Level 150ish, J4 with all the non-premium higher score options (1.14--much easier than 1.13--armor doesn't increase greatly faster than hp now).
Usual cheese layout, but my level 5 red from tower wasn't cutting it to get to 2k kills. This was like 30 minutes of game spread out over 2 hours of indifferent attention, but you take what you can get
So we'll have to drag 1500 more out of this instead of ending the level now (got all other amulets). Angered most waves with 3xGrade 1, now angering with 1xGrade 5 down the line.
The level 12 went the distance, time to upgrade him:
Amp for holding seed gems (level 14 at this point). Trap amps are only level 12...but getting a bit of lag from that many chain hits anyway.
Mana gem:
Would liked to have continued to see where cap hits now, but had to run. Creeps at >1M armor, ~50M hp. This should look familiar:
Anyway, don't have premium so not sure of the particular headaches you hit there or how the extra skills change things. The important thing is the mana gem can fill the bar in a few hits at this point, up 3 or 4 grades it'll do so every time it fires. Then you're copying off grade 20+ gems like nothing
@UgAhgItHurts: thanks for the screenshots. I learn more and faster reading this forum than experimenting on my own ;-) Obviously, the way I beat Endurance can be significantly improved!
Several times now I've seen on this and the Kongregate forums a mention of ctrl+shift+click and all waves are sent automatically. I've tried holding down ctrl+shift and clicking on various wave stones but I've never been able to send all waves automatically. Can someone enlighten me as to what the correct procedure is?
Obviously since the developer said it's never been in there, it must not have been. Here, though is a couple of examples of posts that led me to this: http://www.kongregate.com/forums/23-gemcraft-chapter-0/topics/157983-gemcraft-labyrinth-the-only-guide-you-need
Look at the last post by vesperbot. User hi_hi_hi posted, "If you put something heavy on the âNâ key it will take only 10 min for 1000 waves." Vesperbot responded, "Ctrl+shift+click has an advantage of being able to minimize the game window and let it run at its fastest, while pressing N constantly requires you to not leave focus from the SWF window."
This is one of the examples I was referring to. I believe there are a couple on Armor Games but I don't have the time at the moment to go find them(work). I see vesperbot say one thing and he usually seems to know what he's talking about. But the developer says the opposite. The developer must be right since he built the game but what is vesperbot referring to in that thread? Am I misunderstanding it?
Anyone know how the new scoreboard works? In v.1.13, i'm around top 25-35, now In v.1.14 I'm 230 out of 248. LOL...
My wizard level is around 3,757 with xp 1,145,000,000.
Normally i would use Lime+Orange in 6 pure orange amplifier and a backup of Lime + Orange + Yellow in case Lime+Orange cant finish off the mob. I will leave it this way until my mana pool enable me to generate level 30+ gem. Then i will create a gem of yellow + lime and put it in the tower surrounded by 8 pure yellow amplifier. The damage of that one yellow+lime have 4000x damage. then i just autoclick until the end of the 1337 waves.
Gem in trap, lag the game. Gem in tower, no lagging.