The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(TempNPC) Group Rank: Class E Demyx, stop breaking the fourth wall! It's fragile enough as is! Anyways, I know what nani meant because my mom uses it when she's confused, so she explained to me that "nani" means "what" in Japanese. She lived in Japan for a few years because her dad was in the Air Force.
You don't have the capability for natural control since your dominant hand has been replaced by a synthetic one. You also don't have the Element Hand that allows you to use magic with a synthetic arm.
Name:Viet Anh Athlete:6 Mind:6 Body:7 Race:Youtubian Origin: Mercenary
Unfortunately, it appears you've run out of info loops. However, the back rooms aren't the best guarded.
You take out the guards without anyone noticing. This causes the shopkeeper to leave in order to start an investigation. You grab all the weapons, not really sure what any of them do yet.
*INCOMING RADIO: TRANSLATING FROM SCOTTISH ACCENT* //Hey, Hyrin! It's John, and I've entered the city!//
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(TempNPC) Group Rank: Class E
(Demyx: what the hell is a forth wall? Me: ... you're insane, just go with that. Demyx: oh, ok ^.^ Me: *repairing the 4th wall with chaos control*)
ok, put the sitar in my bag, take it back out, then make a sphere of water around the 3 guys and move them to where we won't be found, using the water to silence them and drown them. also, it's kinda like water release: water prison justu.
You meet John over at the Attachments shop! Choices are the same as last time.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(TempNPC) Group Rank: Class E Should be: You warp it back to the ship's armory, then warp it back in water mode. Putting it back wouldn't change it.
You put it back and use the move, but it turns out it didn't change since Thunder is the true element! However, you try anyways, and move them away with a Thunder Cage! A quick jolt to the head means the you one is out, SB curbs stomps the one that's her and Jack punches the last one's head off. You then take their coats as disguise.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(TempNPC) Group Rank: Class E
You three walk up to the entrance.
Guard: You three? Smoke break's over, get back to the weapons research lab!
You walk in(since asking him WHERE the lab is would be really suspicious), and look around. You see a building marked "Weapons Research". It appears to need a keycard to open.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(TempNPC) Group Rank: Class E
... ok... anyway, copy the logs and records to my labtop, if i can get away with it without getting caught, and check the mail, but make sure to leave them marked as unread.
Name:Viet Anh Athlete:6 Mind:6 Body:7 Race:Youtubian Origin: Mercenary
You go into the back room, where you pass an exploration group apparently petitioning to destroy the Collective ship.
You look at the doors, with a semi-open one marked "Mr. Brotski's Office", one marked "Data Room" that is locked, and one unmarked one.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(TempNPC) Group Rank: Class E
You copy down the data for review later. You also open up the mailbox...
Let's see...spam...spam...spammity spam... You sort out all of this spam. In other words, you go to the spam folder where all real Email goes instead of your main boxes where the spam lays.
-Update from ewi.stalkernet.sta -From: Mr. Brotski -From: Ckaj-BRASKEEE!!!!