The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Unfortunately, quietly taking out the guards isn't an option since you've already been spotted. However, you manage to keep them busy with knife combat long enough for John to flank the gunners, Haarken to take out two of the Melee guys with a couple of precise shots and you then stabbing the captain in the face. The rooftop guy must have been a spotter.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(TempNPC) Group Rank: Class E
It seems this module allows someone to land an airship anywhere and drive it around. Unfortunately, the team didn't take as good of logs as Xymed's team, so it's missing some vital info.
Airship Land Mode Module(Unknowns marked with ??? and a description)
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(TempNPC) Group Rank: Class E
The Email from Brotski is a warning to Xymed that a new Exploration group was planning to get that attack on the Squid rolling, and that he should get out fast. Out of the corner of your eye, you see a shadow grabbing a bag out of a hidden panel and leaving. It looks a little like Xymed, but that's not important for now.
The Email from Ckaj is a note that he and Nat-Eport are going to begin their stalking, and Nat-Eport is calling herself Revaeb Tnelis.
Silent Beaver: Something tells me that these are Sdrawkcab names.
Jack: Sdrawkcab names?
SB: Spell our names backwards.
Name:Viet Anh Athlete:6 Mind:6 Body:7 Race:Youtubian Origin: Mercenary Wait...what? Do you mean you already searched for weapons, info and food on the way here, or do you mean you search the closet for weapons, info, and food?
You can't get a decent shot off, since Hyrin keeps getting guards in your view. Just when you get a good shot, John notices you again and throws a brick at you, breaking Vengeance's barrel!
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(TempNPC) Group Rank: Class E
SB: Well, we may want to go elsewhere to read the rest of the data. I don't know if he'll be followed by the apparent doubles of Jack and I. But first, let's find the prototypes.
You check the computer's map for a storage area, and find one in the center of the labs.
Unfortunately, Fthagn isn't likely to roam the streets. He's more likely to be at a rally or conference, and none of those are happening.
You run into one of the armories for the city. It appears to be storage for confiscated goods from smugglers. Most of these are small handguns, and broken at that. However, there must have been a Behemel doing some smuggling since there's a .44 caliber "Divine Justice" pistol.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(TempNPC) Group Rank: Class E
You go over to Prototype Storage. On the door, there's a note:
Yo, Demyx!
Feel free to take these prototypes for the designs. I already downloaded the blueprints, so I don't need them. The Collective will be a little mad, but I'm pretty sure that's your goal in life by now. If you wanted a big epic boss battle, I've already left. Don't worry, I'll make it up later.
Ciao! -Xymed
Name:Viet Anh Athlete:6 Mind:6 Body:7 Race:Youtubian Origin: Mercenary
You drop down a chute! You fall for a while, landing RIGHT in the sewer. And no, there are no platforms. There is a fan in front of you that dices fecal matter as it travels down, preventing it from blocking up the narrow end. Since this is a service area, it's more spacious than the rest of the sewer.