The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(PC) Group Rank: Class E
Clerk: Well, you can use your membership to buy things from the Explorer's store that will help in your exploration, go find undiscovered locations, and we even are trying to make a cafe. Also, we're trying to unite the guilds in anti-Collective resistance.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(PC) Group Rank: Class E
You check out the exploration shop. They have:
Tools: Weak Pick-$1000 Pickaxe-$2000 Power Pick-$3000 Rare Materials Pick-$5000 Mass Materials Pick-$5000 Weak Handnet-$500 Handnet-$1000 Big Handnet-$3000 Exploring Cloak-$3500 Artifact Compass-$6550 World Maps-$750 each
Artifact Replicas: Ancient Pottery: $5000 Ancient Statue- $7500 Blueprints of Da Vinci-$4000 each Nintendo 3DS-$3000 Sony PS3-$4500 Microsoft XBox 360-$2000
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(PC) Group Rank: Class E
lets go with the flying mechine. (and ya know, as for infinite ammo, i tend to hate ammo anyway, so i tend to stick to magic, melee, and beam weapons that don't need ammo)
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(PC) Group Rank: Class E
Magic needs ammo-it's just less flexible and called Mana. As for beams...well, let's just say that you'll soon fight enemies where using beams will be a problem. I might try out Weapon Overheating in the next part for Energy Weapons.
You get the items! The 3DS is a 3DS. No special power, it's just a 3DS. The Power Pick allows you to mine minerals from Bedrock! The Flying Machine blueprints will allow you to convert your boat into an airship.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 Group Leader: Demyx Members: Silent Beaver, Jack(PC) Group Rank: Class E
(beams would be reflective... ok.)
ok, lets build the airship. (this is the pathway to part 3 of memetial legends isn't it, or at least gives me access to the starting area. Demyx: what the hell are you talking about. me: nothing you baka)
You get picked up by Bluydee's ships to take you there! He'll have the cargo ship by the time you get done.
You are sent to the city of New Enryllia where Fthagn is! Unfortunately, several ships landing at the same dock would be suspicious, so John and Haarken will come in from another dock. While in the city, you can maintain contact via helmet radio. Thankfully, three men in armor won't stand out too much here.
You move to the Acroplis where Fthagn is. It appears heavily guarded, so it wouldn't be wise to go in just jet. Perhaps you could get something from one of the shops. And when I say get I mean steal.