The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Justice: You notice some of these names are a stretch. Xymed sounds reasonable, but Kcaj? Ecitsuj? That is just....wrong. Anyways, off we go.
Justice leads you to the base they have found. Surprisingly, it is not a squid. You swim to a shore, and find a pair of guards arguing with each other.
You travel to the last known place where your target was. From what you have found, he was last found somewhere in what's supposed to be the location of Atlantis. You ponder where his boat went when your boat is intercepted by...a mermaid?
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Karma: 940 --------------------------------------- Armor: Shadow Cloak Weapons Equipped: Power Brush: 150/150 Ink Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet, Water. "Bakugami" Grenade Launcher: 99 Grenades Electric Guitar: 680/400 Mana Beam Shotsniper: Ice Mode Magic Hand: 1000/1000 Mana -------------------------------------------------------------- Group Leader: Demyx Members: Silent Beaver, Jack(kingjac11), Justice Group Rank: Class D
Demyx: *Sweat-drops* un-named NPCs again? Talow: that must be a trope or something...
use water to shut them up, then for lulz, DANCE LIGHTNING DANCE! *makes some lightning clones, and has them touch the water, shocking the 2 guards to death*
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Karma: 900 --------------------------------------- Armor: Shadow Cloak Weapons Equipped: Power Brush: 150/150 Ink Techniques: UniFire, UniThunder, Boat, Wind, Ink Bullet, Water. "Bakugami" Grenade Launcher: 99 Grenades Electric Guitar: 680/400 Mana Beam Shotsniper: Ice Mode Magic Hand: 1000/1000 Mana -------------------------------------------------------------- Group Leader: Demyx Members: Silent Beaver, Jack(kingjac11), Justice Group Rank: Class D
You have lost Karma!
Well, the beach is clear now. You look around and find that the base is up high on a mountain. You can take a nearby elevator up or go around the long way through.
The unscrewing sound stops, and the elevator car starts to collapse! You both grab a cable, Jack with his agility and Demyx because Jack threw a cable his way. They are both dangling from the cable, enough strength to hold on for a while and no real way for teh Collective to get at them. This will take a while...
kingjac11: Name:Justice Athlete:7 Mind:7 Body:5 Race:Warermaid Origin:Plot Karma:-150 Affinity:Ice -------------------------------------------------------------------- Armor: Caster's Robe Weapons Equipped: Orichalcum Trident: 750/750 Mana Harpoon Rifle: 75 Harpoons -------------------------------------------------------------------- Group Leader: Demyx Members: Silent Beaver, Jack(kingjac11), Justice Group Rank: Class D
You leave Demyx and Jack to their endeavors on the elevator and walk around to the cave. Unfortunately, there appears to be a boulder in the way and your combined strength isn't enough to budge it. How convenient, the Smart Bruiser and the Tank got on the elevator, leaving the Ninja Sage and Mermaid Wizard to deal with mountain climbing.