The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 175/250 Mana Beam Shotsniper: Ice Mode Electric Guitar: 680/400 Mana Power Bomb: 100/200 Mana Karma: 760
... for the power paintbrush, i need brush techniques don't i. oh well, let see if i can apply a radiation to the beam shotsniper, since i'm sure a sniper is a rifle.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Karma: 760
Thankfully, "Rifle" counts with Shotguns, Snipers and Carbines. You shoot an Armor Plate target a clerk sets up and annihilate a bottle of Dusk Whiskey that SB left behind it.
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
ok sounds like a good plan lets get a move on with it
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 175/250 Mana Beam Shotsniper: Ice Mode Electric Guitar: 680/400 Mana Power Bomb: 100/200 Mana Karma: 760
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
You get close to the base. The APC cloaks as you ready to enter.
Dudley: We'll get ready with John to create a distraction. Here, you'll want these silencers and these Thermal breakers. There's not likely to be guards in there that aren't rushing to stop the attack, but there will be security in the building.
Joshua: A little tip- the security usually relies on either synchronization or directional thermals. The synchronization requires two people to do something at once, which is why there's two people sneaking in. As for the thermals, You will need to disguise your heat. We would use a Cooling suit for preference, but since we spent the entire budget on this stealth APC, you'll have to just use cols smoke thermal breakers. Alright, begin the operation!
You go to the spot Dudley marked for you to go to. You sneak into an air vent to the marked room, and wait for the signal. However, the signal doesn't come as, say, John's rockets putting holes in the base but a beep that causes the nearby guards to start looking for you!
In summary, a pincer attack. Unfortunately, you need to target one army with this, so would you like to destroy the larger army led by the jumpier Hades, or the smaller army led by the more calm Fthagn?
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
**** this lets go
i go all commando on these *****es and when the battle comes down i go to try and find the captains quarters
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Karma: 760
You enter the Mages R' Us to grab the Magic equipment for the Alchemy/Work bench and the Recharge station. There are also several scrolls and books of magic. Most of these are bargain-bin crap, but you do find re-prints of Neconomicon, Codex Giygas and the Art of Spellcasting. Although they don't have their original value, a high enough natural magic potency could make up for that. You also find several tools which are apparently replicas of Magitek weapons, along with some specialized storage devices better than the Collective ones by about double what you have.
You check the Mana charge station you just bought. It seems that it allows you to easily switch any weapon between the installed elements, which are the same as the element cores you saw for the energy weapons.
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
You successfully take out the guards with a round each to their squishy heads. When you start hearing the explosions, you begin moving to the Captain's quarters. You sneak down several hallways and past several guards running to the scene and eventually reach a hallway that is watched by a security camera.
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
Unfortunately, the camera seems to be bulletproof and fixes onto your gun. However, it seems to ignore you, so maybe it's used to being shot by newbies. When it unfixes from you, you see if the guards are bulletproof. They aren't.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Karma: 760
You go to the gunsmith! After grabbing the Gunsmithing tools for the Work and Reloading benches, you look around. There's several guns of kinds that you already have, but there's plenty of rounds that you don't have. Auger rounds, Recursion Slugs, Element caps, 40mm Flash Grenades, Stun Rockets, and many more including your typical AP, Hollowpoint and FMJ rounds. However, you see a distinct lack of attachments like Silencers, Underbarrels and the like.