The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Karma: 760
"i'm gonna guess and say the 'mountian' was the base i was in before it decided to self-destruct.also i think i found a few friends" i show him the fact SB and Jack is with me.
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
You activate the command, and the security door on Haarken's side opens! he moves down the hall and ducks behind a wall.
Haarken: Hey, Hyrin. I see several cameras and some guards that are guarding a security booth. Can you take them out from there?
You also receive a summons on your pager, but you ignore it since there's money you're getting now and there's no money in the summons.
It seems that the Mercenaries ignore your summons since there's no money in it.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Karma: 760
Champione: You're assembling a posse of sorts. That's good. Continue finding allies and taking out what bases you can. I must attend to the politics of the Dragons. Unless you have anything else to report?
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Karma: 760
"nothing, so see ya" i close the labtop. "so SB, where's the next base, since he said take out what bases we can." also, i give jack the beam star and read the tome to see if their's any interesting brush techniques...
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
i try to overload the cameras so the explosion kill the guards
Note to all: ANY italics equal OOC unless specified otherwise.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Karma: 760
SB: Well, it seems two more bases remain, a military base in what you Humans call Florida the East Peninsula and a research base in what was Alaska before Earth lost yet another sapient creature Cheezburgian Articia.
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
It appears the cameras double a turrets since the Overload button causes the thermals to burst and fry the guards.
Haarken: Me Gusta! I'll see if I can get to the controls and open the door...
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
nice i do the same to any other guards on the cameras then go to meet up with haarken
You offer them $100,000 each, but it seems the best of the mercenaries want it to wait until they finish their jobs. In this case, you would be notified when each one arrived and it would be over several days.
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
You get a page while you are doing this. It's a $100,000 job, but it can wait until your job is done. Along the way, you grab a Collective Hailstorm SMG and silence it. You do this back-and-forth for several repetitions until A and B meet into C. You meet yp with Haarken outside the Captain's Quarters.
Haarken: Between us, I think you're the one better equipped. You keep him talking, I'll sneak in and attack him from behind. If he turns to me, you can shoot him. If he doesn't, I'll just shoot him.
Haarken jumps into a ridiculously large vent into the room and you bust in.
Odysseus: So, you are the one causing trouble in my base? I must admit, it was clever to lead the guards away with a diversion.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Karma: 760
SB: That would be the research base then.
You head out! It will take a while (plus, I have something I need to go to), so feel free to do something with your in-room furnishings while you wait.
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
"why thank you must be captain Odysseus how charming" " so tell me how you got this bounty over your head"?
You get bored. Apparently, expert Cheezburgian sniper Dexter Morgan has shown up, mainly for lodgings, money and a chance to "ut a bullet in Fthagn's squishy head".
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
Odysseus: Well, I happen to be well known in the Collective, and across Memetia. Seventy-Five percent of all slaves were enslaved by my command. Of course, there have been others before you, some who had even gotten into this room. They sought to right the...mass servitude of their people. It's odd how you have not yet hit one. I'm guessing your friend had a little...accident. I heard the cameras overloading.
You can tell that Haarken is about 25% of the the way to Odysseus.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Karma: 760
-The clothes dresser gives you an easy place to put your Armors. You can use it to switch armors and you don't have to lug around heavy armor.
-The bed is used when you don't have anything you want to do. Basically, skip to destination.
-The box you found earlier is being used to hold your personal items.
-The Mana Charge station automatically fills your Mana during trips. It also lets you switch the weapon elements.
-The Workbench lets you make new items out of things you find randomly. Thankfully, SB seems to have been taking care of picking up every **** thing along the way.
-The Reloading bench lets you create custom Ammo using parts you find with expended bullets. With a high enough Mind stat, you can also create gun customiations.
-The Alchemy Bench is like the Reloading bench, except for Gun Elements, Energy weapons and Magic tools.
-The Comms Station allows you to communicate between rooms on the ship. The Recall Relay also acts to allow communications outside of the ship, since it really is a big communications relay attached to a teleporter.
-The Shop Panel allows you warp in items from shops. Luckily, most shops have teleporters in them for this reason. Yes, it's a surprisingly techy apocalypse.
-The Tactical Panel allows you to analyze data collected with several tactical maps and overlays. For example, you can see where the convoys run in Cheezburgia.
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
"Oh yes i was very sad but wouldnt you agree it was smart idea execpt for the casualty"