The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
umm Kylelolcat, this fight is just gonna be endless unless you decide. can you just throw in fatige so me and bluydee can actually determine when it's over?
I'm just waiting for the reinforcements to come. Speaking of which...
A general of Atlas shows up! Dexter recognizes him as Solomon. Now, Demyx needs to bring an ally into the fight! Whomever he brings in, he can control if they're not already a player character.
Dexter tries to shoot Jack before he can come in, but the bullet is reflected by the Thunder Cage right back into him! Solomon can't find a tree and thus tries to bash Demyx with part of the machine, but the machine part gets vaporized before that becomes an issue!
There's always room in one of my stories. Also, FINALLY, someone chose a Vansibane that isn't a survivor! Now how am I going to write this...
You are a Vansibane. A hermetic person who seeks to advance his powers in Magic. At the moment, you are meditating over a forgotten part of the Kaian Ocean. You hear a jolt, and you can feel streams of power running from your core to your feet. Well, SOMETHING is running that way.
Actually, you're in the forgotten part, floating over it. By focusing, you focus on what appears to be a huge, temperamental serpent thrashing around in an underwater cave. You can feel the presence of soldiers, abusing the noble creature.
Demyx takes three Magic Shots, the second two weakened after the Dark Cloak adapts! Solomon then takes the Beam Shotsniper right in the gut and takes massive damage! Shotsniper rounds are about the width of 40mm grenades, and twice as long.
Nameemyx Nove Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Karma: 800 Affinity:Water Fatigue: 150/300 --------------------------------------- Armor: Shadow Cloak Weapons Equipped: Iridium Katana Bullet(Barrage), Water. "Bakugami" Magic Grenade Launcher: 99 Grenades, 100/100 Mana Electric Guitar: 600/400 Mana Beam Shotsniper: Ice Mode Magic Hand: 1000/1000 Mana -------------------------------------------------------------- Group Leader: Demyx Nove Members: Silent Beaver, Jack(kingjac11), Justice Group Rank: Class D
i interupt Dexter with a lightning blast from my guitar. Bluydee, don't forget you have a second character to control. i picked jack so i didn't have to deal with it.