The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Nameemyx Nove Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Karma: 800 Affinity:Water Fatigue: 270/300 --------------------------------------- Armor: Shadow Cloak Weapons Equipped: Iridium Katana Bullet(Barrage), Water. "Bakugami" Magic Grenade Launcher: 98 Grenades, 100/100 Mana Electric Guitar: 550/400 Mana Beam Shotsniper: Ice Mode Magic Hand: 1000/1000 Mana -------------------------------------------------------------- Group Leader: Demyx Nove Members: Silent Beaver, Jack(kingjac11), Justice Group Rank: Class D
You begin exiting with Triton and make it to the beach before you see Atlas's Battlecruiser approach! You call your own ship to be able to combat it. By the way...did either of you ever name your ships?
Nameemyx Nove Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Karma: 800 Affinity:Water Fatigue: 270/300 --------------------------------------- Armor: Shadow Cloak Weapons Equipped: Iridium Katana Bullet(Barrage), Water. "Bakugami" Magic Grenade Launcher: 98 Grenades, 100/100 Mana Electric Guitar: 550/400 Mana Beam Shotsniper: Ice Mode Magic Hand: 1000/1000 Mana -------------------------------------------------------------- Group Leader: Demyx Nove Members: Silent Beaver, Jack(kingjac11), Justice Group Rank: Class D
unless jack comes up with a name, let's use Flying Dreams. Talow: *humming a part of 'through the fire and flames'*and on the wings of a dream, so far beyond reality."
In order to preform a certain action, you require a crew member who can preform that action. -Leaders give commands. When they are K.O.ed, you will switch to auto combat until revived. -Medics revive the rest of your crew. If they are K.O.ed, all other K.O.es will be permanent until the end of battle. -Technicians fire weapons based on Energy. When they are K.O.ed, you can't fire Energy-based weapons. -Gunners fire Artillery-based weapons. When they are K.O.ed, you can't fire Artillery-based weapons. -Mages: Ditto as above but for magic Each crew member gets one attack except for the leader(The guy giving the orders). Weapons with combinations of elements can be fired with one element for half effect, or both for full.
You set to Water element and communicate with the Sea Serpent through your MIND! You tell him to escape, but it appears the Sea Serpent wants to help you any way it can. being telepathic, you can call it at will. meanwhile, it seems two ships nearby are preparing for combat. You can sense the Magical Savior Demyx Nove and the Chanian rebel leader Atlas Titanos.
Okay, the fact you get all of my references is both really cool and kinda creepy. I'll only get suspicious if you get any Press Start references I make.
Boat: Gah! Great, the hero I was waiting for is an obnoxious prick. I prefer my heroes silent. Well, I guess I can endure since that Mermaid's so fair. Ho ho ho...well, Mr. Mav and Ren, if you will bring me Vigilance then we shall depart.