The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Demyx blasts Dexter directly in the face with lightning, nearly making him faint! Jack covers the opposing side with flamethrower, making Dexter lose consciousness and Solomon loses some of his focus! Solomon counters with a punch to Demyx's gut that nearly K.O.s him.
Okay, I should be able to control earth. I make the earth under the soldiers burst, the rock shards piercing them until they die. I also free the creatures in any way I can do it.
Demyx blasts Solomon with lightning! Since he ignored the lightning, he gets hit in a way so he can't get up to smash the guitar. It will take a few turns for Atlas to show up.
Nameemyx Nove Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Karma: 800 Affinity:Water Fatigue: 270/300 --------------------------------------- Armor: Shadow Cloak Weapons Equipped: Iridium Katana Bullet(Barrage), Water. "Bakugami" Magic Grenade Launcher: 99 Grenades, 100/100 Mana Electric Guitar: 550/400 Mana Beam Shotsniper: Ice Mode Magic Hand: 1000/1000 Mana -------------------------------------------------------------- Group Leader: Demyx Nove Members: Silent Beaver, Jack(kingjac11), Justice Group Rank: Class D
i switch to my paintbrush if it has ink left, and draw from the lightning cage to Solomon to zap him. if no ink left, just take out my sword and slash at Solomon.
You use the power of Earth to make bursts in the ground, impaling the guards! You then break the chains holding the majestic Sea Serpent(singular) with stalagtites! When you come to, you're floating in the water since you couldn't focus on blowing up the cave and floating over the ocean at the same time. The sea serpent emerges next to you!