The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
Name: Atlas Athlete: 4 Mind: 9 Body: 16 (1/4 build) Race: Chanian Origin: Laborer Armor: Enhancement Suit Weapons: Beam Hammer-x2 I just realized: Incredibly high Body stat and low Mind stat? He really is Atlas.
You agree to GhostSauce's request! However, you don't have a spare ship so you'll need to divert resources to making one.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760
It seems Jack has found the explorer's guild. It appears that you can get a license to use guild facilities if you report an undiscovered location, ancient artifact or something similar you found. You could also probably get a recommendation from a guild member. It wouldn't be too hard to enter, since you have about three artifacts and two locations.
You get the mercenary over to you. It appears to be a three-man team of a Trollix, a Youtubian and a Cheezburgian who's quite large for his race.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760
You give him a map of the Water Temple! You then go first to sign up.
Clerk: Oh, so you want a license? Well, to get one you need to make a discovery of some sort. Oh wait- what's this? Oh, it's the coordinates for an Ancient Temple! And we thought it was just a myth. Well, sir, it looks like you qualify. You can also recruit a team. Would you like to fill out a team sheet?
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760 depends, what exactly does the team do, and can i have SB as second in command and jack as third?
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat, Wind Karma: 760
Teams allow you to let NPCs on your team use Guild services. A team can also allow you to keep NPCs along with you even after they have a reason to travel with you. If you take missions of any sort, you can even take your NPC teammates with you. For example, if you go on an Explorers Guild search right now, Jack COULD go with you if he got his own license(Being a PC), but SB couldn't since she's an NPC that's not on your team. And yes, you can put SB on there and Jack if he wants to.
I need to update this thread, but both responses require another player to respond. sonicheroes95 needs kingjac11 to respond and Bluydee needs GhostSauce's response.