The continuation of Memetia Legends Part 2! [quote=part 1 Intro] After the Armature Incident, the world of Memetia was facing peril. Most of the wildlife and vegetation was mutated or destroyed by bombing of the surface. Those who remain have either made remote settlements ore struggle under the regime of an oppressive alien force.
There have been rumors that some of the veterans that lived through the incident at the source have appeared after nearly fifty years thinking they all died. They may be allies, but they may have been what caused this whole incident...
FOR THOSE WHO PLAYED PART 1: You can insert the original character sheet as an application, and you will receive the gear you kept at the end and be placed in a unique situation.
FOR THOSE WHO JUST STARTED: Don't worry, you can still start here, and you will be able to play the story from this point.
Character Sheet Name: Athlete: Mind: Body: Race: Origin:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Overall Endurance
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of Memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, and has gained more strength than before the Incident from forced labor in the Collective cities in Memetia. Body 6, Athlete 5, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. They, however, have gotten a little brighter in the need of the epic wasteland that is now their home. Body 8, Athlete 6, Mind 5
Youtubian: In the 50 years, the Youtubains had to fix their cybernetic implants that have been broken since the invasion. This makes their bodies lighter, allowing for an easier time with athletics. Body 6, Athlete 4, Mind 9
Trollix: A more rebellious type of the aliens, they invaded Critizuela, wiping them all out. They decided that this would be a prime opportunity to break off from their oppressors. Body 6, Athlete 6, Mind 6
Origin: Determines stat modifications and the start of the character's story.
Laborer: An oppressed people who were forced to work in the Collective work camps. It's mind-numbing work, but it makes muscles strong. +2 body, -2 Mind.
Vansibane: Hermits that study the secrets of magic. Intense meditation makes them a little atrophied, but they can have a much more well-developed mind than normal. -1 Body, -2 Athlete, +3 Mind
Colonist: People who live in colonies other than the Collective cities. Stat-wise, they don't lose or gain anything.
Mercenary: A gun for hire. There's no charm to these cold soldiers of fortune, but they are more athletic and have more endurance than most. +1 body, +2 Athlete, -3 Mind
Survivor (VETERAN ONLY): Those who survived the Armature incident. The class for anyone who is re-using a character from Part 1. Keeps the same stats and equipment as they left with. [/quote]
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
You are able to loot that gun, 60 rounds for it and $4500 of assorted stuff.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Karma: 760
You both sleep in your beds. When you wake up, you feel REALLY cold. Well, Demyx feels cold until his temperature module adapts, and Jack warms up eventually. After breakfast, you walk out to the port of Anchorage, one of the few towns that kept a Human name. In the middle of Old Anchorage is one of those base-squid-ships.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: ???(basically, i'm keeping a list of powers usable vita Brushes here) Karma: 760
i check out the magic shop. (also, what brush techniques can i use with the power brush right now anyway?)
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
Assignment: Bounty Boys-Captain Odysseus Requisitions: D20 Pistol Reward: $5000 Requirements: -Rendezvous with allies from Dog Fort -Assassinate Captain Odysseus -Allies must survive
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: Fire, Thunder, Boat Karma: 760 If you remember any more, feel free to put 'em there. I'm not counting the ones you have potentially in the book.
GUN'S for SHOOTING Group Leader: Hyrin Members: John, Haarken Group Rank: Class E
You return to Mercenary HQ to collect your bounty! You also have to turn in your requisitions. The only other quest available is the one for the guild. You check your notes, since you remember something.
Nameemyx Athlete:2 Mind:9 Body:6 Race:Youtubian Origin: Survivor Armor: Shadow Cloak Weapons Equipped: Ancient Tornadogun: 250/250 Mana Beam Shotsniper: Radioactive Mode Electric Guitar: 680/400 Mana Power Brush: 150/150 Ink Brush Techniques: ???(basically, i'm keeping a list of powers usable vita Brushes here) Karma: 760
You don't find much new in the Magic shop, except that the real magic books are The Arctic Chronicle, The Lexicon of Ice and Posideon's Handbook. There's also what appears to be Magic-Infused Youtubian parts. However, you need Collective clearance to get to the parts. The shopkeeper says something to you.
Shopkeeper: A little bit of advice: you'll want to find the tech shop. The Collective here arrests anyone without an ID, tourist or not.
It appears that you can get a license to use the Guild services if you can get a license. You need to find an ancient artifact, unknown location or something similar.