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When you finally get some time to sit down play some quality games on your console or PC do you prefer to play something from Bioware or Blizzard?
In all honesty I'm a total Bioware fanboy but I also enjoy playing WoW or Warcraft (never played anything else by Blizzard :/ ). Also what is your favourite game made by them?
My fave by Bioware is Dragon Age but Star Wars: Knights of the Old Republic will always have a place in my heart as it was one of the first proper games I had. Enough from me, what's your opinion?
@Freakenstein
I wouldn't REALLY consider Dragon Age: Origins to be turn-based combat because a Dual swordsman can attack like idk, 3 times in the space some two-handed swordsmen can. Also if you're a mage you can cast spells with basically no stop (until your mana runs out of course) while people are slowly attacking. Still, I can see why you see it that way.
I wouldn't REALLY consider Dragon Age: Origins to be turn-based combat because a Dual swordsman can attack like idk, 3 times in the space some two-handed swordsmen can.
Also if you're a mage you can cast spells with basically no stop
@Freakenstein
Haha, I guess your right. I didn't really think about that. :P
A game that is meant to be action-oriented isn't supposed to be relying on chance, however. Either the character is resistant to attacks or isn't.
Blizzard of course! Bioware don't put much effort in the games and they just release it too early.
And Blizzard because, Starcrafts, Warcraft (which I play still), WoW (another thing I play still) and of course the Diablo series, Diablo 3 coming at the end of 2011! YEAH! CAN'T ****IN WAIT. Diablo 3 is best!
I believe what you're saying is the opposite of what you meant. DragonageII contains real-time combat elements, while Origins was turn-based. That's not realistic at all.
Are you talking about spells or their combat?
I'm just saying that games like Dragonage and Neverwinter Nights aren't meant to be turn-based, or Pen-and-Paper RPGs. They are meant to be action-oriented.
It's not like it was a total loss - because I like it, and I'm sure other people do.
Bioware don't put much effort in the games and they just release it too early.
Blizzard of course! Bioware don't put much effort in the games and they just release it too early.
And Blizzard because, Starcrafts, Warcraft (which I play still), WoW (another thing I play still) and of course the Diablo series, Diablo 3 coming at the end of 2011! YEAH! CAN'T ****IN WAIT. Diablo 3 is best!
(attacks with your staff, and not using your staff).
Just because you don't like it, Freakenstein, doesn't mean it's a bad idea.
That's just not true. Really. Shame on you.
Meh, I already explained for you iMogwai
If you feel like being picky with what I said, feel free XD
To be fair he hasn't said anything about it being true or anything.
A game that is meant to be action-oriented isn't supposed to be relying on chance, however.
I'm just saying that games like Dragonage and Neverwinter Nights aren't meant to be turn-based, or Pen-and-Paper RPGs.
You explained what for me? I has a confused.
I disagree.
I'm just saying that games like Dragonage and Neverwinter Nights aren't meant to be turn-based, or Pen-and-Paper RPGs.
A game that is meant to be action-oriented isn't supposed to be relying on chance, however.
I disagree.
In DA2, a mage using basic attacks with his staff waves it around like crazy. Looks like he's being attacked by a swarm of wasps or something. Half of the time he's not even looking at the opponent, he's too busy making fancy moves.
I thought the turn-based combat of Neverwinter Nights was interesting, and I really think that the game was more about strategy than action, which is most likely why you were given control of your party as well as a pause button.
I only said that the methods in which they went about their game mechanics are questionable and that they could have been better if they went a different route.
Does this really imply that I dislike Bioware's games? This sounds more like an opinionated comment towards the game's mechanics that would be fitting of a proper review.
The same could be said of all other melee attacks. In the mage's (therefore in Bioware's) defense, he/she is targeting the opponent in different locations, as if he/she is trying to damage the opponent as much as possible. This involves swinging the staff with as much force as possible. VERY effective, though too realistic for a game such as this.
How it was done made it strategic in many ways, and I liked it. It's mostly opinionated and they've gone down this route - it's worked so... As of now I don't see the need of them making it different.
This covers nothing Freakenstein until you could explain why, explain how it could be better and hopefully give an example.
Of course if its a new game they need some new stuff. But the base mechanics should still be there otherwise it mays well be called a different name.
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