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When you finally get some time to sit down play some quality games on your console or PC do you prefer to play something from Bioware or Blizzard?
In all honesty I'm a total Bioware fanboy but I also enjoy playing WoW or Warcraft (never played anything else by Blizzard :/ ). Also what is your favourite game made by them?
My fave by Bioware is Dragon Age but Star Wars: Knights of the Old Republic will always have a place in my heart as it was one of the first proper games I had. Enough from me, what's your opinion?
And it's that game mechanic I'm trying to defend, because I happened to like it.
I'm not talking about melee attacks, I'm talking about using the staff's basic attack to fire bolts of whatever element the staff is. Obviously in that situation it would be best to focus on aiming those bolts of whatever, and then just firing them away, rather than spinning around like a figure skater.
DragonageII on the otherhand, employed a melee-magical mage. All animations aside, because there is really no point in discussing fighting effectiveness over form, Bioware made the mage more balanced in this way. When the Mage ran out of mana for spells, it could conversely become a fighter and still be effective (though not doing as much melee damage as the Warrior). Origins threw the mage out of balance, disregarding the part about his using spells. The sequel made the mage more useful if the going went tough.
It's great that you are defending a concept, however badgering the other party makes the argument sink.
First of all, I said that the only bad thing I had to say about Dragon Age was that their combat animations were a bit unrealistic, and you've really gone far from that in your explanation
second of all, I'm not talking about using melee as a mage, you can use your staff's basic attacks from a distance too
I'm merely trying to tell you that people's opinions differ, and I'm "badgering you" because it just seems like you refuse to accept that.
I suggested what Bioware could do better with their successive products and nothing more.
Because I would reeeally like to talk about Blizzard now. They've been sitting alone in the dark for a while and would like some company.
Explain? I was explaining that the animations of the attacks had no point whatsoever to the gameplay of Dragonage.
Ranged or Melee, there is no point.
You threw the first stone. My opinions were just opinions; I suggested what Bioware could do better with their successive products and nothing more. I did not suggest anything that otherwise was "wrong". You, however, must also abide by your phrase: "eoples' opinions matter". That's all fine and dandy. I objectively respected yours. Now respect mine.
Bioware makes Pen-and-Paper RPGs which, in my opinion, make terrible adventure games. If you look closely at Dragonage and Neverwinter Nights (a game which a good chunk of you probably don't recognize), the combat system is timed. You have to wait for your turn to come up, even though it's perceived as a real-time action RPG. The computer in the game, therefore, is making the "rolls" and "checks" to make sure the game is flowing as it should. Developers, leave this game to board games and Dungeons and Dragons, because this does not make an immersing combat system.
I though the semi-turn based style of BioWares earlier games was interesting, and I actually loved Knights of the Old Republic. I think it's just a matter of taste, and seeing as how BioWare is quite successful, I think there are a lot of people out there who'd agree with me.
Oh yes, Bioware is a very successful software developing company, I'm not disputing that. I'm just saying that games like Dragonage and Neverwinter Nights aren't meant to be turn-based, or Pen-and-Paper RPGs. They are meant to be action-oriented.
And I still think it's a matter of taste. I thought the turn-based combat of Neverwinter Nights was interesting, and I really think that the game was more about strategy than action, which is most likely why you were given control of your party as well as a pause button.
Good, because Neverwinter Nights is a spin-off of D&D. Neverwinter employs nearly-all elements of a Pen-and-Paper RPG system, which is fine. Dragonage, however, has taken partial elements and stuck action-oriented elements alongside. This makes some sort of electrophobic Yin-Yang, because two partials do not mix at all for it to be meaningful.
however, there's really no point in spinning around before you throw your fireball, because the opponents are still going to know in which direction the fireball's going. Towards them. Basically, what I'm saying is that the mages' moves are a bit excessive when they're using ranged basic attacks.
Let's look back, shall we?
And none of that implied an attack of your views on Bioware.
They do however do badly when it comes to making the difficulty high on their game World of Warcraft.
Though I wouldn't be surprised if that changes in future patches.
especially the renowned World of Warcraft, lacks a clear and decisive storyline, which is a core element in games.
When me and my friend would play Warcraft III we didn't use the RTS game we just played Inquisitor RPG(I think that's right) and DotA.
Although with DotA(I'm hoping that's exactly what it's called) I found it to be over too quickly. It's either too easy and you pwn them in 2 minutes and you don't even have a chance to get good abilities or buy cool gear or on the other hand they storm you in 30secs and completely wipe you out. Still it was fun. I could only ever survive by being Pit Lord aaaaaand he moves and attacks at like... 0.003 miles an hour.
I am talking about the right thing, aren't I?
Please correct me if I'm not.
Inquisitor was fun, especially when playing with friends.
Also, this may be a durr da durr question, but what exactly is Starcraft's gameplay style? I've always imagined it to be an RTS, is that right?
Also, this may be a durr da durr question, but what exactly is Starcraft's gameplay style?
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