The Armor Games website will be down for maintenance on Monday 10/7/2024
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The Armor Games website will be down for maintenance on Monday 10/7/2024
starting at 10:00 AM Pacific time. We apologize for the inconvenience.
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If you have been creating lots of custom castles like me and are running out of ideas check this out.
Joey Betz, the Creator of the Crush The Castle series has allowed us to play with the code.
This guide is for Crush The Castle 2 Players Pack. Note that most of the features are similar to the ones featured in Crush The Castle 2.
In the Castle Builder, there is a the tool box (Left of the editor) that comprise 3 main menus: Edit Castle, Edit Terrain, and Edit environment. At the bottom, you find an other box with 9 menus which are New, Save, Load, Share, Zoom, Help, Settle, Play, and Back.
01 - Left Tool Bar:
Menu 1 - Edit Castle:
Sub Menu 1 - Create/Select Tool:
This is where you will find all the material needed (beams, doors, arches, people,etc.).
Sub Menu 2 - Transform Tool:
Here you can change the width, length, and type of material as well as align the pieces.
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Menu 2 - Edit Terrain:
Sub Menu 1 - Transform Terrain:
This is where you can Raise, Lower, Flatten, Smooth the terrain.
Sub menu 2 - Place Foundation:
Here you can choose between three kinds of foundations: Standard, Frozen and Volcanic.
These blocks will allow you to create fixed structures (that won't fall) to support your material.
You can also create nice rock formations or mountains to enhance your masterpiece.
02 - Bottom Bar:
1- New: Open an empty window so you can start creating.
2- Save: Here you can Save and Export your Castle.
Export: This allows you to Copy the code for the castle you have just created and Export it into a text editor in order to modify it.
3- Load: Here you can load a saved castle or Load a modified code from a text editor.
4- Share: This is where you can submit your creation to the People's Empire so that other players can destroy it.
After you submitted your castle, a new window will open with the option to share the link with your friends on Facebook, or Twitter. There is also an option to Copy link to Clipboard (this allow you to copy and paste your link to a forum such as http://armorgames.com/community/thread/5772085/crush-the-castle-2-custom-castles/page/1) where you can discuss, write a story, or simply share it with other Enthusiastic Castle Crushers.
5- ZOOM: Here you can increase or decrease the size of the window for when you need to place an object with precision.
6- Help: A tutorial.
7- Settle: This is an important feature that allow you to test the stability of your structure. You can zoom and play with your creation, and if you are happy with the results, click on save positions and then go back to get out of the Settle mode.
8- Play: Test your creation for stability and to decide which ammunition will work best to crush it.
9- Back: Leave the editor (Castle Builder) and go back to the menu.
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In the Next topic we will discuss how to Hack the Code.
To make things invisible, just move the phantom image off the screen.
Edited by Reton8 to add code tag so castle code shows properly.
If you change the codes of something light e.g. lampstands an put them on top of explosives, it is possible to get them to spin away in spirals.
{"t":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"p":"","c":["bsn,305,629.2,1,1,0","bsn,520,629.2,1,1,0","bsn,405,569.3,1,3,90","pbx,345,539.4,1,1,0.1","pbx,485,539.4,1,1,0","po,350,484.5,1,7,0.1","po,490,484.4,1,7,0.1","po,510,524.4,7,1,0"],"n":"","l":["tg","mg","bg","wc","id"],"o":-1,"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp","rc","rsl"]}
Thanks timestables. I'll have a look at all this later.
Now I think it safe to say that there's not much left to modify.
@ timestables
I've ever seen this trick on your castles sometimes, it's really weird. I've created two castles with this system, but it was very bad! :P
If you kill an enemy off screen to the right or left, they count twice.
I just submitted Jesters Study Counting - 9 jesters and in testing I've had up to 14 killed. If one of the last 3 doesn't fall you still get the gold. You can use this trick if you want to award Gold and still leave a/some survivor(s) on the screen.
Thanks for the trick, I've ever quoted it in some of my castles, but I didn't know how to do it.
If you put the point of an upturned small tiled roof into the bottom of a part-upturned large tiled roof you get this odd behaviour:
If you put the point of an upturned small tiled roof into the bottom of a part-upturned large tiled roof you get this odd behaviour:
Working with very thin elements at the size of 0.1 in lieu of the game editor default of 0.5 is a real pain. But, the results can be interesting. Try it by using an outside editor like notepad.
ive no idea how to use these codes, and id appreciate help. however, it did make me thing of an idea for finding the thing to resize blocks, so thankyou.
Edited by Reton8 to add code tag so castle code shows properly.
This is a secret that I found about making the screen pitch-black.
The trebuchet will work and here is the code:
{"r":["rw","rwc","rs","rsc","ri","ric","rb","rbc","rfb","rpb","rrb","rf","rl","rr","ra","rp","rc","rsl"],"n":"","t":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"o":-1,"p":"","c":[],"l":["wc","wc","wc","wc","wc"]}
Tris just explained me how yo move the screen (on the sides, top and bottom) when you zoom in: hold the Space bar and left button of the mouse, and move it to zoom where you want.
Tris just explained me how yo move the screen (on the sides, top and bottom) when you zoom in: hold the Space bar and left button of the mouse, and move it to zoom where you want.
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