NOTE: This is different from Paarfam's Armatar War because this is an RPG, not an RP.
Anyway, this is the format for the character sheet. Anything in parentheses is a direction for what to put there. If it's blank, don't put anything there.
Username: (insert your username here) Armatar: (describe your armatar, but don't reveal the AP to unlock it) Level: 1 Strength: Magic: Constitution: Dexterity: HP: MP: Damage: Attack: Defense: Spells: Spell 1 Effect: Spell 2 Effect: Spell 3 Effect:
More about the character sheet:
Once you submit a character sheet, I will simplify the Armatar entry if needed. Then, I will assign stats based on the armatar. Do not worry about prejudice for armatars. Strength, Magic, Constitution, and Dexterity are attributes that affect the other stats (I will handle all of that). Damage and spells interact with each other. In other words, if you have 3 spells, your damage is 1-4 modified by Strength. If you have 2 spells, the damage is 1-6. For 1 spell, the damage is 1-8. Damage is modified by Strength, while spell effects are modified by Magic. Dexterity modifies your Defense, which is how hard you are to hit. Attack affects how often you hit (a higher Attack increases the chance to hit) and is modified by Strength. Magic modifies MP (magic points), which lets you cast spells. Finally, Constitution modifies your HP (hit points).
The character limit is 5. Once 5 characters are created, the game will start.
Leveling Up:
I will decide when you gain a level. Your next post after gaining a level needs to include your previous character sheet, what attributes you are increasing (increase 2 by 1 each), and what spell you are adding (if I provide choices).
FAQs:
What if I switch my armatar?
If you switch your armatar, I will allow multiclassing. This means that the Armatar entry would look like this:
Before you level:
Armatar: original armatar (new armatar)
After you level:
Armatar: original armatar #/new armatar 1 # is what your level was before you switched your armatar.
Once you take a level in the new armatar, your stats change accordingly. Your attributes will change to hybrid the two armatars, but everything else is based on what you were before. Switching armatars will also affect spell choice. Once you switch, all levels from then on are added to the new armatar.
What if I switch my armatar again?
If it's back to the original armatar, you simply take levels in that armatar again. Otherwise, it has no effect on anything except your Armatar entry. If your armatar is something other than one of your first two since starting the game, it will be marked like this:
Armatar: original armatar #/2nd armatar #/current armatar
Can I fight other characters?
I will allow PvP fighting, but it depends on the situation. You can request to PvP fight by saying this as your action:
I search for a character to fight.
I will then tell you who you can fight. If a PvP fight does occur, I will handle it like other fights. The loser is whoever is first to go to 0 HP.
What happens if I go down to 0 HP?
If this ever happens to you, you may not do anything until I say otherwise. I would say this to notify you:
You have gone down to 0 HP. Do not post actions until I say otherwise.
When will the game end?
At some point, I will send all of you to a fighting tournament. Here's how the tournament would work:
The 5 characters and a character created by me with level equal to the median of the existing characters would be in the tournament. The tournament would have PvP fights. This will whittle the field down to 3. Then, a monster will be added to make it 4. The winner will be announced when all the fights are complete.
How will I fight?
When you enter combat, you need to post a 5-round action cycle. I will run the combat based on this cycle. If you don't have enough MP to cast a spell, you will attack instead.
What if I get a lot of spells?
You will be limited to 6 spells. Once you have 6, further spell additions will replace an existing spell.
Username: spartandestroyer. Armatar: a man from the crusades. somehow infused with the very events. Level: 1 Strength:11 Magic:5 Constitution:9 Dexterity:3 HP:100 MP:10 Damage:1-4 Attack:2 Defense:8 Spells:crusaders armor. crusaders crossbow. crusaders holiness. Spell 1 Effect:increases defence by 10. Spell 2 Effect:launches a bolt that does shockingly high dmg. Spell 3 Effect:heals back a small amount of HP based on strength and health remaining.
You all find yourselves in the living room of a house known as the House of Armatars. This is said through the intercom:
You are here to play a game called Armatar War RPG. In this game, you will face challenges as determined by the host, which is me. However, you will only hear me through the intercom until I decide to call you all to a fighting tournament. Occasionally, you may fight each other. Your first challenge is to find a picture of your armatar. You may search anywhere in the house except for the room labeled HOST.
Since your action was vague, I will determine the order of search. This is what happens in each room:
Living Room: Nothing happens. Kitchen: Nothing happens. Room 1: As you enter the room, you find a security bot. When you state what you are doing (searching for the picture), the bot says, "The picture you are looking for is not here." Room 2: This room has the same effect as Room 1. Room 3: As you enter, a security bot says, "You have searched too prolifically. As a result, you must be challenged!"
When this happens, you come across a Security Fighter Bot Mark I. You must now choose a 5-round action cycle. You can do either an attack or cast Fire Attack. If you don't have enough MP to cast a spell, you will attack instead. Post your cycle like this:
Round 1: Round 2: Round 3: Round 4: Round 5:
Insert an action (attack or spell) into each entry. If you don't have enough MP for a spell, you will attack instead.
Note: When entering combat, you must post a 5-round cycle like I showed kingjac11. You can place either attack or one of your spells into each entry. If the combat doesn't end after 5 rounds, the cycle repeats itself. If you don't have enough MP for a chosen spell, you will attack instead. What I just said will be on my profile.
[quote]Username: sonicheroes95 Armatar: dark green dragon Level: 1 Strength: 14 Magic: 12 Constitution: 16 Dexterity: 10 HP: 11 MP: 9 Damage: 3-8 Attack: 5 Defense: 12 Spells: Breath Weapon, Healing Strike Spell 1 Effect: MP cost is 3, deals 2-13 damage (based on level) Spell 2 Effect: MP cost is 4, attacks and heals 1-4 HP Spell 3 Effect:
I made a couple of small corrections to your character sheet.
Anyway, you don't have a room yet. The only rooms you may visit are the Living Room (where you are now), the Kitchen, and Rooms 1-5. Since you didn't go to one of those rooms, you'r still in the living room. Your picture is not in the living room.