ForumsForum GamesArmatar War RPG

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Patrick2011
online
Patrick2011
12,319 posts
Templar

NOTE: This is different from Paarfam's Armatar War because this is an RPG, not an RP.

Anyway, this is the format for the character sheet. Anything in parentheses is a direction for what to put there. If it's blank, don't put anything there.

Username: (insert your username here)
Armatar: (describe your armatar, but don't reveal the AP to unlock it)
Level: 1
Strength:
Magic:
Constitution:
Dexterity:
HP:
MP:
Damage:
Attack:
Defense:
Spells:
Spell 1 Effect:
Spell 2 Effect:
Spell 3 Effect:

More about the character sheet:

Once you submit a character sheet, I will simplify the Armatar entry if needed. Then, I will assign stats based on the armatar. Do not worry about prejudice for armatars. Strength, Magic, Constitution, and Dexterity are attributes that affect the other stats (I will handle all of that). Damage and spells interact with each other. In other words, if you have 3 spells, your damage is 1-4 modified by Strength. If you have 2 spells, the damage is 1-6. For 1 spell, the damage is 1-8. Damage is modified by Strength, while spell effects are modified by Magic. Dexterity modifies your Defense, which is how hard you are to hit. Attack affects how often you hit (a higher Attack increases the chance to hit) and is modified by Strength. Magic modifies MP (magic points), which lets you cast spells. Finally, Constitution modifies your HP (hit points).

The character limit is 5. Once 5 characters are created, the game will start.

Leveling Up:

I will decide when you gain a level. Your next post after gaining a level needs to include your previous character sheet, what attributes you are increasing (increase 2 by 1 each), and what spell you are adding (if I provide choices).

FAQs:

What if I switch my armatar?

If you switch your armatar, I will allow multiclassing. This means that the Armatar entry would look like this:

Before you level:

Armatar: original armatar (new armatar)

After you level:

Armatar: original armatar #/new armatar 1
# is what your level was before you switched your armatar.

Once you take a level in the new armatar, your stats change accordingly. Your attributes will change to hybrid the two armatars, but everything else is based on what you were before. Switching armatars will also affect spell choice. Once you switch, all levels from then on are added to the new armatar.

What if I switch my armatar again?

If it's back to the original armatar, you simply take levels in that armatar again. Otherwise, it has no effect on anything except your Armatar entry. If your armatar is something other than one of your first two since starting the game, it will be marked like this:

Armatar: original armatar #/2nd armatar #/current armatar

Can I fight other characters?

I will allow PvP fighting, but it depends on the situation. You can request to PvP fight by saying this as your action:

I search for a character to fight.

I will then tell you who you can fight. If a PvP fight does occur, I will handle it like other fights. The loser is whoever is first to go to 0 HP.

What happens if I go down to 0 HP?

If this ever happens to you, you may not do anything until I say otherwise. I would say this to notify you:

You have gone down to 0 HP. Do not post actions until I say otherwise.

When will the game end?

At some point, I will send all of you to a fighting tournament. Here's how the tournament would work:

The 5 characters and a character created by me with level equal to the median of the existing characters would be in the tournament. The tournament would have PvP fights. This will whittle the field down to 3. Then, a monster will be added to make it 4. The winner will be announced when all the fights are complete.

How will I fight?

When you enter combat, you need to post a 5-round action cycle. I will run the combat based on this cycle. If you don't have enough MP to cast a spell, you will attack instead.

What if I get a lot of spells?

You will be limited to 6 spells. Once you have 6, further spell additions will replace an existing spell.

  • 182 Replies
sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Username: Sonicheroes95
Nickname: Talow
Armatar: it's a dragon
Level: 1
Strength:
Magic:
Constitution:
Dexterity:
HP:
MP:
Damage:
Attack:
Defense:
Spells:
Spell 1 Effect:
Spell 2 Effect:
Spell 3 Effect:

this good

Patrick2011
online
Patrick2011
12,319 posts
Templar

Username: Sonicheroes95
Armatar: dark green dragon
Level: 1
Strength: 14
Magic: 12
Constitution: 16
Dexterity: 10
HP: 11
MP: 9
Damage: 3-8
Attack: 5
Defense: 12
Spells: Breath Weapon, Healing Strike
Spell 1 Effect: MP cost is 3, deals 2-13 damage (based on level)
Spell 2 Effect: MP cost is 4, attacks and heals 1-4 HP
Spell 3 Effect: no spell 3

I improved the Armatar entry and removed the "Nickname" entry. I removed it because a "Nickname" entry is not allowed in this game.

Anyway, play will not begin until 5 characters are created.

Patrick2011
online
Patrick2011
12,319 posts
Templar

Username: CalvinDultrey
Armatar: A blue ghost
Level: 1
Strength: 10
Magic: 16
Constitution: 12
Dexterity: 14
HP: 9
MP: 11
Damage: 1-4
Attack: 1
Defense: 16
Spells: Ghost Touch, Flying Dodge, Ice Bolt
Spell 1 Effect: MP cost is 2, deals 2-7 damage.
Spell 2 Effect: MP cost is 4, increases your Defense by 2 for 2 rounds.
Spell 3 Effect: MP cost is 3, deals 3-8 damage.

Your Armatar entry was wordy, so I only included the first three words in it.

Anyway, 3 more characters need to be created before play begins.

spartandestroyer
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spartandestroyer
2,081 posts
Nomad

Username: spartandestroyer.
Armatar: a man from the crusades. somehow infused with the very events.
Level: 1
Strength:11
Magic:5
Constitution:9
Dexterity:3
HP:100
MP:10
Damage:1-4
Attack:2
Defense:8
Spells:crusaders armor. crusaders crossbow. crusaders holiness.
Spell 1 Effect:increases defence by 10.
Spell 2 Effect:launches a bolt that does shockingly high dmg.
Spell 3 Effect:heals back a small amount of HP based on strength and health remaining.

Gremlion
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Gremlion
518 posts
Blacksmith

Username: Gremlion
Armatar: Red Mosquito Hivemind
Level:
Strength:
Magic:
Constitution:
Dexterity:
HP:
MP:
Damage:
Attack:
Defense:
Spells:
Spell 1 Effect:
Spell 2 Effect:
Spell 3 Effect:

kingjac11
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kingjac11
2,597 posts
Nomad

Username: Kingjac11
Armatar: A red horse
Level: 1
Strength:
Magic:
Constitution:
Dexterity:
HP:
MP:
Damage:
Attack:
Defense:
Spells:
Spell 1 Effect:
Spell 2 Effect:
Spell 3 Effect:

Patrick2011
online
Patrick2011
12,319 posts
Templar

So that is five people. What are you going to do, now Patrick?


Indeed it is. Now I will correct the new character sheets as follows:

spartandestroyer

Username: spartandestroyer.
Armatar: man in a crucifix helmet
Level: 1
Strength: 14
Magic: 10
Constitution: 16
Dexterity: 12
HP: 11
MP: 8
Damage: 3-10
Attack: 4
Defense: 14
Spells: Crucifixion
Spell 1 Effect: MP cost is 4, either deals 5-15 damage or stuns the opponent for 1 turn
Spell 2 Effect:
Spell 3 Effect:

You do not decide the outcome, so this is the correct character sheet.

Gremlion

Username: Gremlion
Armatar: Mosquito
Level: 1
Strength: 12
Magic: 14
Constitution: 10
Dexterity: 16
HP: 8
MP: 10
Damage: 2-7
Attack: 5
Defense: 14
Spells: Suck Blood, Spit Blood
Spell 1 Effect: MP cost is 3, attacks and heals 2-5 HP
Spell 2 Effect: MP cost is 4, deals 3-13 damage
Spell 3 Effect:

I simplified your Armatar entry and gave these stats.

kingjac11

Username: kingjac11
Armatar: A red horse
Level: 1
Strength: 14
Magic: 10
Constitution: 16
Dexterity: 12
HP: 11
MP: 8
Damage: 3-10
Attack: 4
Defense: 14
Spells: Fire Attack
Spell 1 Effect: MP cost is 2, deals 4-14 damage
Spell 2 Effect:
Spell 3 Effect:

I found no corrections, so those are your stats.

---------------------------------------------------------------------

You all find yourselves in the living room of a house known as the House of Armatars. This is said through the intercom:

You are here to play a game called Armatar War RPG. In this game, you will face challenges as determined by the host, which is me. However, you will only hear me through the intercom until I decide to call you all to a fighting tournament. Occasionally, you may fight each other. Your first challenge is to find a picture of your armatar. You may search anywhere in the house except for the room labeled HOST.


Now that you have heard this, what do you do?
kingjac11
offline
kingjac11
2,597 posts
Nomad

Username: kingjac11
Armatar: A red horse
Level: 1
Strength: 14
Magic: 10
Constitution: 16
Dexterity: 12
HP: 11
MP: 8
Damage: 3-10
Attack: 4
Defense: 14
Spells: Fire Attack
Spell 1 Effect: MP cost is 2, deals 4-14 damage
Spell 2 Effect:
Spell 3 Effect:

I go and look in all the rooms for my picture.

Patrick2011
online
Patrick2011
12,319 posts
Templar

Username: kingjac11
Armatar: A red horse
Level: 1
Strength: 14
Magic: 10
Constitution: 16
Dexterity: 12
HP: 11
MP: 8
Damage: 3-10
Attack: 4
Defense: 14
Spells: Fire Attack
Spell 1 Effect: MP cost is 2, deals 4-14 damage
Spell 2 Effect:
Spell 3 Effect:

Since your action was vague, I will determine the order of search. This is what happens in each room:

Living Room: Nothing happens.
Kitchen: Nothing happens.
Room 1: As you enter the room, you find a security bot. When you state what you are doing (searching for the picture), the bot says, "The picture you are looking for is not here."
Room 2: This room has the same effect as Room 1.
Room 3: As you enter, a security bot says, "You have searched too prolifically. As a result, you must be challenged!"

When this happens, you come across a Security Fighter Bot Mark I. You must now choose a 5-round action cycle. You can do either an attack or cast Fire Attack. If you don't have enough MP to cast a spell, you will attack instead. Post your cycle like this:

Round 1:
Round 2:
Round 3:
Round 4:
Round 5:

Insert an action (attack or spell) into each entry. If you don't have enough MP for a spell, you will attack instead.

Note: When entering combat, you must post a 5-round cycle like I showed kingjac11. You can place either attack or one of your spells into each entry. If the combat doesn't end after 5 rounds, the cycle repeats itself. If you don't have enough MP for a chosen spell, you will attack instead. What I just said will be on my profile.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

Username: Sonicheroes95
Armatar: dark green dragon
Level: 1
Strength: 14
Magic: 12
Constitution: 16
Dexterity: 10
HP: 11
MP: 9
Damage: 3-8
Attack: 5
Defense: 12
Spells: Breath Weapon, Healing Strike
Spell 1 Effect: MP cost is 3, deals 2-13 damage (based on level)
Spell 2 Effect: MP cost is 4, attacks and heals 1-4 HP
Spell 3 Effect: no spell 3

... go to MY room, get on a computer, go on armorgames, look for someone with my armatar, copy image, save it. print the image. and turn it in. =D

Patrick2011
online
Patrick2011
12,319 posts
Templar

[quote]Username: sonicheroes95
Armatar: dark green dragon
Level: 1
Strength: 14
Magic: 12
Constitution: 16
Dexterity: 10
HP: 11
MP: 9
Damage: 3-8
Attack: 5
Defense: 12
Spells: Breath Weapon, Healing Strike
Spell 1 Effect: MP cost is 3, deals 2-13 damage (based on level)
Spell 2 Effect: MP cost is 4, attacks and heals 1-4 HP
Spell 3 Effect:

I made a couple of small corrections to your character sheet.

Anyway, you don't have a room yet. The only rooms you may visit are the Living Room (where you are now), the Kitchen, and Rooms 1-5. Since you didn't go to one of those rooms, you'r still in the living room. Your picture is not in the living room.

Patrick2011
online
Patrick2011
12,319 posts
Templar

Shoot! That was a quote fail, which must've been a glitch.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Username: sonicheroes95
Armatar: dark green dragon
Level: 1
Strength: 14
Magic: 12
Constitution: 16
Dexterity: 10
HP: 11
MP: 9
Damage: 3-8
Attack: 5
Defense: 12
Spells: Breath Weapon, Healing Strike
Spell 1 Effect: MP cost is 3, deals 2-13 damage (based on level)
Spell 2 Effect: MP cost is 4, attacks and heals 1-4 HP
Spell 3 Effect:

... get on a computer anyway. (if their is none. search rooms 1-5 for the picture.)

Patrick2011
online
Patrick2011
12,319 posts
Templar

Username: sonicheroes95
Armatar: dark green dragon
Level: 1
Strength: 14
Magic: 12
Constitution: 16
Dexterity: 10
HP: 11
MP: 9
Damage: 3-8
Attack: 5
Defense: 12
Spells: Breath Weapon, Healing Strike
Spell 1 Effect: MP cost is 3, deals 2-13 damage (based on level)
Spell 2 Effect: MP cost is 4, attacks and heals 1-4 HP
Spell 3 Effect:

There is no computer, so you search the rooms. In Room 1, you find your picture. What do you do now?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

Username: sonicheroes95
Armatar: dark green dragon
Level: 1
Strength: 14
Magic: 12
Constitution: 16
Dexterity: 10
HP: 11
MP: 9
Damage: 3-8
Attack: 5
Defense: 12
Spells: Breath Weapon, Healing Strike
Spell 1 Effect: MP cost is 3, deals 2-13 damage (based on level)
Spell 2 Effect: MP cost is 4, attacks and heals 1-4 HP
Spell 3 Effect:

... check out the rest of the rooms anyway.

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