NOTE: This is different from Paarfam's Armatar War because this is an RPG, not an RP.
Anyway, this is the format for the character sheet. Anything in parentheses is a direction for what to put there. If it's blank, don't put anything there.
Username: (insert your username here) Armatar: (describe your armatar, but don't reveal the AP to unlock it) Level: 1 Strength: Magic: Constitution: Dexterity: HP: MP: Damage: Attack: Defense: Spells: Spell 1 Effect: Spell 2 Effect: Spell 3 Effect:
More about the character sheet:
Once you submit a character sheet, I will simplify the Armatar entry if needed. Then, I will assign stats based on the armatar. Do not worry about prejudice for armatars. Strength, Magic, Constitution, and Dexterity are attributes that affect the other stats (I will handle all of that). Damage and spells interact with each other. In other words, if you have 3 spells, your damage is 1-4 modified by Strength. If you have 2 spells, the damage is 1-6. For 1 spell, the damage is 1-8. Damage is modified by Strength, while spell effects are modified by Magic. Dexterity modifies your Defense, which is how hard you are to hit. Attack affects how often you hit (a higher Attack increases the chance to hit) and is modified by Strength. Magic modifies MP (magic points), which lets you cast spells. Finally, Constitution modifies your HP (hit points).
The character limit is 5. Once 5 characters are created, the game will start.
Leveling Up:
I will decide when you gain a level. Your next post after gaining a level needs to include your previous character sheet, what attributes you are increasing (increase 2 by 1 each), and what spell you are adding (if I provide choices).
FAQs:
What if I switch my armatar?
If you switch your armatar, I will allow multiclassing. This means that the Armatar entry would look like this:
Before you level:
Armatar: original armatar (new armatar)
After you level:
Armatar: original armatar #/new armatar 1 # is what your level was before you switched your armatar.
Once you take a level in the new armatar, your stats change accordingly. Your attributes will change to hybrid the two armatars, but everything else is based on what you were before. Switching armatars will also affect spell choice. Once you switch, all levels from then on are added to the new armatar.
What if I switch my armatar again?
If it's back to the original armatar, you simply take levels in that armatar again. Otherwise, it has no effect on anything except your Armatar entry. If your armatar is something other than one of your first two since starting the game, it will be marked like this:
Armatar: original armatar #/2nd armatar #/current armatar
Can I fight other characters?
I will allow PvP fighting, but it depends on the situation. You can request to PvP fight by saying this as your action:
I search for a character to fight.
I will then tell you who you can fight. If a PvP fight does occur, I will handle it like other fights. The loser is whoever is first to go to 0 HP.
What happens if I go down to 0 HP?
If this ever happens to you, you may not do anything until I say otherwise. I would say this to notify you:
You have gone down to 0 HP. Do not post actions until I say otherwise.
When will the game end?
At some point, I will send all of you to a fighting tournament. Here's how the tournament would work:
The 5 characters and a character created by me with level equal to the median of the existing characters would be in the tournament. The tournament would have PvP fights. This will whittle the field down to 3. Then, a monster will be added to make it 4. The winner will be announced when all the fights are complete.
How will I fight?
When you enter combat, you need to post a 5-round action cycle. I will run the combat based on this cycle. If you don't have enough MP to cast a spell, you will attack instead.
What if I get a lot of spells?
You will be limited to 6 spells. Once you have 6, further spell additions will replace an existing spell.
You defeat the bot in 1 turn, taking no damage. Anyway, you eventually find your picture in Room 5. Once you have the picture, you go back to the living room.
Username: sonicheroes95 Armatar: dark green dragon Level: 1 Strength: 14 Magic: 12 Constitution: 16 Dexterity: 10 HP: 11 MP: 9 Damage: 3-8 Attack: 5 Defense: 12 Spells: Breath Weapon, Healing Strike Spell 1 Effect: MP cost is 3, deals 2-13 damage (based on level) Spell 2 Effect: MP cost is 4, attacks and heals 1-4 HP Spell 3 Effect:
In Room 2, the security bot in that room says, "If you have your picture, go to the living room." You are then led to the living room. Wait for further instructions when everyone is done.
Username: CalvinDultrey Armatar: A blue ghost Level: 1 Strength: 10 Magic: 16 Constitution: 12 Dexterity: 14 HP: 9 MP: 11 Damage: 1-4 Attack: 1 Defense: 16 Spells: Ghost Touch, Flying Dodge, Ice Bolt Spell 1 Effect: MP cost is 2, deals 2-7 damage. Spell 2 Effect: MP cost is 4, increases your Defense by 2 for 2 rounds. Spell 3 Effect: MP cost is 3, deals 3-8 damage.
You find nothing in the living room or kitchen. As you go up the stairs, you find sonicheroes95 and a security bot. The security bot says, "Your picture is in Room 2." Once you reach room 2, you find the picture and then go to back to the living room as instructed by the security bot.
As you start looking, you see sonicheroes95 carrying such an item (a mirror-like item). He also tells you that your picture is probably in Room 4. Once you go there, you find your picture.
Note to all players: spartandestroyer has not acted yet for this challenge. If he doesn't act by tomorrow when I get on, I will assume that he gets it in Room 3. Then, the second challenge will begin. Until then, just wait.
Now that everyone has the appropriate picture, the host comes on the intercom again:
You now have your pictures. Each of you will have a room to stay in. As for the rooms, Room 1 belongs to sonicheroes95, Room 2 belongs to CalvinDultrey, Room 3 belongs to spartandestroyer, Room 4 belongs to Gremlion, and Room 5 belongs to kingjac11. It is now time for the second challenge. This challenge involves defeating a security bot. Each of you must go to your room and defeat the bot there.
You all go to your rooms and find the security bot. Officially, it is a Room Security Bot. Each of you needs to post a 5-round action cycle for combat. See my post about it or my profile for instructions. Since spartandestroyer is now an NPC, I will go ahead and post his cycle below the dashed line and character sheet.
I am now ready to resolve combat for CalvinDultrey. Here's the character sheet and results:
Username: CalvinDultrey Armatar: A blue ghost Level: 1 Strength: 10 Magic: 16 Constitution: 12 Dexterity: 14 HP: 0/9 MP: 11 Damage: 1-4 Attack: 1 Defense: 16 Spells: Ghost Touch, Flying Dodge, Ice Bolt Spell 1 Effect: MP cost is 2, deals 2-7 damage. Spell 2 Effect: MP cost is 4, increases your Defense by 2 for 2 rounds. Spell 3 Effect: MP cost is 3, deals 3-8 damage.
CalvinDultrey has gone down to 0 HP. Because of this, the rest of you will have to do without. He will be marked as "dead" on my profile, but he will eventually come back when I decide.
Anyway, the second challenge is complete, although only 4 of the characters succeeded. Each character that succeeded gains a level.
Now the host says this:
Each of you has a room now. The third challenge will not happen yet as you get yourselves prepared for what's coming next. Another reason for the delay is CalvinDultrey, who failed this challenge. Technically, he is dead, but I can revive him. However, this will take some time. Until then, the 4 of you just wait for me to issue the next challenge.
Now for the leveling:
spartandestroyer
This is an NPC. For the leveling, he will have the option to add either of the following spells as well as increase 2 attributes by 1 each:
Holy Strike: MP cost is 3, attacks and heals 1-6 HP Offensive Focus: MP cost is 2, attacks with +2 Attack
sonicheroes95
You need to increase 2 attributes by 1 each. These are your spell options:
Create Rubble: MP cost is 3, attacks and stuns the enemy for 1 round Tail Slap: MP cost is 5, deals 3-15 damage
You may only choose 1 of those spells.
kingjac11
Two of your attributes increase by 1 each. You also have these spell options, but make sure to take only one:
Throw Horseshoe: MP cost is 3, deals 3-18 damage Fiery Defense: MP cost is 7, for the next 3 turns, anyone that hits you takes 2-11 damage
Gremlion
Two of your attributes are increased by 1 each. You may also choose 1 of the following spells to add:
Fan of Wings: MP cost is 4, adds 2 Defense for 2 rounds Blade of Wings: MP cost is 6, deals 4-18 damage
Username: Alejachu Armatar: He is a knight with a red cross on the hull through which sees Level: 1 Strength:18 Magic:8 Constitution:14 Dexterity:14 HP:15 MP:4 Damage:6-12 Attack:8 Defense:10 Spells: 1-Freeze body Spell 1 Effect: Freeze your body but your mind is active Spell 2 Effect: Spell 3 Effect: