ForumsForum GamesArmatar War RPG

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Patrick2011
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Patrick2011
12,319 posts
Templar

NOTE: This is different from Paarfam's Armatar War because this is an RPG, not an RP.

Anyway, this is the format for the character sheet. Anything in parentheses is a direction for what to put there. If it's blank, don't put anything there.

Username: (insert your username here)
Armatar: (describe your armatar, but don't reveal the AP to unlock it)
Level: 1
Strength:
Magic:
Constitution:
Dexterity:
HP:
MP:
Damage:
Attack:
Defense:
Spells:
Spell 1 Effect:
Spell 2 Effect:
Spell 3 Effect:

More about the character sheet:

Once you submit a character sheet, I will simplify the Armatar entry if needed. Then, I will assign stats based on the armatar. Do not worry about prejudice for armatars. Strength, Magic, Constitution, and Dexterity are attributes that affect the other stats (I will handle all of that). Damage and spells interact with each other. In other words, if you have 3 spells, your damage is 1-4 modified by Strength. If you have 2 spells, the damage is 1-6. For 1 spell, the damage is 1-8. Damage is modified by Strength, while spell effects are modified by Magic. Dexterity modifies your Defense, which is how hard you are to hit. Attack affects how often you hit (a higher Attack increases the chance to hit) and is modified by Strength. Magic modifies MP (magic points), which lets you cast spells. Finally, Constitution modifies your HP (hit points).

The character limit is 5. Once 5 characters are created, the game will start.

Leveling Up:

I will decide when you gain a level. Your next post after gaining a level needs to include your previous character sheet, what attributes you are increasing (increase 2 by 1 each), and what spell you are adding (if I provide choices).

FAQs:

What if I switch my armatar?

If you switch your armatar, I will allow multiclassing. This means that the Armatar entry would look like this:

Before you level:

Armatar: original armatar (new armatar)

After you level:

Armatar: original armatar #/new armatar 1
# is what your level was before you switched your armatar.

Once you take a level in the new armatar, your stats change accordingly. Your attributes will change to hybrid the two armatars, but everything else is based on what you were before. Switching armatars will also affect spell choice. Once you switch, all levels from then on are added to the new armatar.

What if I switch my armatar again?

If it's back to the original armatar, you simply take levels in that armatar again. Otherwise, it has no effect on anything except your Armatar entry. If your armatar is something other than one of your first two since starting the game, it will be marked like this:

Armatar: original armatar #/2nd armatar #/current armatar

Can I fight other characters?

I will allow PvP fighting, but it depends on the situation. You can request to PvP fight by saying this as your action:

I search for a character to fight.

I will then tell you who you can fight. If a PvP fight does occur, I will handle it like other fights. The loser is whoever is first to go to 0 HP.

What happens if I go down to 0 HP?

If this ever happens to you, you may not do anything until I say otherwise. I would say this to notify you:

You have gone down to 0 HP. Do not post actions until I say otherwise.

When will the game end?

At some point, I will send all of you to a fighting tournament. Here's how the tournament would work:

The 5 characters and a character created by me with level equal to the median of the existing characters would be in the tournament. The tournament would have PvP fights. This will whittle the field down to 3. Then, a monster will be added to make it 4. The winner will be announced when all the fights are complete.

How will I fight?

When you enter combat, you need to post a 5-round action cycle. I will run the combat based on this cycle. If you don't have enough MP to cast a spell, you will attack instead.

What if I get a lot of spells?

You will be limited to 6 spells. Once you have 6, further spell additions will replace an existing spell.

  • 182 Replies
Mortinor
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Mortinor
19 posts
Nomad

No more people yet . . .

Not yet . . .

Not quite yet . . .

JohnGarell
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JohnGarell
1,747 posts
Peasant

[quote]You can play too if you want.[quote]

I say yes. But if I don't feel to do it anymore you don't need to run me.

Username: JohnGarell
Armatar: Ice Lord
Level: 1
Strength: [Pretty low.]
Magic:
Constitution:
Dexterity:
HP:
MP:
Damage:
Attack:
Defense: [Pretty high.]
Spells: Consume water, Throw icicle, Make guards
Spell 1 Effect: Regenerate MP and HP with 1, deals 2-3 damage
Spell 2 Effect: MP cost is 5, deals 7-11 damage.
Spell 3 Effect: MP cost is 6, increase damage with 1 and defense with 2.

I would like to have more spells.

Hail Ice King John!

JohnGarell
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JohnGarell
1,747 posts
Peasant

Quote fail.

You can play too if you want.


I say yes. But if I don't feel to do it anymore you don't need to run me.

Username: JohnGarell
Armatar: Ice Lord
Level: 1
Strength: [Pretty low.]
Magic:
Constitution:
Dexterity:
HP:
MP:
Damage:
Attack:
Defense: [Pretty high.]
Spells: Consume water, Throw icicle, Make guards
Spell 1 Effect: Regenerate MP and HP with 1, deals 2-3 damage
Spell 2 Effect: MP cost is 5, deals 7-11 damage.
Spell 3 Effect: MP cost is 6, increase damage with 1 and defense with 2.

I would like to have more spells.

Hail Ice King John!
Patrick2011
offline
Patrick2011
12,319 posts
Templar

Username: JohnGarell
Armatar: Ice Lord
Level: 1
Strength: 10
Magic: 14
Constitution: 16
Dexterity: 12
HP: 11
MP: 10
Damage: 1-6
Attack: 2
Defense: 14
Spells: Icicle, Frost Nova
Spell 1 Effect: MP cost is 2, deals 2-7 damage.
Spell 2 Effect: MP cost is 5, adds 3 Defense for 2 turns.
Spell 3 Effect:

I decide what your stats and spells are, so the sheet I posted is the correct one. Also, 3 more players are needed.

Mortinor
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Mortinor
19 posts
Nomad

. . .
. . .
. . .
. . .
three more players, eh? no more yet . . .
. . .

endlessrampage73
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endlessrampage73
2,539 posts
Nomad

Username: Endlessrampage
Armatar: Archer
Level: 1
Strength:
Magic:
Constitution:
Dexterity:
HP:
MP:
Damage:
Attack:
Defense:
Spells:
Spell 1 Effect:
Spell 2 Effect:
Spell 3 Effect:

endlessrampage73
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endlessrampage73
2,539 posts
Nomad

Oops. Forgot the 73 at the end. Does that matter?

Patrick2011
offline
Patrick2011
12,319 posts
Templar

Username: endlessrampage73
Armatar: Archer Elf
Level: 1
Strength: 14
Magic: 10
Constitution: 12
Dexterity: 16
HP: 9
MP: 8
Damage: 3-10
Attack: 6
Defense: 14
Spells: Sniper Shot
Spell 1 Effect: MP cost is 2, increases attack damage to 4-16.
Spell 2 Effect:
Spell 3 Effect:

I corrected your username and also made a slight change to the Armatar entry. JohnGarell calls your armatar the Archer Elf armatar, so I put that down in the Armatar entry.

2 more players.

endlessrampage73
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endlessrampage73
2,539 posts
Nomad

Typing this comment to get this on the front page so more people will join...

endlessrampage73
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endlessrampage73
2,539 posts
Nomad

How many people have joined so far?

JohnGarell
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JohnGarell
1,747 posts
Peasant

@Patrick2011 I am not totally satisfied with my stats. Let's check it.

Username: JohnGarell [OK]
Armatar: Ice Lord [OK]
Level: 1 [OK this long]
Strength: 10 [OK, I can understand it can't get lower]
Magic: 14 [it's actually not magic I use, but OK]
Constitution: 16 [I can understand that this is most]
Dexterity: 12 [good that you made it so low]
HP: 11 [is that maximum, I don't think I need maximum]
MP: 10 [preferably more here than above]
Damage: 1-6 [can't it be like 3-4?]
Attack: 2 [is this the amount of attacks?]
Defense: 14 [nice]
Spells: Icicle, Frost Nova [I want a third]
Spell 1 Effect: MP cost is 2, deals 2-7 damage. [OK]
Spell 2 Effect: MP cost is 5, adds 3 Defense for 2 turns. [OK]
Spell 3 Effect: [in the clan-friendly version I often consume the water from the victim's body, that give me more power and health, can that be the third spell?]

How many people have joined so far?


3.
Mortinor
offline
Mortinor
19 posts
Nomad

If you read the character-creating formulas he posted (not nessecarily all the way through, just a quick scan) youll see he only chooses str, mag, con, and dex, and spells. everything else is determined by the 1st 4, and btw, getting another spell decreases your regular attack damage.

JohnGarell
offline
JohnGarell
1,747 posts
Peasant

If you read the character-creating formulas he posted (not nessecarily all the way through, just a quick scan) youll see he only chooses str, mag, con, and dex, and spells. everything else is determined by the 1st 4, and btw, getting another spell decreases your regular attack damage.


OK. But I would like to show my full power in this version if possible.

I make walls, summon warriors, create weapons and consume water from enemies bodies. Just saying.
Patrick2011
offline
Patrick2011
12,319 posts
Templar

[is this the amount of attacks?]


No. The higher your attack stat, the more likely you are to hit when making an attack.

[quote]If you read the character-creating formulas he posted (not nessecarily all the way through, just a quick scan) youll see he only chooses str, mag, con, and dex, and spells. everything else is determined by the 1st 4, and btw, getting another spell decreases your regular attack damage.


OK. But I would like to show my full power in this version if possible.

I make walls, summon warriors, create weapons and consume water from enemies bodies. Just saying.[/quote]

When you level-up, 2 of your stats will be improved by 1. You will also gain another spell at each level. When you level-up, I will provide 2 available spells to add to your list. You will get to choose one of those. The character sheet only shows up to 3, but you can eventually get to 6 spells. However, 6 spells is the most you can get.

Also, 2 more players are still needed.
Mortinor
offline
Mortinor
19 posts
Nomad

To the front page!

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