ForumsForum GamesArmatar War RPG

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Patrick2011
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Patrick2011
12,321 posts
Treasurer

NOTE: This is different from Paarfam's Armatar War because this is an RPG, not an RP.

Anyway, this is the format for the character sheet. Anything in parentheses is a direction for what to put there. If it's blank, don't put anything there.

Username: (insert your username here)
Armatar: (describe your armatar, but don't reveal the AP to unlock it)
Level: 1
Strength:
Magic:
Constitution:
Dexterity:
HP:
MP:
Damage:
Attack:
Defense:
Spells:
Spell 1 Effect:
Spell 2 Effect:
Spell 3 Effect:

More about the character sheet:

Once you submit a character sheet, I will simplify the Armatar entry if needed. Then, I will assign stats based on the armatar. Do not worry about prejudice for armatars. Strength, Magic, Constitution, and Dexterity are attributes that affect the other stats (I will handle all of that). Damage and spells interact with each other. In other words, if you have 3 spells, your damage is 1-4 modified by Strength. If you have 2 spells, the damage is 1-6. For 1 spell, the damage is 1-8. Damage is modified by Strength, while spell effects are modified by Magic. Dexterity modifies your Defense, which is how hard you are to hit. Attack affects how often you hit (a higher Attack increases the chance to hit) and is modified by Strength. Magic modifies MP (magic points), which lets you cast spells. Finally, Constitution modifies your HP (hit points).

The character limit is 5. Once 5 characters are created, the game will start.

Leveling Up:

I will decide when you gain a level. Your next post after gaining a level needs to include your previous character sheet, what attributes you are increasing (increase 2 by 1 each), and what spell you are adding (if I provide choices).

FAQs:

What if I switch my armatar?

If you switch your armatar, I will allow multiclassing. This means that the Armatar entry would look like this:

Before you level:

Armatar: original armatar (new armatar)

After you level:

Armatar: original armatar #/new armatar 1
# is what your level was before you switched your armatar.

Once you take a level in the new armatar, your stats change accordingly. Your attributes will change to hybrid the two armatars, but everything else is based on what you were before. Switching armatars will also affect spell choice. Once you switch, all levels from then on are added to the new armatar.

What if I switch my armatar again?

If it's back to the original armatar, you simply take levels in that armatar again. Otherwise, it has no effect on anything except your Armatar entry. If your armatar is something other than one of your first two since starting the game, it will be marked like this:

Armatar: original armatar #/2nd armatar #/current armatar

Can I fight other characters?

I will allow PvP fighting, but it depends on the situation. You can request to PvP fight by saying this as your action:

I search for a character to fight.

I will then tell you who you can fight. If a PvP fight does occur, I will handle it like other fights. The loser is whoever is first to go to 0 HP.

What happens if I go down to 0 HP?

If this ever happens to you, you may not do anything until I say otherwise. I would say this to notify you:

You have gone down to 0 HP. Do not post actions until I say otherwise.

When will the game end?

At some point, I will send all of you to a fighting tournament. Here's how the tournament would work:

The 5 characters and a character created by me with level equal to the median of the existing characters would be in the tournament. The tournament would have PvP fights. This will whittle the field down to 3. Then, a monster will be added to make it 4. The winner will be announced when all the fights are complete.

How will I fight?

When you enter combat, you need to post a 5-round action cycle. I will run the combat based on this cycle. If you don't have enough MP to cast a spell, you will attack instead.

What if I get a lot of spells?

You will be limited to 6 spells. Once you have 6, further spell additions will replace an existing spell.

  • 182 Replies
Patrick2011
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Patrick2011
12,321 posts
Treasurer

Well actually it started a long time ago but it died and now we are trying to revive it. But I think all the people that used to be in it think it's still dead. Bump.


spartandestroyer and CalvinDultrey are both perma-banned.
endlessrampage73
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endlessrampage73
2,539 posts
Nomad

Well what about the people that aren't permabanned?

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Well what about the people that aren't permabanned?


Of the 3 that aren't perma-banned, I think sonicheroes95 is the most active and therefore has the highest chance of joining. However, someone else might join to fill up the game.
Riptizoid101
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Riptizoid101
6,257 posts
Farmer

Despite our many pleas not another person on AG has joined. Bump.

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Last bump, then I will take more drastic actions (such a user comments).

endlessrampage73
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endlessrampage73
2,539 posts
Nomad

Has anybody even considered the plan I made?

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Has anybody even considered the plan I made?


If nobody joins by tomorrow evening, then I will comment on the profiles of previous players. If none of them respond by Sunday morning, then I will go ahead and start with the current 4 players.
Patrick2011
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Patrick2011
12,321 posts
Treasurer

Two hours before I start making user comments. If somebody joins in the next 2 hours, then this game will start. Otherwise, I will carry out the plan I made last night.

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Update: In 45 minutes, I will use user comments in an attempt to get the following users to join:

sonicheroes95
Gremlion
kingjac11

I will make the comments in that order. The first one of these to say yes to playing this game will fill the final slot, then the game will start. If nobody responds by Sunday, then I will start the game with 4 players and an open slot which may be filled at any time.

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Time for user comments. Once someone says yes, I will announce that and start the game.

endlessrampage73
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endlessrampage73
2,539 posts
Nomad

YAY!!!!!! Once ganlaf fills in his character sheet, we can start!

Riptizoid101
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Riptizoid101
6,257 posts
Farmer

Ganlaf your not suppose to fill out the sheet patrick does for you. The only thing you do is put your username and armatar.

JohnGarell
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JohnGarell
1,752 posts
Peasant

can we start yet?


We wait for Patrick now. After that we can start.

Armatar: a ninja


No, it's a Archer. But if Patrick thinks it's OK, you can call it ninja.
Patrick2011
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Patrick2011
12,321 posts
Treasurer

[quote]Armatar: a ninja


No, it's a Archer.[/quote]

Is that name for ganlaf's armatar from the beta site? I think it looks like a ninja, so I will call it that.

This game now has 5 players, so character sheet time. All players start together and have the same story, so that will come after all character sheets.

Mortinor

Username: Mortinor
Armatar: Wizard
Level: 1
Strength: 10
Magic: 16
Constitution: 12
Dexterity: 14
HP: 9
MP: 11
Damage: 1-4
Attack: 1
Defense: 14
Spells: Fire Bolt, Lightning, Defensive Dome
Spell 1 Effect: MP cost is 3, deals 1-10 damage.
Spell 2 Effect: MP cost is 4, deals 2-12 damage.
Spell 3 Effect: MP cost is 3, increases your Defense by 3 for the next round.

JohnGarell

Username: JohnGarell
Armatar: Ice Lord
Level: 1
Strength: 10
Magic: 14
Constitution: 16
Dexterity: 12
HP: 11
MP: 10
Damage: 1-6
Attack: 2
Defense: 14
Spells: Icicle, Frost Nova
Spell 1 Effect: MP cost is 2, deals 2-7 damage.
Spell 2 Effect: MP cost is 5, adds 3 Defense for 2 turns.
Spell 3 Effect:

endlessrampage73

Username: endlessrampage73
Armatar: Archer Elf
Level: 1
Strength: 14
Magic: 10
Constitution: 12
Dexterity: 16
HP: 9
MP: 8
Damage: 3-10
Attack: 6
Defense: 14
Spells: Sniper Shot
Spell 1 Effect: MP cost is 2, increases attack damage to 4-16.
Spell 2 Effect:
Spell 3 Effect:

Riptizoid101

Username: Riptizoid101
Armatar: Armored Knight
Level: 1
Strength: 16
Magic: 10
Constitution: 14
Dexterity: 12
HP: 10
MP: 8
Damage: 4-11
Attack: 6
Defense: 13
Spells: Power Slash
Spell 1 Effect: MP cost is 2, attacks and deals 5-14 damage.
Spell 2 Effect:
Spell 3 Effect:

ganlaf

Username: ganlaf
Armatar: Ninja
Level: 1
Strength: 14
Magic: 12
Constitution: 10
Dexterity: 16
HP: 8
MP: 9
Damage: 3-10
Attack: 5
Defense: 15
Spells: Ninja Skills
Spell 1 Effect: MP cost is 3, attacks at +3 attack.
Spell 2 Effect:
Spell 3 Effect:

I made some corrections to ganlaf's character sheet. Now for the story:

All 5 of you are in a clearing of a big forest. Somebody comes to each of you and tells you to find a slot machine. Once someone reaches the slot machine, everyone will be taken there and the story will continue.

That's the starting scenario. For the purposes of finding the slot machine, the forest is divided into 676 areas in 26 rows and 26 columns. The rows are labeled A-Z, and the columns are labeled 1-26. Everyone starts in area M13. Each time you post, post which area you are going. The further you move, the more likely you are to find a wandering monster. There are also clues which can help you find the slot machine. Everyone's location will be tracked in each of my posts.

Mortinor: M13
JohnGarell: M13
endlessrampage73: M13
Riptizoid101: M13
ganlaf: M13
Clues: none
Riptizoid101
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Riptizoid101
6,257 posts
Farmer

Username: Riptizoid101
Armatar: Armored Knight
Level: 1
Strength: 16
Magic: 10
Constitution: 14
Dexterity: 12
HP: 10
MP: 8
Damage: 4-11
Attack: 6
Defense: 13
Spells: Power Slash
Spell 1 Effect: MP cost is 2, attacks and deals 5-14 damage.
Spell 2 Effect:
Spell 3 Effect:

Are we able to go northeast, southwest, etc? Also, do we all have to go together or can we go in separate ways?

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