After several of requests I've decided to open this. I have no idea how the clans played it so I'll leave it up to the players to form the rules. But, form the rules the way you played the original version. Ask JohnGarell for questions I suppose.
Sorry turtleman, I was busy I heal u back to full health and move the unbreakable barrier into the jail cell. FYI the jail is NOT at our camp! It's at mine so even if u rescue them they will know nothing SD
i show up and create a whip and I torture Turtelman untill he gives me the key. I then free watupdaug and snowguy and we escape from the jail cell. Whenever Turtelman tries to attack us I create a boulder that falls on his snout making him pause so we can escape.
As an Earth Master, I create a giant deep sinkhole under Turtelman. Since he can no longer fly, he is trapped. I then bury him with tons of dirt, crushing him.
I was the first person to comment on page 100 of Armatar War - Clan Friendly Version (sorry but I had to do that.) Now that my hands have grown back I leave the Sanctuary and I build watupdaug an extra bow in case his current one breaks. GC