The Minotaur is iffy, I'ma say no on the giant, but the golem is a go.
Okay, cool. I'll make a golem right now.
Modified Iron Golem
Spell Resistances: A magical attack that deals electricity damage slows an iron golem (as the slow spell) for 3 rounds, with no saving throw. A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, an iron golem hit by a fireball gains back 6 hit points if the damage total is 18 points. An iron golem gets no saving throw against fire effects. An iron golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.
No Constitution score., Low-light vision., Darkvision out to 60 feet, Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects.Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creatureâs description for details) or through the use of the Craft Construct feat. Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.Since it was never alive, a construct cannot be raised or resurrected.Because its body is a mass of unliving matter, a construct is hard to destroy. It gains 30 bonus hit points. Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.Proficient with no armor.Constructs do not eat, sleep, or breathe.
Abilities: +8 Strength, -5 Intelligence.
Automatic Languages: None.
Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
Racial Feats: 4 automatic feats for the 18 levels of Construct.
Armor Class: +22 Natural Armor Class.
Skills: As a construct, the iron golem can have no skills.
Level Adjustment: +2.
Good?
Hyper, a Centaur would be much better. It has +8 Str with only a +6 total adjustment (4 Racial Dice, +2 LA).
Thanks, but centaur just doesn't fit the character I have in mind.