This is basically the same game as the one that has been running for quite a while, but it will be all official material, no house rules or non-rulebook sources of any kind, and I may enforce mandatory characters if things get too far out of hand (TRF has said that things were getting carried away in the other game). I also want chracter and OOC dialouge to be better managed, in other words don't fill this game up with a bunch of meaningless chatter (If all you want to do is talk about something, do it in the other game). New players are always welcome, and in fact encouraged, even if you don't own any of the books or know any of the rules. If any new players want to join, see the other game for rules, give me a race and class, and I will take care of the rest. As soon as at least 4 characters are made, this game will begin. The module I am using is a DCC, known as "The Black Pearl" (and I don't mean the ship from Pirates of the Caribbean)
i'm fairly sure what i'm doing goes against my alignment
Her hands are shaky and she seems near tears.
"come on, you'll never have a chance like this, a random person comes and offers help! you've struck the jackpot! Also, what might your name be? I my friend am Grun"
Name: Chardath Oleanderside. Player: Hypermnestra. Age: 28. Gender: Male. Race: Arctic Half Elf Werewolf. Class: Ranger. Level: Ranger[7]/Wolf[2]. Level Equivalency: 12. Alignment: Chaotic Evil. Languages: Common, Elven. ------Attributes---------- Str: 16[+3]/18[+4] Dex: 23[+6]/27[+8] Con: 17[+3]/21[+5] Int: 10 Wis: 17[+3] Cha: 14[+2] Fort Save: +10 Ref Save: +10 Will Save: +4 Hit Points: 90/90. Base Attack Bonus: +8/+3 Attack Bonus: [+15/+10]/[+16/+11] Damage: 1d8+7/1d8+8/1d6+4 AC: 22. ------------------Equipment------------------------------- Armor/Clothing: Leather Armor, Bracers of Armor +4, Gloves of Dexterity +4. Weapon: Longbow +4[1d8]. Unequipped: Greatsword. Miscellaneous: None. Transportation: Dire Wolf. GP: 1,000. -------Feats/Spells/Abilities/Etc.------------ Feats: Alertness, Improved Initiative, Track, Rapid Shot, Improved Familiar, Point Blank Shot, Manyshot, Precise Shot, Far Shot. Skills: Climb[5], Handle Animal[5], Hide[5], Jump[5], Listen[5+2], Ride[5], Sense Motive[5], Spot[5+2], Survival[10], Swim[5]. Class Abilities: Track, Wild Empathy, Favored Enemy[Human +4], Combat Style[Archery], Endurance, Animal Companion, Improved Combat Style[Archery], Woodland Stride, Weapon Proficiency[Simple, Martial], Armor Proficiency[Light]. Racial Abilities: Immunity to sleep spells and other similar magical effects, +2 racial bonus on saving throws against enchantment spells/effects, Listen/Search/Spot[+1], Gather Information[+2], Survival[+2]. Lycanthrope Abilities: Wisdom[+2], Low Light Vision, Scent, Iron Will, Alternate Form, Lycanthropic Empathy, Curse of Lycanthropy[Animal/Hybrid form only], Damage Reduction[10/Silver], Fast Healing[Hybrid/Animal form only], Improved Initiative, Alertness, Winterlands[normal speed on ice and snow with no tracks, warm as Endure Elements spell]. Animal Companion: Dire Wolf. HD +2, Natural Armor +2, Str/Dex +1, All Tricks.
Sorry, I think I messed up on the feats. Chardath would qualify as Chaotic Neutral towards everyone other than humans. Being that this particular rogue is a Half Elf, he qualifies as Chaotic Good towards her. Yeah, my character is an uber-racist. Deal with it. The dire wolfeh sneaks up behind Grun. xP