Yes but WHY?!
Because:
1) You like the idea of it (or the more "natural one" or
2) You like having more POWER than you could being a vulnerable and single soldier.
Why would someone like to play RTS? Hmmmmmmm tough question (which might be more subjective than anything I could hope to guess xP).
I'd say it's because, like most good games, RTS offers a wide variety of player choices. The difference here is that, unlike an Adventure or RPG, an RTS game HAS to be built around player choices and strategy, which also means it's one of those genres where a good balance is generally better than a bad one.
TL;DR I'd say the vast amount of choices in units,strategies, etc.
(correct me if I'm wrong - it is legally art, correct?)
I have no idea honestly. That might also be situational depending on the country. :S
then I feel those that have higher quality aren't the most renowned ones.
Is the Mona Lisa the best piece of art ? Maybe for how well known it is and who it was made by, but truthfully is the actually appearance of it better than others?
Did I not hammer this point in enough? xD
Just BECAUSE something sells, doesn't mean it is better than other things.
But at the same time, something that is very good in the eyes of the market will sell strongly.
It gets a little confusing if you don't seperate the ACTUAL quality of a game, with a game being quality because the market wants it.
A game could have the best gameplay/graphics/replayability EVER, but it'll still fail if it's something that the market isn't interested in(or even outright refuses)
A good game needs to be both of those things and maybe even more (by being so good it attracts people that aren't part of your core market - something that the Wii did exceptionally well at launch) in order to be truly considered "good" (or maybe even a "classic" if you will).
It truly does, but I feel (this is going a bit back on-topic now ) CoD has gotten lazy and has just leeched off of its predecessor which made them so popular - CoD4.
Which is why one shouldn't try imitate CoD in general, but CoD4 specifically since that is the one that started it all.
As an example, look at Zelda. All modern Zelda games are designed after Ocarina Of Time (which is the most successful one of them). But what they SHOULD be doing, instead of trying to copy the Ocarina formula, is looking at the influences that INSPIRED the Ocarina formula in the first place.
Okay, that's a fair idea and I may end up using it but, here's the standpoint of someone in my position (what could be the standpoint, anyway):
I have Footmen
I have Star Battle
I have Zone Control
I have Smashcraft
I have Marine Arena
I have Zealot Frenzy
I have Battlecraft
I have MineralZ
I have Desert Strike 1338
I don't need any more. :O
TLR -- I have enough things, I don't need any more (and to be blunt, I can't be bothered looking for it).
Even so, you have the problem of not having enough players in that specific mod. I can go to the fifth page, join a random mod and see that no one will come for so long - that's a big problem.
I admit this might be a problem that's very specific to Starcraft, because it is, by design, a Multiplayer game. A game like Oblivion wouldn't need several people testing mods at the same time.
I will NOT say that Game of the Year's accurate but GotY is a pretty big deal.
To repeat what I've said in another thread: I don't even think so. From what I see, GOTY is just another attempt at hyping, instead from the media instead of publishers.
It would be much more interesting if there weren't 313231 individual GOTY awards.
Steam is good for indie titles, it's very good for indie developers and I'm thinking we're going to see more awesome stuff. :>
Ehhhh, Steam is little more than a marketing platform for me(to buy stuff that I've already heard about xP). I normally check stuff like
the indie games blog to check up on games I might be interested in.
Not to mention there's LOADS of free and awesome Indie games (Hydorah being a very awesome example).
In a way I disagree. The problem with Amnesia is that it would actually be difficult getting people into it until they try it -- "Oh, a horror game, herpa derp why not get F.3.A.R?"
The need to see the game on full-scope is a hint of a good game. Every detail has its part.
It's situational I'd say - something like CoD, yeah, you can talk about it, something like Battlefield? So-so, if you ask me. Something like Crysis 2? So-so, again.
Amnesia? Definitely need to PLAY it (watching it is not the same).
Starcraft? Watching a lot of videos works out well (I've seen over 200 professional games...
Yes I have too much free time).
Again, I'd say Amnesia is a special case,since it relies a lot on its horror and atmosphere. Just like you wouldn't be able to properly describe a horror movie to someone.
Just to clarify... We're both talking about Steam, right?
Yes,yes I am. Last Remnant actually required you sign up for Steam even if you bought it in retail :S