Why do you think RTS' are being made? What is so entertaining about commanding units etc?
Because there's people that -value- this kind of game. ;D
But what about it as an art form
Call me crazy, but I can't say I care whether it's considered an "art form" or not. Art itself is a highly subjective term as is, so even IF it is, the definition might still differ between people. o-0
While I can see why people would want to call for it to be considered art (with it having a higher standing in society and all that), I can see a few downsides too, mainly from misinterpreting the term "art".
I'm mainly referring to "Art games", which are basically interactive poems and other such things that were made to "make a point", or "state a message", which is the sole focus instead of being -fun-.
I feel those get further away from what makes a "game" (and I say that in quotation marks because the definition can vary also ;P).
Not to mention it risks developers going crazy with "imagination" because they think they are modern day artists or something.
would you say the mining on Minecraft
Of course, the thing that makes Minecraft work is that you don't HAVE to do any mining whatsoever ;D
People do consistently ramble on about "balance issues" (which honestly is quite often their incapability to think of other methods to counter it), and sometimes they're right if you ask me
Well the thing about balance is that it CAN work even if not perfectly balanced, as long as it isn't so bad it limits the game (by that I mean an unbeatable move/character/weapon/etc.). I hear Marvel vs. Capcom 2 was badly balanced, but the difference was that every character was so broken that they'd each have a different trick to exploit ;D
And THAT'S fun.
The usefulness of the Online Mode depends on how good the community is.
Which in turn, depends on how the online modes are designed. ;D
A good Multiplayer game will always attract a bigger community than a bad one.
No. It's a teamwork game and the main things related to that is just using your gear to get points, and spawning on your teammates, no real communication or coordination is being made.
That's the thing. I'd argue making it a "mandatory" Multiplayer mode is actually limiting a players choice. If someone wants to play lonely wolf, why not let them? (And on a side note, if we talk bad communities.........the Minecraft one is ridiulously terrible with all it's elitism and drama T_T).
It is harmful when someone has a major advantage over another in the game simply by choice.
Agreed. It only works if there are several working choices (even if those choices are unbalanced, even better if they counter each other).
but in the end other weapons were placed there for a reason, and it is bad design if they are not used.
To be fair, some of those are just used to be replaced once you unlock the better ones :3
As for Magicka, how seriously is it supposed to be taken?
Admittedly, I think this a fair point, but is that really a good argument for unbalance in general? Imagine what happened if the game was basically unwinnable alone, or way too easy.
That argument seems like the easy way for a developer to use. "Just for fun" still doesn't mean you shouldn't check if the balance of your game works or not.
Or when I miss a Thunder Bolt and instantly kills one of my teammates - now THAT'S overpowered.
Pffffff Try Stone-Ice-Ice-Ice-Ice
It kills everything. EVERYTHING I say (and it's pretty easy to cast and remember too
)
Oh and yes I think spawns relate to balance to a game
Obviously.
Hehe - not my standpoint, and yeah that is definitely the standpoint of a lot of developers and certainly publishers.
Well it's how they make money for more games so it only makes sense.
Finding them is difficult, it'd be joining empty servers of the mod and testing it myself -- which is not the way to do it, being how bad it could be without teammates or enemies, etc.
Which is why you should advertise your mods and get people interested (on some random forum maybe). If it's actually great, it will gather a lot more interest that way.
Same with the market. CoD is one of the top and being king of the hill they have a high chance of remaining a high-profile franchise for a while longer, especially since they come out with a new game every year.
Remember when I mentioned 5) Franchises ? It's very much the one thing I'd say that adds to the hype machine and leads to giving a game customer value, which might be "undeserved" otherwise, if that makes sense.
But I believe, any franchise that is builds on something "bad" will ultimately destroy itself.
Look at Sonic, Final Fantasy, Metroid and a few others. If they don't watch out, there could be some CoD down the line that cripples the franchise.
It's a shooter being made by an indie title -- hell, the only reason I know about it is because Totalbiscuit talked about it.
I saw it on Steam a while ago, though I didn't really care with it being a shooter and all.
Word of mouth? Yes.
There's a difference. Compare it and Minecraft. When Minecraft started to boom, people made videos and reviews ALL OVER the internet (to the point where Minecraft Let's Plays have become generic). I don't see the same thing happening with Section 8.
But in a way what you've said has been contradictory - you say sales indicate the quality of a game and yet a good game is through word of mouth?
I said a good game can essentially market itself, without the need for advertising, through word of mouth, not that word of mouth is the ONLY thing.
Because once people recommend the game everywhere, the game basically markets itself (similar to Wii Sports, since I doubt the 70 million people that bought a Wii were checking up on the latest gaming news ;D).
In the case of a lot of AAA games, they NEED marketing from publishers because they don't attract much attention by themselves.
Consider the media attention CoD has received, it's a huge point used by CoD fans and be fair -- have you had difficulty convincing someone to try out a game you love but has not been heard of or anything?
Actually no, because I've got atleast 5 people into Minecraft, even though they never heard of it before (and none of them were very big into gaming related info to begin with).
And that's exactly the point I was trying to make. An excellent game is something you can easily convince someone to buy
just by talking about it, or showing them video of it. Having trouble getting people interested in it, is the first symptom of a "bad" game.
That's when I met it, and that's probably when a lot of others did too.
Meh, I first met it as annoying DRM on The Last Remnant >_>
I abandoned it after I finished that one.
And then, I finally returned to it to buy the excellent Super Meat Boy (and stayed on the lookout for awesome stuff ever since).