Or at the very least, bad games become boring much faster than very good ones, which can be replayed several times.
It doesn't have to be a good game, how long does it take before you're bored insane does not equate to how good a game is - unless that is its focus (replayability factor). Is ME2 a bad game because I don't like playing it in my free time? Hell noaw. Is CoD a bad game? Yes, if you ask me, but how many hours have been dedicated to MW2 alone?
Arguing "what made someone buy a game" is pointless, when they end up buying the game regardless, which is the main point ;P
I'm arguing that the product itself may not be the idea of actually buying it but instead playing with friends. If you had Co-Op F.3.A.R or Co-Op CoD, you like F.E.A.R 3 more but your friends play CoD, is it accurate to say that the sale to that person buying CoD likes it more?
Sales are simply a way to show consumer interest and how successful the product is. Not "quality" in how you think I mean it.
Okay, perhaps I should not trust 10s of millions of people to give their opinion on what is worth their money? :P Situations are different for everyone, sure, I have over £300 spare for when I need it, but even so I only plan on getting Age of Empires Online (which is free), possibly Frozen Synapse and Mass Effect 3 this year.
Oh, and I'm fairly certain I'm renewing my subscription for World of Warcraft.
Bonuses won't bring someone over that wasn't considering buying the game in the first place
I think the newest Medal of Honor is a fair assessment. I'm fairly sure a lot of people bought that item (preordered it*) so that they could get their hands on Battlefield 3's Beta.
A price is simply something a customer has to compare a products "value" to. While it's true that a cheap price can help increase sales, it's not a guarantee. There's plenty of indie games that remained unsuccessful even at a 10$ price tag. It simply means people don't value the game enough to buy it (even at such a price).
Yes, but that is not mentioned in statistics, all you hear are the sales numbers, not how much the game has grossed OR how much was spent developing it.
Thus I find it's fairly inaccurate. :P
And the problem is? Nobody buys a game they know they won't enjoy just because their friends have it. Again, one must value the product first, before convincing is possible.
It's rediculously easy to find entertainment, you don't need games etc to prove that. Heck - you don't even need a large amount of technology to do that, again, it's quality. Chances are a game like CoD is entertaining for the vast majority of people -- they may like something better, but that "something better" doesn't have their friends playing it. They find value in the lesser (although sufficient) quality of entertainment CoD can offer.
However, keep in mind that any brand is perfectly capable of destroying itself with bad quality products. Just look at poor Sonic nowadays T_T
The bad traits of CoD are the flawed ones - balance and technical issues, other than that, I find it's a minimally good game but nonetheless entertaining. Other games deserve such recognition, or rather, games should take a shared recognition.
One cannot talk sales without talking about business, because those are inseperably linked. ;D
Yes, it indeed is, but why is it Magicka sold much less than CoD but I still find it entertaining? Granted, it's made for messing around (much like CoD if you ask me) with friends, but it still is pretty challenging and certainly fun at times. Furthermore - £30 I paid for the rip off that is Black Ops.
How much for Magicka?
£8.
Swap those around, and I still wouldn't buy CoD, but I'd happily buy Magicka.
That sentence is wrong considering I DID buy Black Ops, but I heard it was reverting to the likes of CoD4 - sadly I was wrong. :<
Sorry, but I don't play SC2, so I can't exactly relate. :S
Simply put the most popular mods on SCII are the ones shown on the front page, the least played ones I think at the back page.
So not only will new mods be difficult to start up but my god will it be difficult getting others to play - which is more often or not the case in SCII mods. Footmen, Smashcraft, EURO Wars, Zealot Frenzy, Zone Control, Star Battle, etc -- all require more than one player to play properly (Footmen and Star Battle can have up to 12...)
- H