The reason why I don't do that is because of the QUALITY, it will surely get boring, as do games, the quality of entertainment is what people look for, not the quality of what's entertaining them.
Only bad games do ;D
Or at the very least, bad games become boring much faster than very good ones, which can be replayed several times.
Also "my view of things" is kinda the reason I don't leave it up to 10s of millions of people to decide which is a better game, as said, I look at things differently from other people - pretty much everyones perspective is unique in some form or another, and therefore it is very difficult to gain a completely unbiased opinion.
Again, I'm not saying that games that do not sale are bad.
A sale for ANYTHING, in essence, means that a customer finds the value of the item in question acceptable enough to spend their money on it.
Take for example the PS3 and 360. Now imagine, for arguments sake, that both had the same price. If someone bought say, a PS3. That means that this specific customer thinks the PS3 offers MORE value for the price than the 360 does. The reasons for why do not matter.
To follow up on that, if something becomes very successful, it simply means a large amount of people value the product. Does that make product X better than product Y? No, it doesn't.
It simply means people value product X.
Sales are simply a way to show consumer interest and how successful the product is. Not "quality" in how you think I mean it.
Of course, from a business sense, a good product is only a successful one.
When I said I was not being biased earlier -- it's still me, this point can go deeper and deeper and deeper but ultimately individuality isn't just the "what" it's the "how", and that "how" can effect us in a bomb of different ways.
Arguing "what made someone buy a game" is pointless, when they end up buying the game regardless, which is the main point ;P
1) False advertising
Not everyone keeps products that were falsely advertised. Heck, it's why places like Gamestop exist.
2) "Bonuses"
Bonuses won't bring someone over that wasn't considering buying the game in the first place
3) It was a cheap game
A price is simply something a customer has to compare a products "value" to. While it's true that a cheap price can help increase sales, it's not a guarantee. There's plenty of indie games that remained unsuccessful even at a 10$ price tag. It simply means people don't value the game enough to buy it (even at such a price).
4) Other people were doing the same -- this means that it wasn't the game it was your friends who were getting it that convinced you to get it
And the problem is? Nobody buys a game they know they won't enjoy just because their friends have it. Again, one must value the product first, before convincing is possible.
There's almost certainly more, advertising alone, for example, nevermind false advertising.
5) Brands
I'd say this is probably the one thing you'd criticize about CoD the most. People value the brand, which leads to people buying the game because of said brand recognition.
However, keep in mind that any brand is perfectly capable of destroying itself with bad quality products. Just look at poor Sonic nowadays T_T
Business-wise, it's a pretty solid successmeter, but I am not talking about business.
When have I been? O.o
One cannot talk sales without talking about business, because those are inseperably linked. ;D
Say that to the Starcraft II mod playing system.
Sorry, but I don't play SC2, so I can't exactly relate. :S