This is because Bethesda, instead of making the characters how they're supposed to be, base all their strengths and weeknesses on their size. A male altmer, mind you, is the best class damage, speed, jump-height(?), and more-wise, while a male Bosmer (wood elf) is the worst in all these, yet I prefer to play Bosmer.
And for that party thing in Thalmore, am I supposed to be chased by guards?
Yeah, kill every guard, it's easier than sneaking about, especially since it's hardly possible.
This is because Bethesda, instead of making the characters how they're supposed to be, base all their strengths and weeknesses on their size. A male altmer, mind you, is the best class damage, speed, jump-height(?), and more-wise, while a male Bosmer (wood elf) is the worst in all these, yet I prefer to play Bosmer.
How they're supposed to be? Who's to say how they're supposed to be? I'd say that, if it functions as the developer intended, it is how it is supposed to be... not that there isn't reason to disagree with their game design. I personally don't really understand the melee damage one either... the jump and speed is, I presume, a visual thing.
Anyway, female altmer are just as tall (and therefore just as mechanically good) and males. The female khajiit is the shortest, not the male bosmer. Anyway, don't get all bent out of shape about this stuff. It hardly makes any difference. And I hoped that my posts would illustrate that I personally don't care about mechanical perfection... I just like to be aware of the ins and outs of the system.
So why don't people like altmer? They seem to attract a lot of hate, though resistance to the claim that they are "genetically superior" is understandable. Based on the people I've talked to, people dislike the altmer because they view arrogance and rudeness as negative personality traits for some reason. My favorite race is bosmer. Mer are greater than khajiit are greater than humans. I consider argonians with humans. Arguing for this is generally a losing battle, but it's fun.
How they're supposed to be? Who's to say how they're supposed to be?
the other 4 games say so. whit this last game bethesda has stoped using the in "fallout" so "special" stats. and instead evry1 has the same beginning stats and you can only choose 3 to level up. (magic - health - stamina) magic doesn't only increase your magic but also your ability to use magic a little. like intelligence did. health doesn't only give you more health but also a bit more strenght. and not only stamina but also agility.
i like the old version of training your char. more then this way. but there is nothing to be done about it. it still is a awsome game.
The spell is called "Transmutate". And for correction of my earlier post: The location of the spell is in the cave of Halted Stream Camp
thx for the info freak. i was there and hav been looking around for about 10 mins (yes 10 mins in that small cave xD) but then i saw i already had the spell and the cave was already cleared when i got there xD (even tho in real there were still some bandits around.
it's a nice spell. but it kinda sucks when your not a mage. then it takes up so much mana to use it that you have to wait a hour befor doing a other. and since he only upgrades 1 ore. and not all 20 iron ore i had at once. it will take me a hour or so in real life to make 20 gold ore from it. and thats not worth my time tbh. it's not like i need to money anyway =P
@Partydevil I understand it takes loads of time. I discovered that spell as well, and when you're a melee guy with only 100 magicka, and the spell costs 88 magicka....its pretty irritating.
However, have you tried wearing any mage robes/hoods with regenerate magicka? Many mage bandits, and especially necromancers and fire/frost/shock wizards, will be wearing robes that can increase magicka regeneration from 75% up to 125%, with hoods that are up to 50% magicka regeneration. Plus, if they are wearing the aptly named 'robes of alteration', they can reduce the cost of the transmute spell by up to 17% from what I've seen. The spell would then cost 73 magicka, and could be cast over twice as fast.
However, have you tried wearing any mage robes/hoods with regenerate magicka? Many mage bandits, and especially necromancers and fire/frost/shock wizards, will be wearing robes that can increase magicka regeneration from 75% up to 125%, with hoods that are up to 50% magicka regeneration. Plus, if they are wearing the aptly named 'robes of alteration', they can reduce the cost of the transmute spell by up to 17% from what I've seen. The spell would then cost 73 magicka, and could be cast over twice as fast.
i'm not a mage so i sold all the enchanted items ment for mages. btw the biggest cost reduction for spells ive seen sofar is 22% =) i guess 30% will be the max for some of the uber items near lvl 50
btw the biggest cost reduction for spells ive seen sofar is 22% =)
I believe you can stack them, however. I was told that theoretically, you could have a set of armor (whatever type you choose) and make all your spells priceless.
I know for sure that elemental damage reduction stacks, but I'm unsure what other enchantments/bonuses stack as well.
I've only seen up to 17% cost reduction due to the fact I rarely loot people anymore. I've got armor and weapons I like, and have like 20k, so I don't really loot more than high leveled enemies, dragons, dragon priests, and the like.
Or did.
I accidentally saved over my level 34 Khajiit, thus rendering it from existence. -.-
So I've started over and am now a Heavy armor, greatsword orc. Ironically, I'm earning perks I cant spend on what I want because I'm too low leveled. My two-handed and heavy armor are each below 35, but my perks and level have skyrocketed since I'm working on smithing, and am in the process of smithing myself full orcish at level 10. Ironic.
Clairvoyance just shows a blue path to the quickest way to your current objective, so it's not always that helpful or reliable, ad it may go over impassible objects since you have to go around.
However, since the only way to ever learn spells is to read the spell tome, I'd do it even if you will never use it. You may never run into that spell tome again.