ForumsGames"Warfare" sequel?

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theturd
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theturd
39 posts
Nomad

Now that The Last Stand Union City is almost to be released by Conartist Games, I wonder if he will work on another installmen of the Warfare series. According to his website from a long while ago he said he would. I think the next one should be Warfare 1776. You can either be the Brits or American. I think it should go back to the single tier battle lines like 1917 was. That would be more consistent with how they fought back then.

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ty2toon
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ty2toon
37 posts
Nomad

Errr someone needs to brush up on their Revolutionary history.

The single tier battle was the reason why the British lost. The Americans were the first to use Guerilla Warfare in a major war, rather than rank and file. Of course, they learned it from the Native Americans, and it was used among the tribes in Africa before the war, just to clarify.

So a good idea, should he decide to go back to 1776 rather than a more modern war would be for the American Continental Army to be a three tier army style while resources are handicapped and their soldiers are less... trained?

And then the British campaign would be quite.. odd? It would have to retain the three teir but the units would cost three times the amount of the americans, due to it being rank and file. This would mean that when you deploy a British unit, you would deploy, say riflemen, in all three tiers. However, cannons could hit all three tiers, and could only be deployed in the middle. Also, the three times cost would be negated by the British Empires vast wealth.

Sounds like a good idea, but would need a lot of work to be ingenious.

darthdave9
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darthdave9
110 posts
Nomad

Sounds like a good idea, but would need a lot of work to be ingenious.

I don't know... Con spent almost a year on TLS: UC
theturd
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theturd
39 posts
Nomad

I think you are overthinking it. In the previous 2 games both sides had different fighting styles, but he chose either single or three tier. If he used 3 tier a cannonball could bounce a few times and take out some soldiers only in that tier but 2 or three rows deep. Indians could be like "snipers" with a long bow on the side of the colonists. The Brits could have "Marksmen" as a counterbalance. There could be officers on horseback for morale boosts on boths sides. And I got the ultimate idea for the ranks. If single tier is used, they come out in formation and all fire together. Then, you could order them to "charge" where they all put away the muskets and draw swords. Once this happens you can't go back. They can rush the enemy who still have muskets and start striking more effectively at close range as they reload, but the catch is if they don't get to them in time they are cut down by musket fire. That puts an element of timing in the game.
Oh and by the way, the americans DID start out the war in traditional rank and file- research the Battle of Lexington.

Maverick4
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Maverick4
6,800 posts
Peasant

I like the three zones from Warfare: 1945 a lot better. It allows for more in-depth strategy and more unique placemtn of obstacles.

I think a Vietnam would be nice, and it would add alot of nice features. Helicoptor Gunship Support and Artillery for the US, and MiG Strikes and Mortars for the VietCong. The Helicoptor could be more accurate, while the MiG has more area attack. Artillery could be stronger, but fires less rounds then the mortars.

As for tanks, the US could use the M60, while the Vietcong could use the T72. M60 has more armor, but a weaker gun when compared to the T72. *I think these tanks are accurate to the area, but I don't feel like googling it. :/

As for a W:45 Mortar equivelent, the US could have the Law, and the Vietcong the RPG-7.

The problem with a Revolutionary one with America having a three zone, but weaker guns, and the Brits having one zone, but better guns, is that the Brits would always win. You'd have the US with three small groups, spaced apart, firing weak rounds going up against a wall of fire from the Brits. It's Napoleon's Republican Guard v. The Thin Red Line, and we all know what happened at Waterloo. In RL, the US did win, but it wouldn't work out in a flash game.

Besides, you'd need some equivelents. What would replace the machine gun? Gatling guns werent invented yet, only the British had access to a breachloading rifle, and the US had second-hand weapons, or inconsistent dispersion of arms. *Maybe* you could have some sort of calvary, though I can't see that working out either. British Dragoons v. Ragtag bunch? Again, the British would win.

If you've ever bothered to explore the American War for Independence beyond the propoganda you get in the US Public School system, you'll find that the war was one that *on paper* the British should have one fairly easily in a glorious smackdown. The lost it through poor tactics, poor generals, and the general arrogancy of King George.

lalala12
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lalala12
2,164 posts
Nomad

What about....the Hundred Years War?

I dunno how you'd classify the campaign though. Too many states involved, too long of a period. Lots of people know the Battle of Agincourt though--but just England v. France won't work.

theturd
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theturd
39 posts
Nomad

I'm sticking to my guns here. Con didnt make the last two warfares historically accurate either. I mean you can play the side that lost historically but actually "win" the game. Let's not get carried away with details here. If you are playing flash games and saying "Well that was historically inaccurate..." then you don't need to be playing flash games. It's just a time killer everyone. THe Revolutionary War would work.

You could have Indian long bow experts versus Brittish Breach gun as the "sniper" element. Both would be a single warrior that is only effective at long range.

Obviously there were no machine guns but I think I dont think you need that element if you introduce the "charge" mode I explained earlier where you can tell a group of soldiers to put away their guns and draw swords and charge. If you do it too soon, the enemy will reload and cut you down. If you wait too long, they might do it to you or you will lose too many men. If the timing is right the men charging will reach the enemy before they can either reload or draw swords and they will beat them. It's a concept similar to keeping your snipers back in the previous warfares because if they are on the front line they get gunned down.

The cannon can shoot a cannonball that will bounce several times and kill several men in whatever tier it was placed in several rows back. That way your can weaken a tier before sending men out.

Officers can be on horseback and can reach the front lines quicker. They are a little harder to kill just like previous officers but boost morale and the troops fight better being under their immediate command.

Upgrades can be better guns, better training, cannons that shoot farther down the range in a tier and kill more rows back, and morale boosts by being inspired by King George or Washington- repectively.

Let's not get tied down in the historical details of th war because Con didn't in the last two games and that's what helped make them so fun.

And nobody cares about the hundred year war.

Maverick4
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Maverick4
6,800 posts
Peasant

Realism is crucial in a game. It adds a greater depth to the game, and makes it an overall better game. It also adds more strategy to the game, because you have to think of how to counter the enemy in the most efficient manner.

You could have Indian long bow experts versus Brittish Breach gun as the "sniper" element. Both would be a single warrior that is only effective at long range.


Indians did not have a long bow; that was the British in the 11th century. And a round from the rifled barrel of the Breach Loading Rifle would fly faster, further, and more accurately than an arrow from a bow. So, British win.

Obviously there were no machine guns but I think I dont think you need that element if you introduce the "charge" mode I explained earlier where you can tell a group of soldiers to put away their guns and draw swords and charge.


First, only officers had access to swords. Regular infantry would have just had plug bayonets. And you need an effective counter to massed infantry. The machine gun supplies this in both Warfares by providing a high rate of fire in an entrenched position, but being vulnerable in an open one.

A 'Charge' mode is totally worthless. Going with the previous styles of game play of having your units hide behind cover, the charge could only be *effective* when directly assaulting a position. If the charging units had to jump/climb over a cover, then the momemtum of the charge would have been lost, and they would be cut down. Similar to 'Picketts Charge' in the Civil War; the men ran into a fence, and were killed as they tried to climb over it.

It's a concept similar to keeping your snipers back in the previous warfares because if they are on the front line they get gunned down.


Its apples and oranges; you're trying to make connections between two completely different things. 'Chargeing' has nothing to do with 'sniping'. :/

The cannon can shoot a cannonball that will bounce several times and kill several men in whatever tier it was placed in several rows back. That way your can weaken a tier before sending men out.


Solid Shot was used primarily in the assaut of fixed positions and fortresses, and against opposing ships in naval combat. It served limited function as an anti-personel weapon. And would the cannon be a unit, or a 'strike' that would be called in? Either way, nothing short of a direct hit would cause any damage; high explosive rounds haven't been invented yet.

Officers can be on horseback and can reach the front lines quicker. They are a little harder to kill just like previous officers but boost morale and the troops fight better being under their immediate command.


In the Napoleonic Era, the only people on horseback would have been generals, and calvarymen. And besides, how could you hide a guy on a horse behind cover designed to hide an infantry men? Its just asking to be shot at, as hes in such an exposed position.

Let's not get tied down in the historical details of th war because Con didn't in the last two games and that's what helped make them so fun.


Actually, the historical details *is* what made it fun. The fact that you faced a Panzer IV, rather than a Panther or a Tiger. The fact that the weapons were spot-on accurate to actual weapons used in the respective battles. Accuracy in referring to historical details is what made the Warfare games so much better; they were realistic. And for you to deny that they were accurate just shows your ignoracne of actual history.

Again, I maintain that a Vietnam Warfare would be much better.
melon0111
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melon0111
211 posts
Nomad

i agree the Vietnam idea would be much better because you have all of the technology from the other games and a little more so its not a huge change from the other games.

melon0111
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melon0111
211 posts
Nomad


Actually, the historical details *is* what made it fun. The fact that you faced a Panzer IV, rather than a Panther or a Tiger. The fact that the weapons were spot-on accurate to actual weapons used in the respective battles. Accuracy in referring to historical details is what made the Warfare games so much better; they were realistic. And for you to deny that they were accurate just shows your ignoracne of actual history.

actually for me its not the historical accuracy that makes it fun its the strategy and finding out what ways work and what don't and what the best way to win is.
ninjanick
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ninjanick
180 posts
Shepherd

The problems with picking a war is that unlike WW1 or WW2, which was a kind of land war, other wars with firearms have been either gurrila wars like 'nam or todays Iraq war, or line 'em up and knoke them down like the revolutionary war.

A good war would be the american civil war, the faction bonuses might be the the union has more supplies better weapons, ect. And the confeteracy could have better leadership bonouses, support and defences. All of which are historically accuarate

theturd
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theturd
39 posts
Nomad

Mav, nobody here is impressed by your "Knowledge" of history. I notice that 90 percent of your argument was to refute my ideas piece by piece but your only original brainstorming was "I think Vietnam would be cool". I didn't start the thread so some self involved self proclaimed historian can pick it apart. It was intended to bounce around some ideas. I still think you are missing the point. Flash games are not simulations. Their just time wasters. Only cynical nerds like you would take a stupid old game and hold it under the microscope. That's not what Con had in mind in the previous two games. So we will just have to agree to disagree because clearly we are not on the same page. I do think the Civil War would be another good idea. I don't know if it would get international interest being that it was an internal conflict.
And Mav, go get laid, you're too up tight dude.

theturd
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theturd
39 posts
Nomad

Woops, I gotta claim a "my bad". Mav did throw some ideas about Vietnam in an earlier post. Not really filled with much detail, but I think they were pretty good ideas. Let's keep it going, just tone the cynicism down a little Mav.

Maverick4
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Maverick4
6,800 posts
Peasant

Mav, nobody here is impressed by your "Knowledge" of history.


Never said they had to be.

your only original brainstorming was "I think Vietnam would be cool".


Actually, I did have some ideas about what certain units would be. M60 and T72 tanks, LAWs and RPG-7s, etc. First post I made in this thread.

self proclaimed historian


I challenge you to find once instance on this *entire site* where I have ever proclaimed myself to be a historian.

It was intended to bounce around some ideas.


Have I not done that? I contributed ideas of my own, and critized those I did not like. Is it my fault for preferring my own ideas? I'm only human.

Flash games are not simulations. Their just time wasters.


But that is no excuse to have no realism or quality to them. If I truly wanted to waste my time, I would play one of several dressup games that AG currently offers. I want to spend my time, and enjoy it too.

Only cynical nerds like you


Nice ad hominem.

That's not what Con had in mind in the previous two games


I find it hard to believe that you're a confidant of Cons, and even harder to believe you can read minds.

And Mav, go get laid, you're too up tight dude.


Again, nice ad hominem.

On a side note, your use of Ad Hominem attacks, which is one of the Formal Fallicies, automatically hold your arguments invalid. Funny thing, logic.

Let's keep it going, just tone the cynicism down a little Mav.


I'd have you do the same.
crazyape
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crazyape
1,604 posts
Nomad

I think it'd be a good idea to have it WW3, or 2235.
Reason being is that alot of people would MUCH rather have a Earth Empire vs. Alien/undead Reich, or Humans vs. Robots/cyborgs.
Did I mention no worries with historical accuracy? Yes, mmhmm. Yep. NO problems.
I mean, it's classic. I'd rather have a heavily armoured infantry guy in a battle suit with a 12mm autocannon then some idiot with puff the magic dragon, or old ross shooting at wild bill or Physcho cho. Mmmk? Mmmk.

I think the one tier is the better idea. I mean, it was way better. No reasoning. Just liked it.

Autocannons, supply conveys, running out of ammo, a 72-hour storyline campaign... Something DEEP. And.... Hard. And.... Incredibly challenging, and long. Something I can enjoy for DAYS before I finish it.

Here's an example:

Commonwealth (these guys are the starting campaign faction)

Attack
A3030 attack gunship, T07 troop dropship, SS-50 stinger command ship, 605-BR Armadillo tank, AAT-292 Flycatcher tank, CH-KN Bipedal assault tank, SQ-WK Bipedal APC, AP-01 scout walker, AP-26 battle suit, HV-Y50 heavy assault suit,
Scout, medic, gunner, combat medic, marine, shielded marine, SEAL.
Defence
9mm autocannon, 12mm autocannon, 14mm cannon, 16mm striker, Sand bags, barbed wire, mine, boobytrap, spike trap.
Supplies
Ammo, Med-packs, upgraded KEVLAR, upgraded machinegun, upgraded bullets, Books, movies, entertainer, base camp, supply truck, supply gunship, orbital hyperspace station.

Maybe 3 factions?

Outworlders (basically aliens)
Attack
Ythir (Fighter craft), Vhathne (Shielded ground armour), Dah'rte (Something like a slug with a laser cannon on its back), Scyk (This big guy with blades for forarms), Bhuldos (stereotypical alien carrying laser gun).

Defence
Thyrmoloth (Kind of an auto-turret.), Vythops (hive mind, it takes over Commonwealth infantries' minds AKA convert), Chyrthok (Basically a big laser cannon).
Supplies
Hyrto (energy hive, for recharging weapons), Slyim (life hive, for recharging health), Carbett ( supply ship, about the size of a cruiser), Gha'lluhma (Hiveship; the mothership; the boss).

These guys are original!

Araphan Marauders (these guys are a group of BAMF Humanoids)

Attack
Strike Fighter, Orbital transport, Shielded fighter, Lich-class detachable missile pod, space marine, medical droid, raider, shield carrier, PlasmaBlade Juggernaut.
Defence
Arbitor shield-piercer, Helios autocannon, Genii style heavy artillary.
Supplies
Ammunition shuttle, Medical shuttle, back-up laser rifles, Back-up Cynaptis gel, back-up ray-shielded armour, Orbital cloning facility, orbital shipyard, Orbital Raider-class hyperspace station, The Nemesis (Boss ship)

Oh mah gawd, this is fun!

Genesis Red (these guys are unlocked to play after the campaign is finished)

Attack
Arachnid artillary, Arachnid flak turret, Arachnid autocannon, Hybrid (intelligent gel inside an armoured suit), Skybrid (computer-driven flying armour), Bladewielder, Blademaster, Sentinel, Lord Jadakk (elite unit, half-boss, half heavy armour).
Defence
Guardian-class cannon (Laser cannon, heavy damage, rapid fire, hits everything)
Supplies
Hade's Brim (boss, it's a big fortress with Guardian-class cannons all over it, and spawns Lord Jadakk ONCE a battle)




The Commonwealth is a post-apocolyptic government ruling Terra, and the Sol system. These guys have alot of units, but aren't very strong, or fast.

The Outworlders are aliens. They came through a wormhole approximately 1.3 lightyears from Terra. This caused the apocolypse, since alot of the Earth's surface was swept into the wormhole, leaving China and Russia... And Japan. It took the Outworlders 52 years to reach Sol with their battered fleet. They quickly took mars, and attacked the moon.

Araphan Marauders also came through the wormhole, but arrived at Sol 16 years before the Outworlders. They were relatively peaceful, only making a few raids on Mars for supplies. They originally came from Terra, but left in the year 1631 B.C. from South America. When the Outworlders attacked the moon, The Araphan leader saw it as a threat to the homeworld, and declared war on both the Commonwealth and Outworlders in an attempt to keep them away from Terra.

The Genesis Red were from Germany, before the wormhole. a chunk of Terra was torn out, and taken towards the wormhole.
ost of it was swollowed up, and sent to the recently- discovered galaxy Chilestrae, and was annhilated by the battle fleet of the Outworlders, since that's where their homeworld was. Anyway, the wormhole closed BEFORE the east half of Germany was destroyed, so a few humans survived. 47 years after the disaster, they had built a cyborg fleet, and headed into Sol space, on chunks of terra they called "battleships." They arrived 3 months into the war, and allied themselves with the Araphan Marauders.


So this is my idea. Took me 3 freakin' hours to write that up, so read it. Fanks.

--ZApe

mariusra
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mariusra
39 posts
Nomad

i would like to play new series

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