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ForumsForum Games*Night Story RPG*

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Deathless950
offline
Deathless950
1,943 posts
Nomad

No limit on amount of players that may join, I have time on my hands.

---{Night Story}---

---------------------------
Overview
---------------------------

It stopped. One early morning, man woke up, to no sun in the sky. For reasons beyond explanation, the sun ceased to rise in the sky and only the moon remained to glare at this world. Over time, 99% of life as we know it died off, only few creatures that managed to adapt to the never ending night still live and struggle against are worlds curse. What happened to the sun? what force of unimaginable evil could want this for us? How will we live without the light? It is up to you, to take on the great mysteries that have doomed are world. Are you prepared?

------------------------------
Races (the 6 remaining life forms)
------------------------------

--Skandar--
A mutated lizard grown to the size of a human. Can morph into ground based objects for 1 minute, Can withstand any level of extreme heat. Cannot climb, can not swim until level 25. Begins game in Desert. Begins with "Guterspeak" as language.

--Kueman--
Remains of humanity, have purple and blue skin similar to human ancestry. Immune to poison hazards, Bonuses to productivity when working as a group. Fairly weak. Begins game in city ruins (huge bonus). Begins with "Slang" as language.

--Hurlocks--
A fairly large intelligent amphibian. Can breath underwater, Small and hard to spot, Venomous Fangs. Weakest race if spotted first. Begins game in Lake. Begins with "Meprhine" as language.

--Mendor--
A large bushy tree that can walk and talk. Can reproduce sounds or imitate voices, Can accurately read minds (Does not work on other Mendor). Move fairly slow. Begins game in Forest. Begins with "Wind" language and a free bonus language of your choice.

--Half Life--
Plagued human zombies that haunt the very nightmares of it's prey. Originally human but brought back to life by the devil himself. Can not be destroyed, when killed there revived 24 hours later. Move faster then there Kueman counterparts, can not learn foreign language, catch fire easy. Begin game in graveyard. Begins with "Grunt" as language.

--Pindora--
Large bird that managed to survive due to it's low nutritional diet. Has large blue wings and a large elegant body about the size of a dinner table. Can fly, have beaks. Begins game with only "3" health. Begins game on mountains. Begins with "Hailforth" as language.

Each race has it's special abilities, be sure to note what race suits you best.

------------------------------
Character Sheet
------------------------------

Name:
Race:
Level: 1
Health: 5/5 (goes up 1 each level) <- Pindora's begin 3/3
PUL (Posts until level): 5/5
Inventory: Empty (your inventory space is equal to your level)
Location: (see race details)
Language Log: (See race details)
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

------------------------------
Language
------------------------------

Language in needed to communicate with players of a different racial background, you will need this in order to form a party, later key to completing dungeons and such. At level "10" you have the right to share your language with another player as long as your in speaking distance from them. Hopefully other players will teach you there language and so on. You might also get lucky and find books, or even start your own language who knows....

------------------------------
Death
------------------------------

If you run out of health and your not a half life your game ends, you may revive your character if you wait 1 week, or start up new again

------------------------------
How to win
------------------------------

There is no way to know for sure, you have herd rumors of danger filled dungeons. Perhaps there the key to bringing back the sun....

----------------------------------------------------

  • 159 Replies
inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 1/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

I go back to cabin 3B to get to see the red wired device. I think that it might effect the green liquid.

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

and are you just taking your basics or what?

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 1/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

It's not a red wired devise, its a red tube. You could carry it with you (weight=3). It has a weird bird looking mechanism on top of it

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 1/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

I decide to come back to the red tube device when I level up so I can keep my axe. I decide to go check out the restaurant again.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 1/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

Okay, would you like to crack window to try to get in? you could use your axe on the chains on the door but it might not work...

Deathless950
offline
Deathless950
1,943 posts
Nomad

Bump, this is a real great rpg don't be afraid to join!!!

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

(Ugh football practice!!!)
Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 1/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

I decide to break a window.

Deathless950
offline
Deathless950
1,943 posts
Nomad

(you on the middle school team or the city team?)

Level up!

Name:Tanner oak
Race:Mendor
Level: 5
Health: 8/9
PUL: 9/9
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

You smash a window with your axe, which actually works quite well. It smells pretty bad in the restaurant from what you can tell. You could climb into the restaurant if you would like.

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 5
Health: 8/9
PUL: 9/9
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

Yes, I would like to enter the restaurant.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 5
Health: 7/9
PUL: 8/9
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

You manage to slip through the window, however you cut yourself on the way in. The place is rather quiet... almost too quiet. And it smells terribly bad. You can't see much except for the odd glowing mist on the ground. There are table about scattered everywhere and the entrance to the kitchen up ahead. otherwise there's a storage room to the far left and a staircase to the far right

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 5
Health: 7/9
PUL: 8/9
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

I decide to go to the kitchen!

Deathless950
offline
Deathless950
1,943 posts
Nomad

You are attacked by two "Zombie Rats!"

Zombie Rat (Lvl 4) H-5 (2) (0)
S- When killed, 10% chance to revive with full health

Zombie Rat (Llvl 3) H-4 (1) (0)
S- When killed, 10% chance to revive with full health

Vs

Tanner Oak (Lvl 5) H- 7 (6) (5) (4)
S- +2 Damage

2 PUL Gained!

Name:Tanner oak
Race:Mendor
Level: 5
Health: 4/9
PUL: 5/9
Weapon: Pic axe(+2DMG W=2)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

You manage to defeat the rats, you wonder what kind of sorcery would of summoned such horrible creatures... The kitchen is mostly empty, there's a bloody knife (+1 DMG W=1) on one of the stools and a smashed plate on the floor. There's are also a few locked cabinets farther down

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 5
Health: 4/9
PUL: 5/9
Weapon: Pic axe(+2DMG W=2)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

I see if I can open any of the cabinets.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 5
Health: 4/9
PUL: 4/9
Weapon: Pic axe(+2DMG W=2)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

There locked sealed with a key this time...

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 5
Health: 4/9
PUL: 4/9
Weapon: Pic axe(+2DMG W=2)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

Well, then I go to the storage room!

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