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ForumsForum Games*Night Story RPG*

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Deathless950
offline
Deathless950
1,943 posts
Nomad

No limit on amount of players that may join, I have time on my hands.

---{Night Story}---

---------------------------
Overview
---------------------------

It stopped. One early morning, man woke up, to no sun in the sky. For reasons beyond explanation, the sun ceased to rise in the sky and only the moon remained to glare at this world. Over time, 99% of life as we know it died off, only few creatures that managed to adapt to the never ending night still live and struggle against are worlds curse. What happened to the sun? what force of unimaginable evil could want this for us? How will we live without the light? It is up to you, to take on the great mysteries that have doomed are world. Are you prepared?

------------------------------
Races (the 6 remaining life forms)
------------------------------

--Skandar--
A mutated lizard grown to the size of a human. Can morph into ground based objects for 1 minute, Can withstand any level of extreme heat. Cannot climb, can not swim until level 25. Begins game in Desert. Begins with "Guterspeak" as language.

--Kueman--
Remains of humanity, have purple and blue skin similar to human ancestry. Immune to poison hazards, Bonuses to productivity when working as a group. Fairly weak. Begins game in city ruins (huge bonus). Begins with "Slang" as language.

--Hurlocks--
A fairly large intelligent amphibian. Can breath underwater, Small and hard to spot, Venomous Fangs. Weakest race if spotted first. Begins game in Lake. Begins with "Meprhine" as language.

--Mendor--
A large bushy tree that can walk and talk. Can reproduce sounds or imitate voices, Can accurately read minds (Does not work on other Mendor). Move fairly slow. Begins game in Forest. Begins with "Wind" language and a free bonus language of your choice.

--Half Life--
Plagued human zombies that haunt the very nightmares of it's prey. Originally human but brought back to life by the devil himself. Can not be destroyed, when killed there revived 24 hours later. Move faster then there Kueman counterparts, can not learn foreign language, catch fire easy. Begin game in graveyard. Begins with "Grunt" as language.

--Pindora--
Large bird that managed to survive due to it's low nutritional diet. Has large blue wings and a large elegant body about the size of a dinner table. Can fly, have beaks. Begins game with only "3" health. Begins game on mountains. Begins with "Hailforth" as language.

Each race has it's special abilities, be sure to note what race suits you best.

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Character Sheet
------------------------------

Name:
Race:
Level: 1
Health: 5/5 (goes up 1 each level) <- Pindora's begin 3/3
PUL (Posts until level): 5/5
Inventory: Empty (your inventory space is equal to your level)
Location: (see race details)
Language Log: (See race details)
Dungeon Log: (Empty)
Party: (None, To create a party have players approve.)

------------------------------
Language
------------------------------

Language in needed to communicate with players of a different racial background, you will need this in order to form a party, later key to completing dungeons and such. At level "10" you have the right to share your language with another player as long as your in speaking distance from them. Hopefully other players will teach you there language and so on. You might also get lucky and find books, or even start your own language who knows....

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Death
------------------------------

If you run out of health and your not a half life your game ends, you may revive your character if you wait 1 week, or start up new again

------------------------------
How to win
------------------------------

There is no way to know for sure, you have herd rumors of danger filled dungeons. Perhaps there the key to bringing back the sun....

----------------------------------------------------

  • 159 Replies
Deathless950
offline
Deathless950
1,943 posts
Nomad

Basically it works like this:

Half your level or lower= no PUL
Anywhere above half your level that does not reach your level= 1 PUL
Your level= 2 PUL
Every additional level above yours= +1PUL

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 5/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

You notice that this cabin is most certainly the place were the human's disposed there waste. How unnatural! you think to yourself. Would you like to enter the small cabin?

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Also there is a spot open on my RPG War of The Worlds if your looking for one to play!

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 5/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

Yes I would like to enter!

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 4/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

You enter the building, it seems that no baddies got in here. there's a simple circular devise and some rolled up paper, some lucid green water floats in the circular devise

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 4/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

I examine the paper closely.

Deathless950
offline
Deathless950
1,943 posts
Nomad

There are odd symbols on the paper. How bizarre, never gave you encountered such writing

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 4/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

my bad lol

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

It's all good in the hood I got school tomorrow so this is my last post of the night.

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 4/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

I reach out and try to touch the green liquid.

Deathless950
offline
Deathless950
1,943 posts
Nomad

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 4/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

Your branch (hand) begins to glow and quiver, almost as if it were fusing with the water, you pull it out right away horrified. what is this water??? you then notice a small handle to the right of the water

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 4/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

I pull on the handle to see what it does.

Deathless950
offline
Deathless950
1,943 posts
Nomad

(how was 1st day of school?

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 3/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

The water quivers a bit but nothing else happens, perhaps something needs to be put in it

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

(Good thanks or asking... are you still in school?)

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 3/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

... Um I have no idea what to put in it... So I guess I try to pull my hand out of the circular device and go to cabin B5.

Deathless950
offline
Deathless950
1,943 posts
Nomad

(I actually get 2 weeks off, perks of being in college )

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 2/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

The 5th cabin is about the same looking as the other's, would you like to enter?

inferedmonkey
offline
inferedmonkey
942 posts
Peasant

(O cool you're in college I'm only in JR. High)

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 2/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

Yes! I would like to enter the cabin.

Deathless950
offline
Deathless950
1,943 posts
Nomad

(yep I'm a freshman 2 so i'm pretty siked up)

Name:Tanner oak
Race:Mendor
Level: 4
Health: 7/8
PUL: 1/8
Weapon: Pic axe(+2DMG)
Armor: None
Inventory: Sheets
Location: Lodging Station
Language Log:Wind, Grunt
Dungeon Log:
Party:none

You open the door and are relieved not to find any baddies here. However there isn't much of interest here, there's a rug you could take, otherwise a broken lantern that you notice on the floor

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