ForumsProgramming ForumHave a look at my (unfinished) game!

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ExplosionsHurt
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ExplosionsHurt
248 posts
Nomad

http://www.swfme.com/view/1269722

It's been about 2 weeks in development.

Anyway, right now it gets pretty repetitive and boring. Does anyone have any ideas on how to make it more interesting?

  • 109 Replies
ExplosionsHurt
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ExplosionsHurt
248 posts
Nomad

@jayjay9,

I can't seem to replicate the bug that you're having. Can you give me some details such as your flash player version and browser?

ExplosionsHurt
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ExplosionsHurt
248 posts
Nomad

It's about time for a quick post on how it's going right now!

Upgrade shop is going to be pushed to the side for now.
I'm working on a new powerup that multiplies the score rate right now.
I'm also changing the way powerups spawn. Right now, they spawn at a completely random rate, but I think that it can make people blame the game. Something like, "But the game didn't give me many powerups!". So powerups will appear at a set rate instead...

Bao401
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Bao401
482 posts
Nomad

its a very good game so far :3

devastashon
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devastashon
11 posts
Nomad

good game so far

needs music,tutorial,upgrades

Darkroot
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Darkroot
2,763 posts
Peasant

When you right click it removes the pointer. Should instead say lost focus and paused.

strangeperson
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strangeperson
68 posts
Nomad

I think it will be very good once you add some more stuff.

Theheyjude
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Theheyjude
114 posts
Nomad

Once i figured it out i was simply amazed at how unique the idea was, i mean obviously avoiding game is not unique at all. but it's crazy unique for a avoiding game.

give it bonuses and a just fix it up some and im likely to give it a 10/10

ianhq
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ianhq
150 posts
Nomad

Ive found that the trick for me is looking at the square instead of the shooter. It helps. I was able to get 1 minute 35 seconds. Pretty good?

ExplosionsHurt
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ExplosionsHurt
248 posts
Nomad

Nice! You're better at it than me :/ My best is 84 seconds.

The next version includes a multiplier powerup. Basically you get 2 points per second instead of one, than 3 seconds, etc.

Do you guys think that such a powerup would be overpowered?

WhiskeyedJack
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WhiskeyedJack
80 posts
Shepherd

It would be a little overpowered if you continued to let them stack. I would either make it a temporary powerup or make it go away when you take damage.

ExplosionsHurt
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ExplosionsHurt
248 posts
Nomad

or make it go away when you take damage.


Pure genius. I'm putting it in right now. Thanks
SquirrelMaster0282
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SquirrelMaster0282
454 posts
Nomad

there should be a power up where you could press spacebar and a small mine is set that blows up the next time a bullet hits it and you could add up the amount of mines you have

just an idea great game by the way I'm enjoying it so far

Dannydaninja
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Dannydaninja
948 posts
Nomad

At first I thought I was the green circle and the yellow square was some kind of cursor, but once I understood the game it was actually kind of fun.

ExplosionsHurt
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ExplosionsHurt
248 posts
Nomad

@SquirrelMaster0282,

That is a BRILLIANT idea. I'll probably make it lay down a mine of a left mouse click instead though.

iamevil123
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iamevil123
1 posts
Nomad

Very simple but addictive. Could do with a bit more variety tho but overall quite a good game. =)

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