Something odd I noticed is that you have two textboxes for the score. It would look more profession if there was only one.
Another thing is that right clicking == godMode. True.
Time you spent alive should be converted to point of some kind and then spent on either moving to the next harder level or something to increase your likely hood of survival.
For the upgrade shop you could have; Extra lives in the game, Some rage meter thing that destroys some of the bullets, Ability to destroy a bullet in some fashion after some amount of hit, ability to slow the game down, ability to damage the central turret, place your own anti-turret.
Originally this game was going to be a simple mouse avoider, but some of these ideas are so good that I have to implement them.
So the goal of the game is to (eventually) destroy the central turrent. Exactly how that will be done I'm not sure yet. Maybe you could alter the direction of the bullets to hit the turrent?
I'm looking into the bug right now. For some reason the game works fine when testing it in Flash, but it bugs up when I embed the swf into a browser.
853 is actually the number in the text box originally. Normally the number will get overwritten with whatever your score was. In your case, for some reason it isn't.
853 is actually the number in the text box originally. Normally the number will get overwritten with whatever your score was. In your case, for some reason it isn't.
Maybe everyone just gets such bad scores that they don't compute and therefore don't show up.