With spawn-killing? Are you serious? I've been spawn-killed in every match I've played at least twice. It's rediculous.
Two questions for people who have a problem with spawn killing:
1) Where do you spawn when killed?
2) What console do you play when it happens?
but a Beta is released to gain interest, not just to work out the bugs
It's for the people already interested (as part of the target audience) to test the game. Beta isn't a glorified marketing scheme or anything like that - it's to enhance the game ONLY.
Just that people have treated the idea of a beta in different ways. :/ Sadly.
Graphics: Not as fantastic as I had hoped.
This was one of your first points? I'd like to state 2 things about the graphics right now:
1) They are not optimized, at all. I have 8GB, quad-core on x64bit Vista with a 560 GTX and 8800GeForce (I think), and a steady framerate only comes from Medium or lower graphics settings.
2) It's better in more up-to-date versions.
And for graphics itself - rarely is it the focus point of a game. The aesthetic of Battlefield 3 is high-contrast, flaring spectacularism. The graphics help show that.
Granted, it has an advantage over CoD in the "destructable landscape" play, which adds a new element to hiding and discourages camping, but that didn't make up for the graphics.
At this point you're literally saying that graphics > gameplay.
What... the fudge?
They were good, but not as good as a third installment should be.
... I don't even know where you're going with this.
Call of Duty 3 doesn't even has good graphics as Crysis 1, therefore it's a bad game.
Is that your point?
That, and funnily enough MW3 is likely to have worse graphics - as, you know, the eighth CoD and the THIRD Modern Warfare game.
What I CAN complain about is that when you change sides, you change guns. All of them. Sure, it's more realistic. Russians would shoot Russian-made weapons, US Army would shoot M16s. But there is a distinct difference in the stats of the guns.
When you consider the M16A3 and the AK74M are the only faction based weapons, there isn't a huge problem, especially being the stats are relatively the same as assault rifles anyway.
Seriously. A huge section of war games are about guns. It's kind of cruel to take away your guns when you're on a different side.
It only takes away a maximum of 4 weapons each time. Not a big deal, honestly. Whilst I agree the stat balancing would be help (hell, even the appearance of the weapon is related to balance), it should be noted that it also encourages growing on other weapons.
You know the attachment unlocking for weapons? They're not the same for an M16 or an AK74M, or the M4A1 and AKS-74u. This lets people decide on what weapon they want to use after that that suits their needs.
Also, it's about combined arms. The weapons of each class don't make much of a difference, it's the accessories and the effects of the weapons that count.
Tactical Lights
Lazer Sights
Scopes
Three most important things for your weapons, Tactical Light = Close Range
Lazer Sights (it also increases hip fire accuracy) = Longer to long range (depending on the weapon)
Scopes - Any range, really.
His name came up on the screen. Why do I have to wait for my guy to die for a few seconds, stare at the player that killed me for longer, then re-select my class again before I spawn??
Battlefield is a heavily strategic game. You have a few options:
1) Plan your actions after you are revived.
2) Plan your actions / loadout when you are taken to the screen.
3) Observe the situation and act from there.
The time needed for clearing out an area and then getting revived is essential as well. It also gives a harsher penalty for death - this is a cautiously played game.
Call of Duty completely dominates B3 on this. "Press X to respawn", or watch a 5-second killcam of the guy shooting you. If you need to change a class, do it then. It's a literal waste of game time. I want to kill this enemy, not stare at his face.
I'll point out a few things.
1) Your objective isn't to kill him, and the apparent need for vengeance isn't healthy in this game. If that's what it is (which is the way you seemed to have put it), you're doing it wrong. ^^
2) You already seemed biased when you said: "Personally, I wanted to download Battlefield 3 Beta because I've always played CoD, and I can't make a good argument without actually playing Battlefield." It's difficult to say your argument was with the best of heart when you consistently pinpoint your mindset. You didn't play the game because hell bro, it could've been fun, you seemed to have the first thing in your mind is whether or not it overruled CoD.
Compared to what would be naturally owned, CoD and Battlefield blow entertainment out of the water. You didn't treat it like that, you're battling the two against eachother when there was no call for such a thing, because now you've not a properly developed idea of the game (as it seems).
Waste of game time? Any efficient Battlefield player would realize that death is a large hinderance but also be able to rack up plenty of score over his "comrades" by the time he got to a new proper position. Often I could spend 5 minutes dazzling around as a Recon on Bad Company 2, just trying to get to a new spot or to a specific place an enemy could be at, occasionally looking at the scoreboard to see myself highlighted in Orange.
Classes: Confused. As of now, I can only edit my classes during combat, without leaving the battlefield. Sniper food. Is this going to be the same in the final game? I don't understand why it's set that way, besides that maybe you need a specific gun RIGHT NOW, so change it RIGHT NOW before you- oh, you're dead. 12 seconds on the bench. Between the edit-class-in-combat option and the watch-enemy-for-10-seconds then pick-class-again option, it's like B3 is trying to stop us from playing.
The Class System is quite a problem. Mostly because of all the situations you would need to adapt to. Would you say the amount of classes present in CoD is enough? It definitely isn't. The amount of VIABLE playstyles in CoD is rediculous as well.
I don't know what it'll be like in the final game, but when DICE realize that this is going to grow more and more as a problem, I think they'll hit the nail on the head. Right now, they've excellently refined infantry combat and reintroduced the combined arms warfare... hell to the yeah?
Ideally, a Beta should also attract other players from other games.
No... just test out the game for what it should be. Anything else is a BONUS, not a goal. Battlefield is a Battlefield game, and Operation Metro was an attempt at as previously mentioned, testing the infantry combat and technical issues before retail release. The playstyle of a CoD player and Battlefield player is very different, and that was apparent when you also said:
For a starting one, it changes elements several times, from a park to a city block to underground tunnels and metro stations. It's fun to swap between open combat and close-range locker rooms. So B3B has a good map.
That isn't the ultimate point of the game, you don't seem to realize the true scale of a BF game.
CoD players on Battlefield = profit.
That's EA's agenda, not DICE's.
The Beta should try to get everyone's attention, not just the Battlefield lovers alone.
On the contrary, it seeks to serve a balance between revolutionary or new-to-the-series features and maintaining its core. BF3 is an iterative shooter in that it isn't a ground breaking one, because that was Bad Company 1 with destruction. Battlefield 3 blends BF2 and Bad Company 2 to produce the best of both sides. Judging from the beta, it really has.
Also, what is this "much better gunplay and styles"?
Suppressive Fire
Bullet Drop
Sustained fire severely decreases accuracy
There is nothing revolutionary about any of the Battlefield material, besides control set-ups being altered slightly and the classes being more difficult to grasp/edit.
Funny, I actually tackled this in one of my previous replies. It's an iterative shooter, it did not clean up the problem with Classes. Those problems weren't in Battlefield 2 because there were 6 classes that quite frankly weren't all that special because all the features were so thinly split between them.
Bad Company 2 had very little in comparison, such as weapon accessories and other things like the Mortars and so now.
One was the ability to hold a knife as a weapon. That was clever.
How exactly is that clever? Look at the scale of the map in even Operation Metro - only if you've caught a very nice flank (which in Op Metro is very difficult) you'd be able to use it in hand effectively.
The other attachments, such as the laser, were also something I wanted to see in CoD a while ago.
It was used most effectively in Battlefield because of what it does to your face. In CoD4 singleplayer it does nothing but look cool, in Crysis 1 and 2 it does the same but also reveals your position. In Battlefield it has an effective use.
But seriously. Battlefield 3 has set the bar for MW3 very, very low.
I'm almost certain you're influenced by this "war" between the two games. Very... freakin' heavily.
Gunplay is more difficult, fun to use, rewards you for shooting at the enemy to keep them down (but not dead). Rewards you EXACTLY for how much you hurt the enemy, lets you stick with Squad Members and use Radio Beacons to properly manage a frontline.
Small examples of the exemplary Infantry Warfare in Battlefield.
Planting and Defusing bombs is NOT original. They did make some changes and additions, but, personally, the Briefcase bomb was much more fun than "Hold A to plant bomb" and wait for the circle to fill up.
You can defend yourself on the BF3 version, though. You get found out on a SMALL map with FAST-PACED style warfare when planting the bomb, you die, very simple.
With this you can manauveur more, keep tabs on what's going on, plan a little bit easier, and hell, just doing suppressive fire could be the most helpful thing in the world for you.
"The actual game will be soooo much better than Beta" is a weak excuse, because this is exactly what it will look like, just with more maps, vehicles, the campaign, etc.
... What exactly is your understanding of games? This is one of the reasons I hate discussing games with my Scottish friend - he is so blind to the effects some things have.
Vehicles and maps, being the main ones. They are absolute GAME CHANGERS. They are nothing less in Battlefield either. It's not a "just" with the maps or the vehicles - they both severely influence how well the game goes, and that is incredibly obvious.
As I've said, it's a SMALL dose of what is to come, it is actually inhibited as well being as it is one aspect of many, and those many aspects come together to form the cohesive play that BF2 and hopefully BF3 is and will be.
Sorry Highfire. Not impressed, not interested.
Quite frankly you didn't seem interested from the start.
and had a good teamwork element.
Good doesn't cut it. The bonuses for kill assists and suppression assists for example have a huge effect on the metagame. You, like my Scottish friend, judge on what is there, not what it means or its effects.
The bipod - MEH. It's not a huge addition is it? But look at it, it allows territorial control, accuracy at long range (the stabilization for snipers is essential as well) and much more effective suppressive fire. It gives you the option of changing your Foregrip / Heavy Barrel for that ONE accessory and using your perk that would've been Suppression for... I don't know - Ammo?
1 example of MANY.
But hey, for the record, the "CoD vs Battlefield" argument is never going to die or be resolved, much like "Xbox vs PS3". So don't get your hopes up. Haha.
The funny thing is it actually has been... many times. Not much on these forums as there will always be people with an account of 2 posts that say "I like CoD" and never return, but others have worked out swell. Reason seems to be going much better for them.
I find it strange how such politically, religiously and scientifically involved people with massive intelligence and / or wisdom can be on the WEPR of these forums. But the Video Games section is as shallow as a puddle, especially in comparison to other game sites I've seen. :/

Let's hope that image works.
- H