I never really understood what's so great about the Frostbite engine, I've never been given a reason why it's so good.
The scale and quality of what it does usually.
The only reasons i hear it's good is because of it's lighting and graphics capabilities (which shouldn't be a main factor of an engine but i must admit, are extremely impressive), and because of destructible environments (in exchange for larger matches of course), and it's not even the only engine that has that. It seems like people just think it's good because DICE gloating it is.
It is probably the most powerful engine, I mean, it's probably not as flexible as an RTS one for example but for an FPS it is definitely powerful. The lighting is something they implemented that has part in the game which means that lighting effects are a very nice a big aspect of the game in itself.
Oh... TotalBiscuit didn't like it? I adore him (thanks to you my British counterpart) and his WTF Is... videos got me playing a lot of cool and fun indie games... but he is right in all respects of what he says about the game. However, he is being a bit TOO cynical. Yes there are corridor sections, but there are also a large amount of open areas that allow movement about for flanking maneuvers and whatnot.
No idea honestly dude. He was going too far although no one I have seen on that YouTube vid have poitned that out - they've only been insulting, denying and apparent idiocy.
Yes there are corridor sections, but there are also a large amount of open areas that allow movement about for flanking maneuvers and whatnot.
Which I think shows a lot of uniform and actual fluidity in the game if what you say is true. Though I will be actively testing wide strategies in the game so if the first scene he shown is inherent in other missions it will show a large flaw in the game and quite frankly I would be disappoint.
I just find it funny how much it's trying to be COD.
Oh hai, worthless comment.
With Metro combined to Rush you got a fancy CoD.
You have fluent, excellently cohesive gunplay and transitioning of strategy in the map Operation Metro alone. The scope of how things work with the things they implemented for Infantry play in Battlefield 3's Operation Metro alone shows a vast and excellent Multiplayer that doesn't necessarily need combined arms warfare to be that good.
However combined arms is the trademark of Battlefield and it's excellent they've retained that style however with the essential lack of freedom in the Singleplayer I did highlight that if what Chillz says is true then the variety is hopefully kind of good - and that definitely stands for a much more lasting aspect of the game in Battlefield - Multiplayer.
Because it isn't the big open warfare, CTF with lots o vehicles like the best BTF there is 1942.
Omaha Beach says otherwise. There are and were a lot of maps that didn't fit the criteria of big open warfare with long running teamwork etc. The variety is a GOOD thing and Caspian Border alone will provide plenty of hours of gameplay for so many people.
And I saw this in the Multi Player to, so far I played it. The Single player has been criticized so i will play further and see if the game gets better but definitely no 10/10 but it can be a CoD killer.
I think I pointed out why it would not be a CoD killer, and it's not going to be a 10/10 with the unnecessary restrictions and the following of FPS style campaigns though nonetheless the Multiplayer will hopefully be beyond what I hope for (which being as I have no proper expectations it will far exceed that).
I'm pretty sure Battlefield was the first FPS (or did it the best) to include an unlock system based off experience and level (though i may be confusing this with another game), and COD just did it better, so they copied Battlefield in that major respect.
And really speaking CoD is the better for it. Make no mistake - the replicating of good traits in games and tacking them on in a way that works and is hopefully refined on the other - it's what happens with so many MMORPG's. Battlefield is taking a grasp of more varied play in shorter style games focused on Infantry and such are taking a grasp on a small market in the CoD playerbase.
EVERY modern FPS today looks the same, just coat everything in cocoa powder and call it good graphics.
Crysis 2
Battlefield 3
CoD... any one of them past CoD4, they're all the same
None of those are the same. Sure, you have RAGE, Homefront and the other one I can't remember but those three are the ones that shine out - CoD the least and BF3 the most honestly. Crysis 2 was too static in its Multiplayer for what it could've been honestly. CoD is S.S.D.D and has regressed since the days of CoD4 and Battlefield seems to be the only thing moving forward fantastically!
If you disagree with that, feel free to dispute it, but I think the new things, old things and different maps has an entirely new game in store for us in EU waiting for it still.
- H