It may just be me, but I think little kids have taken a turn for the worst in the past five or so years.
This could do well on the WEPR thread, where you'll see people, like me, telling you that it's been like this for hundreds of years -- thousands? Likely.
The bottomline is that moral and technological growth has been accelerating and has ONLY been doing that since 1AD (probably earlier), and the perception of ideals adults have compared to younger people commonly differs, with the latter's perception being due to the lack of proper morals and furthermore understanding through lack of experience / attempt to grow on the subject.
I do not generalize -- that would be both a fallacy and hypocricy, being as I'm 14 and I've been trying to grow in many unforeseen ways. As someone "who knows the ways", it's pretty darn terrible around here -- relative to how it's always been? It's great.
For one thing, they can't entertain themselves because they sit in front of the TV all day,
Games actually taught me a fair bit -- playing Fable 1 and having the chance to do evil things made me think, that and your genuinely common idea "It's not fair", was the pinnacle reasoning for why I developed my morals -- at the age of 6.
reliant on little kid shows,
They're just choosing the better quality of entertainment -- as I have. Creativity is not an issue. Infact, it's when these people do not deter themselves from games when issues arise or furthermore attempt to keep them through spoilt and pathetic means.
where about 50 years ago we would've been sent outside to entertain ourselves.
Doing something productive, and having more discipline would cater to that. But you know why I don't believe all that much in discipline? Because I think the strongest thing there should be is logic, and reason. If you follow that the most, then it doesn't take "discipline" to recognise, and do, what should be done because you SEE WHY.
Also, they often think that they get everything they want,
Just for the record -- please clarify if you're generalizing or not, because I'm not liking it.
And this isn't true, it's ironically the gamers themselves who inherit this being as more of what they buy costs money, and because of the lack of physical exercise, they lack discipline.
That, and a fair deal of the blame I would say goes to the parents. Environmental influences is too vast for it to be put solely on the person experiencing it... this is another thing I grew from.
Y'know, some kid starts screaming because he/she didn't get something they wanted?
You realize how old those kids are, right?
I don't know, do you think toddlers have become not-so-nice?
At some point I thought what we were discussing was actually, you know, kind of sensible.
But TODDLERS?
What?
... Harsher environments, more disconnected people, less convenient options -- all apparent 50 years ago. But you know what I still blame? Parenting.
Usually you'll find a poor situation running through one mind makes a better person. Where people recognise the severity of issues and resolve to not do the same to others because they know what it's like and that they don't want to become that which they despise.
This stands, for the most part. There are exceptions, there are definitely exceptions in how people become "good" and how people remain, or become "bad".
Discipline the child, through not spoiling -- through having him / her work at it, because giving him / her whatever he / she wants is not a language they would understand as "love", just yet.
That sounds immensely cruel -- but you'll need to speed up the growth of your kid quite a bit, or just drill in the idea of WHY you're giving them it, to help them understand, I would imagine. And then you still have to consider if they'll take advantage of it or not -- it's easier and more reasonable to have them start off with the rougher environments.
- H