ForumsGamesThese Characters for The Last castle sequel?

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eertyek_the_mad
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eertyek_the_mad
151 posts
Nomad

Melee
1. Knight: Standard swordsman, basic techniques. Simple character
2. Padalin: High Attack & Health Slow Speed & Attack Rate
3. Barbarian: Insanely high attack and Attack speed. Low health & Movement speed
4. Rogue: Medium attack, High attack rate & walking speed Medium-Low Health

Ranged:
1.Archer: High health. Like a medieval archer with Chainmail
2.Ranger: Same archer from the last castle. he was my fav
3. Skirmisher: Like a roman centurion type character. Throws Javalins High Health & Attack, bad Attack speed & walking speed

Magic:
1.Elemental Mage: Elemental based spells Medium low health medium high attack, medium speed, high attack speed
2.Arcane Wizard: WAAY high attack low health low attack speed, medium walking speed
3. Shaman-Healer: Heals people. Explanation needed? medium health high attack speed, low walking speed. low attack
4. Necromancer: A bit ironic.... Like the Necromancer from Kingdom rush. Summons a squad of melee Skeletons High attack low attack speed waaaay low health

These are all my ideas. please comment and give more

  • 331 Replies
_V_
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_V_
45 posts
Nomad

Has anyone been able to get in contact with Louissi lately?
Cause i've checked his profile and his website and there hasn't been any responses from him in a few months.
I kind of hope he's in a cave somewhere, purely spending his time developing the next Last Castle game.

Teridax68
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Teridax68
29 posts
Peasant

I sent him a message a few days ago, but whenever I check it says "this post is awaiting moderation". I think he needs to check the post himself before it gets added to the section.

eertyek_the_mad
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eertyek_the_mad
151 posts
Nomad

Alright, thanks for telling him, Teridax. now we wait for him to find the forum... anyone for last castle???

_V_
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_V_
45 posts
Nomad

I was just thinking that after a player dies, their character could become a ghost. The ghost would act as a buffer, amplifying some of the stats of the surviving players, such as damage, attack range, attack rate and health and mana regeneration. The buffering affect of the ghost would only work at a certain range, like the mages staff, and after the wave is finished the player respawns like normal.

eertyek_the_mad
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eertyek_the_mad
151 posts
Nomad

I like the ghost idea....

overdrivehack
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overdrivehack
42 posts
Nomad

Vote me in! In the "I like the ghost idea".

overdrivehack
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overdrivehack
42 posts
Nomad

I wish Louissi would read our suggestions cuz we made so much effort on thinking, posting, etc. them up. I would just like to see that our effort will not be wasted.

_V_
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_V_
45 posts
Nomad

I completely agree overdrivehack, it would be pretty awesome if Louissi had the chance to look through these ideas.
It would be even better if Louissi actually posted something here, telling us what he thinks about our ideas. But i think that's just wishful thinking.

tom0000009
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tom0000009
1,308 posts
Peasant

Speaking of Louissi he hasn't posted anything in his blog for quite some time.

eertyek_the_mad
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eertyek_the_mad
151 posts
Nomad

well... we cant do anything about that then

skydragon13
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skydragon13
3 posts
Nomad

What about a shaman (this is like an add on to beast master)
he can transform into a bear medium damage high armor
heal like the wizard class
summons creatures of nature randomly randomly like: crows, wolves, bears, vines, and this would be a seperate power to summon actual spirits i was thinking of 2 different ones one that raises health and armor rating
and the other that increases attack speed and dammage
(can only have one out at a time)
This is my idea for a new character i call him
[ LOREMASTER ]

skydragon13
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skydragon13
3 posts
Nomad

sorry about the errors in my last messege
(how do you spell messege?)
i hate spelling

eertyek_the_mad
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eertyek_the_mad
151 posts
Nomad

spelling dosent matter... great idea btw

overdrivehack
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overdrivehack
42 posts
Nomad

Nice ideas skydragon13!!!

psychoraven
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psychoraven
311 posts
Peasant

I think we also need more abilities cause generally everyone followed the same ability path with the characters

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