ForumsForum GamesHardcore Zombie RPG

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Veksing
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Veksing
1,676 posts
Peasant

This RPG will come with very challenging obstacles, given the name Hardcore. You will face dangerous zombies, and friendly OR hostile survivors. You must be careful in this world, because if you become infected, there is little hope for you.

Character Sheet:

Name: (Survivor name or nickname)
Status: (Will begin as HEALTHY100/100)
Inventory: (None, yet)
Friendly/Hostile: (0 until choices are made)
Strength: 3(W/o skill pts. added)
Marksmanship: 3 (W/o skill pts. added)
Agility: 3 (W/o skill pts. added)
EnduranceW/o skill pts. added)
Vitality: 3 (W/o skill pts. added)
Intellect: 3 (W/o skill pts. added)
Luck: 3 (W/o skill pts. added)
Hunger: (Begins as WELL FED)
Thirst: (Begins as HYDRATED)
Sleep: (Begins as WELL RESTED)

*Friendly/Hostile affects whether or not other survivors will assist you, or decide to attack you, or rob you depending on the choices you have made in your journey.

* Strength affects how much damage you deal in close combat, and how much you can carry in your inventory.

*Marksmanship determines how accurate you are with your gun.

*Agility determines how fast you are to dodge enemy attacks in close range or long range and affects how long your survivor can fight without being exhausted.

*Endurance determines how long you can travel in one day before you become tired and sleep.

*Vitality determines how much HP your survivor may have. (Each time leveled up, raises HP by 15 pts.)

* Intellect determines how well you can hack into a computers recent logs, and how well you can hack into a security building. (Security buildings will most likely have ammo, weapons, food, water, and a place to rest, but it won't last forever, so don't plan on staying long)

*Luck affects your chances of CRITICAL hits, and (luckily) DODGING attacks, and if you get a (lucky) Escape.

*You must EAT, DRINK, and SLEEP in Hardcore Survival, so make the most of your rations, and decide whether you want to survive and travel alone, or if you want to gang up with other survivors you meet along the way.

CHOOSE YOUR ATTRIBUTES
You may have 10 pts. to put into your skills, so choose wisely.
All skills start out with 3 pts.

LISTEN CAREFULLY: Everyone will have a COMPLETELY different story line, each with different encounters, and a story that has happened to your survivor in the past. ALWAYS try to find a safe house to stay and rest or sleep in, and if you want to stay COMPLETELY safe, barricade the doors with anything you can find. Good luck, I can't wait to see what actions you decide to make along the way.

  • 135 Replies
Veksing
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Veksing
1,676 posts
Peasant

Name: Drake Scar
Status: HEALTHY 160/160
Inventory: Rusty Wrench, Pain pills, 4 first aid kits.
Friendly/Hostile: 0
Strength: 5
Marksmanship: 5
Agility: 5
Endurance: 4
Vitality: 4
Intellect: 4
Luck: 4
Hunger: OKAY
Thirst: HYDRATED
Sleep: WELL RESTED

You killed the three zombies, but before you searched for food, you went to find medical supplies for your arm.

Veksing
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Veksing
1,676 posts
Peasant

Name: Drake Scar
Status: HEALTHY 160/160
Friendly/Hostile: 0
Strength: 5
Marksmanship: 5
Agility: 5
Endurance: 4
Vitality: 4
Intellect: 4
Luck: 4
Hunger: OKAY
Thirst: HYDRATED
Sleep: WELL RESTED
Inventory: Rusty Wrench/Pain pills/4 first aid kits/2 chip bags/skittles/dirty water.

In the food section, you step over the zombies motionless bodies.

You find: 2x Chip bags, Skittles, and a bottle of dirty water.

What will you do next?

KingCheetah
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KingCheetah
270 posts
Nomad

Name: Drake Scar
Status: HEALTHY 160/160
Friendly/Hostile: 0
Strength: 5
Marksmanship: 5
Agility: 5
Endurance: 4
Vitality: 4
Intellect: 4
Luck: 4
Hunger: OKAY
Thirst: HYDRATED
Sleep: WELL RESTED
Inventory: Rusty Wrench/Pain pills/4 first aid kits/2 chip bags/skittles/dirty

It's getting dark outside. You start to head back to your makeshift shelter.

What will you do next?

KingCheetah
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KingCheetah
270 posts
Nomad

Ooooo no need to get angry.

Veksing
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Veksing
1,676 posts
Peasant

-_-

Name: Drake Scar
Status: HEALTHY 160/160
Friendly/Hostile: 0
Strength: 6
Marksmanship: 5
Agility: 5
Endurance: 4
Vitality: 4
Intellect: 4
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED
Inventory: Rusty Wrench, Pain pills, 4 first aid kits, chip bag, skittles, dirty water.

You search for survivors around the mall, but find no one. However, you find a walkie talkie on a bench on the 2nd floor.

*The effects from killing three zombies has gained you 1 strength pt.

What will you do next?

Legion1350
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Legion1350
5,366 posts
Nomad

Name: Aleister Pike
Status: HEALTHY 160/160
Inventory: 60 rounds; 9mm
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 5
Endurance:5
Vitality: 4
Intellect: 5
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

I carefully open the door and look inside.

Veksing
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Veksing
1,676 posts
Peasant

After I am done with this game I will make a simpler one with less junk on the character sheet haha.

Name: Drake Scar
Status: HEALTHY 160/160
Friendly/Hostile: 0
Strength: 6
Marksmanship: 5
Agility: 5
Endurance: 4
Vitality: 4
Intellect: 4
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED
Inventory: Rusty Wrench, Pain pills, 4 first aid kits, chip bag, skittles, dirty water.

After you are done speaking, you hear a muffled voice coming from the walkie talkie, but you can't quite get a good reception from in here.

What will be your next action?

Veksing
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Veksing
1,676 posts
Peasant

Name: Aleister Pike
Status: HEALTHY 160/160
Inventory: 60 rounds; 9mm
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 5
Endurance:5
Vitality: 4
Intellect: 5
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

You see 4 zombies stumbling around inside.

What will you do now?

Legion1350
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Legion1350
5,366 posts
Nomad

Name: Aleister Pike
Status: HEALTHY 160/160
Inventory: 60 rounds; 9mm
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 5
Endurance:5
Vitality: 4
Intellect: 5
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

I try to sneak to take cover inside, and look around.

Veksing
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Veksing
1,676 posts
Peasant

Name: Drake Scar
Status: HEALTHY 160/160
Friendly/Hostile: 0
Strength: 6
Marksmanship: 5
Agility: 5
Endurance: 4
Vitality: 4
Intellect: 4
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED
Inventory: Rusty Wrench, Pain pills, 4 first aid kits, chip bag, skittles, dirty water, walkie talkie.

After you speak into the talkie, you recognize the voice almost immediately. It is your friend from work, Tom, that you went on vacation with before the zombie apocalypse. "Hello? Who is ....? ... you .... ..?"

Veksing
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Veksing
1,676 posts
Peasant

Name: Aleister Pike
Status: HEALTHY 160/160
Inventory: 60 rounds; 9mm
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 5
Endurance:5
Vitality: 4
Intellect: 5
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

After you sneak inside, you see a closet with a desk in front of it, barring the door. Maybe a survivor trapped him/herself in.
-------------------------------------------------------------------
Name: Drake Scar
Status: HEALTHY 160/160
Friendly/Hostile: 0
Strength: 6
Marksmanship: 5
Agility: 5
Endurance: 4
Vitality: 4
Intellect: 4
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED
Inventory: Rusty Wrench, Pain pills, 4 first aid kits, chip bag, skittles, dirty water, walkie talkie.

"Sorry? I .... hear .... ... ... well. I'm at ... hospital. I'll come out.... and wait ... you."

Legion1350
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Legion1350
5,366 posts
Nomad

Name: Aleister Pike
Status: HEALTHY 160/160
Inventory: 60 rounds; 9mm
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 5
Endurance:5
Vitality: 4
Intellect: 5
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED

I sneak over, and slowly move the desk out of the way. I try to open the closet.

Veksing
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Veksing
1,676 posts
Peasant

Name: Drake Scar
Status: HEALTHY 160/160
Friendly/Hostile: 0
Strength: 6
Marksmanship: 5
Agility: 5
Endurance: 4
Vitality: 4
Intellect: 4
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED
Inventory: Rusty Wrench, Pain pills, 4 first aid kits, chip bag, skittles, dirty water, walkie talkie.

You hear no response from your talkie. As you run in the street, some zombies take notice and begin to slowly walk towards you as you come up to the entrance to the hospital.

Veksing
offline
Veksing
1,676 posts
Peasant

Name: Aleister Pike
Status: HEALTHY 160/160
Inventory: 60 rounds; 9mm
Friendly/Hostile: 0
Strength: 5
Marksmanship: 3
Agility: 5
Endurance:5
Vitality: 4
Intellect: 5
Luck: 4
Hunger: WELL FED
Thirst: OKAY
Sleep: RESTED

You open the closet. A man jumps out at you, grabbing hold of your shirt and lifting you up against the wall, making a lot of noise. He is very muscular, and has a bite mark on his shoulder. "I'm gonna rip your head of zombie freak!"
-------------------------------------------------------------------
Name: Drake Scar
Status: HEALTHY 160/160
Friendly/Hostile: 0
Strength: 6
Marksmanship: 5
Agility: 5
Endurance: 4
Vitality: 4
Intellect: 4
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED
Inventory: Rusty Wrench, Pain pills, 4 first aid kits, chip bag, skittles, dirty water, walkie talkie.

You barricade the door with the chairs. Tom isn't at the entrance, or outside. Maybe he heard your message. You search the entire first floor, but you don't find Tom.

Veksing
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Veksing
1,676 posts
Peasant

Name: Drake Scar
Status: HEALTHY 160/160
Friendly/Hostile: 0
Strength: 6
Marksmanship: 5
Agility: 5
Endurance: 4
Vitality: 4
Intellect: 4
Luck: 4
Hunger: WELL FED
Thirst: HYDRATED
Sleep: WELL RESTED
Inventory: Rusty Wrench, Pain pills, 4 first aid kits, chip bag, skittles, dirty water, walkie talkie.

You search the first room, but you only see a bloody corpse on the floor. It doesn't look like Tom.

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