ForumsForum GamesHeroes of Irridia (Fantasy rpg)

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theonewhoplays
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theonewhoplays
417 posts
Peasant

About the world:

Welcome to the continent of Irridia. For generations the Humans of âThe Empireâ have fought the âConglomerate Of Tribesâ with the support of their allies, the Dwarves, while the Sylvan Elves fought the Dark Elves. And for generation the balance of power was intact. But then Humans and Elves allied, forming âTHE ALLIANCE OF LIGHTâ. And the balance shifted. Now on the losing side the âTribesâ and the Dark Elves formed a tedious alliance to become âTHE DUNGEONâ. The war continued. But then a new threat arises. In the east of âThe Empireâ the obscure cult of necromancers caused a cataclysm that turned vast areas of the land into swampland. Many died and the necromancers turned them into undead hordes and took over the newly formed swampland. The war effort of the âThe Empireâ shifted towards the eastern lands that were formerly theirs. âThe Dungeonâ however couldnât benefit from it as the Necromancers slowly but surely began attacking âThe Tribesâ. Now both sides fight not only each other but also a new common foe. In addition to this there are rumors of an even bigger evil slowly emerging from the north. The fate of the whole world now rests in the hands of those who decide to take up the cause and fight. The fate of the world now lies in the hands of THE HEROES OF IRRIDIA!

  • 701 Replies
loco5
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loco5
16,292 posts
Shepherd

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry)
Armor: Clothes
Inv.:Meat(3) Waterskin, Booze
Gold: 11
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.

"I will accompany you as far as the mainland if need be."

if i am to be supplied food during the trip, off to the alchemist, if not, off to the general store

BlazingZelda
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BlazingZelda
877 posts
Shepherd

Name:Endrek Mahl
Race: Human
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes
Inv.: Waterskin, Satchlet for Herbs(containing 2 healing herbs), Magic Dust (for idenfifying magic)(5), Waterskin, Bread(3)
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 8 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

I'll follow him,but I stay on guard the whole time I'm following him. (How much did breakfast cost me?)

MattEmAngel
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MattEmAngel
7,865 posts
Bard

Kenji critically fails to attack and hits himself for 7 damage. He dies
(Wow⦠what an end)


Are you freakin' kidding me? I shot myself and died?

And where is my new post?? You got distracted with having me kill myself and skipped me?
sourwhatup2
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sourwhatup2
3,697 posts
Scribe

The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 0 1/30 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 14
*Cha: 13
*Per: 11
*Wis: 10
*Int: 11
Secondary Attributes:
*Hp: 21/32
*Hit: 11/20
*Def: 12/20
*Ran: 11/20
*Ene: 37/37
Weapons: 2 Daggers (2-7 Damage), Short bow (3-8 Damage), Hidden Blade (1-6 damage/hidden)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 30 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 30
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power.

~(I increase dex by 1. I also take the skill ''Stunning Strike 1/3'' I spit on the body and head back to the ship to sleep.

letsgome_gome
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letsgome_gome
781 posts
Peasant

Character Charts:
Name: Acnio Rao
Race: Human
Class: Rogue
Primary Attributes:
*Stre: 10
*Con: 12
*Dex: 13
*Cha: 13
*Per: 11
*Wis: 10
*Int*: 10
Secondary Attributes:
*Hp: 34
*Hit: 11/20
*Def: 12/20
*Ran: 11/20
*Ene: 37
Weapon: Dagger (2-7), Throwing Knifes (3) (1-6)
Armor: Light leather armor (2 Armor)
Inv: Waterskin, Meat (3)
Gold: 1
Description: I am a small but strong and fast boy who wants revenge for the killing of his father.

I go and try to use the grappling hook to jump from one warehouse to the other.

theonewhoplays
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theonewhoplays
417 posts
Peasant

Kenji: *sorry i havent seen your post... sometimes this thread moves fast*
You shout: "They are taking the hobbits to Isengard!"
The human responds: "...." ... "..." ... "WHAT? What is a hobbit? or isengard?" The dwarf says: "argh... those elves and their riddled speech"
Do you tell them what you really saw?


Ugluk:
You head to the alchemist. He greets you. What do you want to buy?

Sizadiev:
Youhead back to the ship and go to sleep. You regenerate 5 hp over night.
The next day you are woken up by the female elf. "Hey landlubber... climb up to the crow's nest. you are our lookout for today" what do you do?

Acnio: you throw the hook up to the roof and climb the warehouse and jump over to your target. A you expected, there is a hatch here. it can be opened. What do you do?

Endrek: (breakfast cost you 1 gold) You follow the dwarf into a backroom. There is a table in the middle of the room that is full of all sorts of maps. There is also an elf with a bow, the human rogue you encountered yesterday, a human in a robe and the dwarf you followed. He says to the rogue: "Really you chose that one? he looks a bit pansy don't ya think?" the rogue replys: "he seemed nice... also he is a mage... not some stupid old warrior like you", "yeah yeah" replies the dwarf " i wasn't going to question you little one... anyways... we are complete.... now we can talk about our adventure. We are travelling north to the old dwarven fortress of boatmurdered - i still dont know why they called it THAT - to retrieve whatever treasure still lies there." you of course have heard of boatmurdered. it is an old myth and the name alone is synonimus with death and mysery. The legend says the dwarves of boatmurdered where able to conjure the spirits of hell itself and where ultimatly consumed by it. The dwarf continues: "it will be a long journey but we have enough supplies and our noble hunter (he points to the elf) you will all receive your salary at the end of the trip and will also get a bonus depending on the treasure. any questions?"

any questions?

letsgome_gome
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letsgome_gome
781 posts
Peasant

I open the hatch and crawl in staying in the shadows, (this is my ability correct?)

theonewhoplays
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theonewhoplays
417 posts
Peasant

Acnio: *everyone can stay in the shadow... a rogue just is better because of his dexterity and they can later can get a special skill for that*

Open the hatch and silently drop down to a gallery circling the interior of the warehouse. you stay in the shadows and check your surroundings. Down on the ground you see a patrolling guard. (you are two stories high right now) And there is a ladder down to the groundlevel. You dont see your target.
What do you do?

loco5
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loco5
16,292 posts
Shepherd

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry)
Armor: Clothes
Inv.:Meat(3) Waterskin, Booze
Gold: 11
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.


"how much for a vial of acid?"

BlazingZelda
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BlazingZelda
877 posts
Shepherd

Name:Endrek Mahl
Race: Human
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes
Inv.: Waterskin, Satchlet for Herbs(containing 2 healing herbs), Magic Dust (for idenfifying magic)(5), Waterskin, Bread(3)
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 7 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

"Not really It's pretty straight forward. We may not come back alive, possessed dwarfs, dark magic, long road trip, anything else?"

theonewhoplays
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theonewhoplays
417 posts
Peasant

Ugluk:
The alchemist replies: "well we have vitriolic acid.... it costs 10 goldpieces per vial"
Do you take it?

Endrek:
The dwarf: " Well... not so much possessed dwarfs as dead ones... the fortress was abandoned years ago. however it is said that there were giant monsters with huge horns but i dont know if that is true... also there could be goblins... little buggers infest everything" he pauses " so everyone ready to go?"
Are you ready?

*also: if someone gets the boatmurdered reference he gets a cookie*

BlazingZelda
offline
BlazingZelda
877 posts
Shepherd

Name:Endrek Mahl
Race: Human
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes
Inv.: Waterskin, Satchlet for Herbs(containing 2 healing herbs), Magic Dust (for idenfifying magic)(5), Waterskin, Bread(3)
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 7 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.

"Well... since myths are generally true. (strangely enough) I count on there being a big horned monster. Let's go!"

MattEmAngel
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MattEmAngel
7,865 posts
Bard

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 0 0/10 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:12
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Weapons: Elven dagger (2-7 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:30 Arrows, Quiver, Waterskin, Meat(3), Choke Cord (Bowstring)
Gold:19
Description: *shrouded in mistery*

Of course I don't tell them. I run ahead to inspect the camp, arrow on the string, remember?

letsgome_gome
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letsgome_gome
781 posts
Peasant

I keep looking around the second level and then move down to the first level

theonewhoplays
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theonewhoplays
417 posts
Peasant

Acnio:
It seems the box isn't up here so you quickly go down the ladder when the guard isn't looking. You hide behind a few boxes.
What now?

Kenji:
You run ahead and off the road to see where the smoke is coming from.
As you reach a hilltop you see it. A small camp composed of 5 tents. there are a few campfires and you count 9 horses. Also you see 5 humans outside and 3 chained elves.

Endrek:
"Well then, let's go" the dwarf says. you go outside where you see 5 horses. 4 of them are saddled, one is unsaddled and is full of supplies. There also is a black bear with a saddle. the dwarf mounts the bear and everyone else a horse. You also get on a horse. and you begin your journey. After a few days of journey you can't sleep because you hear strange noises.
Do you investigate?

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