ForumsForum GamesHeroes of Irridia (Fantasy rpg)

610 53584
theonewhoplays
offline
theonewhoplays
417 posts
Peasant

About the world:

Welcome to the continent of Irridia. For generations the Humans of âThe Empireâ have fought the âConglomerate Of Tribesâ with the support of their allies, the Dwarves, while the Sylvan Elves fought the Dark Elves. And for generation the balance of power was intact. But then Humans and Elves allied, forming âTHE ALLIANCE OF LIGHTâ. And the balance shifted. Now on the losing side the âTribesâ and the Dark Elves formed a tedious alliance to become âTHE DUNGEONâ. The war continued. But then a new threat arises. In the east of âThe Empireâ the obscure cult of necromancers caused a cataclysm that turned vast areas of the land into swampland. Many died and the necromancers turned them into undead hordes and took over the newly formed swampland. The war effort of the âThe Empireâ shifted towards the eastern lands that were formerly theirs. âThe Dungeonâ however couldnât benefit from it as the Necromancers slowly but surely began attacking âThe Tribesâ. Now both sides fight not only each other but also a new common foe. In addition to this there are rumors of an even bigger evil slowly emerging from the north. The fate of the whole world now rests in the hands of those who decide to take up the cause and fight. The fate of the world now lies in the hands of THE HEROES OF IRRIDIA!

  • 610 Replies
loco5
offline
loco5
16,292 posts
Shepherd

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, Vitriolic Acid,
Gold: 19
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.

he smiles and cocks his head "Really now? who would have guessed!" he chuckles

MattEmAngel
online
MattEmAngel
8,052 posts
Bard

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 0 0/10 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:12
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Weapons: Elven dagger (2-7 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:30 Arrows, Quiver, Waterskin, Meat(3), Choke Cord (Bowstring)
Gold:19
Description: *shrouded in mystery*

Finally some action! I draw my dagger (slowly and quietly), then carefully push the tent flap open from the side I'm on (Human tents have flaps on both ends normally). If not, I use the dagger to cut a small hope in a corner of the tent flap, then look inside.

theonewhoplays
offline
theonewhoplays
417 posts
Peasant

Ugluk:
The fist of the orc flies towards your face but he misses you.
Do you fight him? and how?

Kenji:
You quietly open the flap and look inside. You see two humans sleeping there (it seems the warrior was right).
What now?

theonewhoplays
offline
theonewhoplays
417 posts
Peasant

Endrek: oh right...

Name:Endrek Mahl
Race: Human
Level: 0 5/10 XP
Class: Mage, Magical element
Primary Attributes:
*Str: 9
*Con: 9
*Dex: 10
*Cha: 11
*Per: 12
*Wis: 12
*Int: 15
Secondary Attributes:
*Hp: 27
*Hit: 9/20
*Def: 10/20
*Ran: 10/20
*Mag: 14/20
*Mana: 34/42
Weapons: Staff (2-7 Damage)
Armor: Mage Robes
Inv.: Waterskin, Satchlet for Herbs(containing 2 healing herbs), Magic Dust (for idenfifying magic)(4), Waterskin, Bread(3)
Spells: Magic Shards: 1-4 Damage, up to 3 projectiles, 3 Mana per Projectile
Magic Arrow: 3-8 Damage, 8 Mana
Gold: 7 Gold
Description: Parents were quite brutish (as you can see by his name) but somehow Endrek ended up more like his great uncle who is mannerly and refined.


So what are you going to do now? do you speak with the dwarf or do you say nothing and continue with the journey?

theonewhoplays
offline
theonewhoplays
417 posts
Peasant

Endrek:
Okay. You continue your journey. And as the days come and go the weather gets colder and colder as you move further and further north. The trees get scarcer and scarcer and soon the mountains come in sight and it begins to snow. (you now have full mana again.)
You arrive in a small dwarven village.
Your leader (the dwarf) says: " this is the last bit of civilization until we arrive at our target location. so we will rest the night here. Do what you want and restock if you need something"

Where do you go?

and yes you get mana every night...

theonewhoplays
offline
theonewhoplays
417 posts
Peasant

Endrek:
There is a tailor in the village... but the problem is they will probably only have dwarven sized clothing... but maybe they can make you one until tomorrow... you enter the shop. "Yes? Whaddya want?"
What exactly do you ask for?

theonewhoplays
offline
theonewhoplays
417 posts
Peasant

Endrek:
First off: you lucky one!
second off: lol
third off: a coat should be allright

do you ask for a coat?

theonewhoplays
offline
theonewhoplays
417 posts
Peasant

Endrek: (yeah this is my last update for today to)
"Well a coat huh? Due tommorow? Well i guess ic ould make you one made out of mammoth fur for 5 goldpieces... will be a little rough around the edges but... itll keep the cold out... whaddya say?"

Do you take the offer?

loco5
offline
loco5
16,292 posts
Shepherd

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, Vitriolic Acid,
Gold: 19
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules. He apprenticed as a smithy and took over the job as a young adult, but was bored by it in the end, leaving his job into the unknown.



give a small slice on the arm and fully uncork the vial, carefully holding it upright

MattEmAngel
online
MattEmAngel
8,052 posts
Bard

Alliance of Light
Name: Kenji
Race: Elf
Class: Rogue
Level: 0 0/10 XP
Primary Attributes:
Str:10
Con: 11
Wis: 10
Int: 10
Per:12
Dex:14
Cha:11
Secondary Attributes:
Hp: 32
Hit: 11/20
Def: 13/20
Ran: 11/20
En: 39
Weapons: Elven dagger (2-7 Damage), Bow (5-10 Damage), Throwing Knives [5] (1-6 Damage)
Armor: Long dark-green trenchcoat with buckles, white coat, dark-green pants, brown boots, heavy leather belt, heavy leather bandolier (for quiver and bow), two-fingered brown gloves
Inventory:30 Arrows, Quiver, Waterskin, Meat(3), Choke Cord (Bowstring)
Gold:19
Description: *shrouded in mystery*

The warrior was right? They only had eight horses. One to carry the tents. So, seven (or six) horses for ten guys? AND three elves? Well, maybe they're being forced to walk. Meh.

I assume, then, that all but one of them is asleep (guarding the elves). I think I'll start here. I use the dagger to slowly cut open the tent, then, watching my step, I move in and stab one of the men in the neck. Assuming he dies instantly (I find it extremely hard to believe he didn't), I draw the spare bowstring and choke the other to death.

(You may end up mixing some of that up, but I did NOT rip the tent open, and I didn't step on a stick. I've been playing RPGs for a while and I try to avoid loopholes).

loco5
offline
loco5
16,292 posts
Shepherd

stab one of the men in the neck


actually, a stab to the neck is a painfully slow way to go, people generally spend the last 3 minutes screaming it out


The more you know!
MattEmAngel
online
MattEmAngel
8,052 posts
Bard

*facepalm*

Change of plans. Let's go with the classic throat cut. Severs his vocal chords, bleeds out in less than a minute. Then I (hopefully) choke the other one.

I'm killing everyone in this camp if I have to.

sourwhatup2
offline
sourwhatup2
3,700 posts
Scribe

actually, a stab to the neck is a painfully slow way to go, people generally spend the last 3 minutes screaming it out


If both the external and internal jugular vein and carotid artery are cut, you probably bleed to death in about 1 minute. Air bubbles can also enter the jugular veins when cut causing an air embolism which can also be lethal.

So.. Lol.
MattEmAngel
online
MattEmAngel
8,052 posts
Bard

Hey, I just want to kill some slave traders. I have a sharp knife and they're asleep. Assume I do something that uses both of those to kill someone without waking them. Stab him in the brain?

letsgome_gome
offline
letsgome_gome
752 posts
Peasant

I take the knife and excape

Showing 211-225 of 610