ForumsForum GamesHeroes of Irridia (Fantasy rpg)

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theonewhoplays
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theonewhoplays
403 posts
Nomad

About the world:

Welcome to the continent of Irridia. For generations the Humans of âThe Empireâ have fought the âConglomerate Of Tribesâ with the support of their allies, the Dwarves, while the Sylvan Elves fought the Dark Elves. And for generation the balance of power was intact. But then Humans and Elves allied, forming âTHE ALLIANCE OF LIGHTâ. And the balance shifted. Now on the losing side the âTribesâ and the Dark Elves formed a tedious alliance to become âTHE DUNGEONâ. The war continued. But then a new threat arises. In the east of âThe Empireâ the obscure cult of necromancers caused a cataclysm that turned vast areas of the land into swampland. Many died and the necromancers turned them into undead hordes and took over the newly formed swampland. The war effort of the âThe Empireâ shifted towards the eastern lands that were formerly theirs. âThe Dungeonâ however couldnât benefit from it as the Necromancers slowly but surely began attacking âThe Tribesâ. Now both sides fight not only each other but also a new common foe. In addition to this there are rumors of an even bigger evil slowly emerging from the north. The fate of the whole world now rests in the hands of those who decide to take up the cause and fight. The fate of the world now lies in the hands of THE HEROES OF IRRIDIA!

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theonewhoplays
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theonewhoplays
403 posts
Nomad

Ugluk: The crowd cheers and throws money at you. You collect it (its 12 goldpieces) and leave the arena. The ringmaster gives you your part of the winnings (27 goldpieces). As he gives you the money he says: "hey... we are holding a tournament for the rookies over the next few weeks. Do you want to participate?"

loco5
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loco5
16,288 posts
Peasant

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 3/10
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, 2 smokesticks, Bag o' Caltrops, Strange vial, Dagger
Gold:84
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules.

"Why the hell not" he states


and off to the smithy!

theonewhoplays
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theonewhoplays
403 posts
Nomad

Ugluk: You leave the arena. your new money clinging in your pocket and soon reach the blacksmith. The blacksmith is an old orc. "what do you want kinsman?" he asks as you enter.

Kenji: You approach the gate. Two guards are standing in front of it, but while the guards infront of the other city looked like proud defenders and paragons of their society these ones look like savage brutes. As you approach one says: "5 goldpieces if you want to pass"

loco5
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loco5
16,288 posts
Peasant

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 3/10
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, 2 smokesticks, Bag o' Caltrops, Strange vial, Dagger
Gold:84
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules.


he pulls his scimitar out and feigns pointing it at him, only to drop the bloody thing on the front counter "Any suggestions for an upgrade?"

theonewhoplays
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theonewhoplays
403 posts
Nomad

Ugluk:
"Hmmm..." the blacksmith looks at the scimitar. "i could make it sharper...(+damage) would cost you around 50 goldpieces. i could also make it more balanced (+ att/def) with a new grip and all that... for the same price. or i can make it heavier that would be way more easy and would cost you less. It would give the weapon more punch but it would make it harder to control (+dam -att/def) that would cost you 25 goldpieces. interrested in any of that? or did you think of something else?"

sourwhatup2
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sourwhatup2
3,660 posts
Jester

The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 1, 10/30 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 14
*Cha: 13
*Per: 11
*Wis: 10
*Int: 11
Secondary Attributes:
*Hp: 19/32
*Hit: 11/20
*Def: 13/20
*Ran: 11/20
*Ene: 39/39
Skills: Stunning strike (5 energy, 50% damage, stuns)
Weapons: 2 Daggers (2-7 Damage), Hidden Blade (1-6 damage/hidden)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 29 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 30
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power. He has a freshly healed gash on his right arm. He has a freshly healed large wound on his chest that is sewn shut and will surely leave a scar.

~''I'm fine. What happened? And what happened to you?~

I'm on my phone x.x

theonewhoplays
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theonewhoplays
403 posts
Nomad

Sizadiev:
the captain answers: "Well after you got knocked out we were able to kill the men. after that the rest was pretty easy. we quickly won the battle. but one of them hit my leg with a mace. But that's not bad. You should see me without my shirt. i look like a blueberry"

loco5
offline
loco5
16,288 posts
Peasant

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 3/10
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, 2 smokesticks, Bag o' Caltrops, Strange vial, Dagger
Gold:34
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules.

"Make it more balanced and sharper."


how much exp and health for the last 2 fights?

sourwhatup2
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sourwhatup2
3,660 posts
Jester

The Dungeon
Name: Sizadiev
Race: Dark Elves
Class: Rogue, Shadow Element
Level: 1, 10/30 XP
Primary Attributes:
*Stre: 10
*Con: 11
*Dex: 14
*Cha: 13
*Per: 11
*Wis: 10
*Int: 11
Secondary Attributes:
*Hp: 19/32
*Hit: 11/20
*Def: 13/20
*Ran: 11/20
*Ene: 39/39
Skills: Stunning strike (5 energy, 50% damage, stuns)
Weapons: 2 Daggers (2-7 Damage), Hidden Blade (1-6 damage/hidden)
Armor: Clothes (you can choose how they look if you want
Inventory: Quiver, 29 Arrows, Waterskin, Mushrooms (3), Stockfish (5), Cavefish (2)
Gold: 30
Description: Strangely tall for an Elf, also built from all the training he does. He has a recognizable tattoo on his arm of The Dungeon. Known as one of the darkest elves known in The Dungeon. He is known for his stealth and power. He has a freshly healed gash on his right arm. He has a freshly healed large wound on his chest that is sewn shut and will surely leave a scar.

~''Where are we off to now?''~

theonewhoplays
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theonewhoplays
403 posts
Nomad

Ugluk: you lost 4 hp and gained 7 xp.
That'll be 100 goldpieces. 50 for the sharpen and 50 for the balancing.
(also the xp get you up to the next level. i will make a seperate post for that right after this one)

Sizadiev: "we are going to the southern republics. there is a save haven for the likes of us. we will sell our booty and restock on men and supplies." the captain replies

loco5
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loco5
16,288 posts
Peasant

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 3/10
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, 2 smokesticks, Bag o' Caltrops, Strange vial, Dagger
Gold:34
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules.

"84."

theonewhoplays
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theonewhoplays
403 posts
Nomad

Ugluk:
with the 7 xp you gained you are now level 1 with 0/30 xp to the next level
you can raise one of your main attributes by 1 and also choose one of theese skills:
Cleave 1/3: increases your damage for the next attack by 3 (costs 5 control) Fast Strike: 1/3: decreases your enemies defence by 3 for your next attack (costs 5 control)
Gutting 1/2: your next attack causes 1 damage for the next 1-6 rounds on top of your normal damage (costs 5 control)

theonewhoplays
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theonewhoplays
403 posts
Nomad

Ugluk: "well... allright... 84. It will be done by tomorrow" the blacksmith says.

loco5
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loco5
16,288 posts
Peasant

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
XP: 0/30
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, 2 smokesticks, Bag o' Caltrops, Strange vial, Dagger
Gold:0
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules.


"alright."


i'll take Gutted 1/2


also off to the Alchemist!

theonewhoplays
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theonewhoplays
403 posts
Nomad

Ugluk: (You also have to choose one of your attributes to increase by one)
You return to the alchemyst. It seems he was allready waiting for you: "Ah you are back, i heard you were busy while you were away, now... to the vial" he takes out the vial you gave him. "it s filled with a rare venom. if it comes in contact with the blood it will cause pain and will make it harder for the victim to move. It might also paralyse it. (1-6 damage, -4 att/def for 1-6 turns and 1/20 chance to completely paralyse the target for several minutes) This is a dangerous fluid indeed." What now?

Name:Ugluk Shakil
Race:Orc
Class: Warrior, Might
Level: 1 XP: 0/30
Primary Attributes:
Str:14
Con:14
Dex:12
Per:10
Wis:10
Int:9
Cha:10
Secondary Attributes:
Hp:42
Hit: 13/20
Def:13/20
Control: 38
Skills:
Gutting 1/2: +1 bleeding damage over the next 1-6 rounds. 5 control
Weapons: Serrated Orcish scimitar (4-9), Buckler(second parry/ +2 Defense for that parry), Fur Helmet (1 Armor)
Armor: Clothes (Orcish Tunic & Breeches)
Inv.:Meat(3) Waterskin, Booze, 2 smokesticks, Bag o' Caltrops, Strange vial, Dagger
Gold:0
Description: He was a shorter orc, deemed almost a goblin when he was born, he was the weakest whenever him and his friends wrestled or had tournaments of strength. He made up for it by cheating, he would "accidentally" hurt other opponents in ways against the rules.

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