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Avatars of the Totems: War

Posted Jan 15, '13 at 1:21pm

Nerdsoft

Nerdsoft

1,213 posts

Okay, here's the deal: in a land of powerful magic, there exist eight Totems: the Arcane Totem, source of unnatural magics; the Life Totem, source of the life we know, the Totems of Light and Dark (NOT good and evil, just light and dark) and the four Zodiac Totems.
You first write down your side: Fire, Water, Earth, Air, Light, Dark, Arcane or Life. Then you put down your Location (by default your starting element's Totem), your Rank and finally your Action. So it should look like this:
Element: Fire
Location: Dead Fields
Rank: Warrior
Action: I travel to Dead Fields.
Or this:
Element: Life
Location: Life Totem
Rank: Controller
Action: I erect a sphere of vines and other plants to protect the Totem.
RULES - READ THOROUGHLY:
1: No profanity. I don't want this to get out of hand.
2: No killing.You can hit them so hard they fly crying back to their Totem, but no killing.
3: No sudden changes of side. You can play as Air and you might regret it, but you'll have to apply for a change of side. I will appoint Controllers from people who play by the rules and think by the rules, but you'll have to ask one o' them. Or me.
4: You can either move from A to B or attack or defend. Not two at the same time. And once you've done, you'll have to wait for a reply before doing another action.
5: Your moves MUST be themed like your Element. E.G: "I create a wall of solid water. Not ice, water." for Water or: "I create a blinding spot of sunlight around the Totem to stop trespassers." for Light.
6: Enjoy it. It's meant to be fun.

 

Posted Jan 15, '13 at 3:10pm

BlazingZelda

BlazingZelda

884 posts

So it seems like there are different teams and its like pvp capture the flag with few restrictions so you can be creative and have fun with the other players?

 

Posted Jan 16, '13 at 8:57am

Nerdsoft

Nerdsoft

1,213 posts

Not quite. There's no killing other players (against the rules). You can hit 'em, bash 'em, burn 'em but not kill them. And each Totem has 50,000 HP. Oh, and the damage you do is determined by a Controller or me.
Element: Water
Rank: Architect
Action: I build an Ice Sentry. Future trespassers will have to get past it.
Fire: 50,000
Water: ditto
Earth: ditto
Air: ditto
Light: still ditto
Darkness: ditto
Arcane: ditto
Life: ditto

 

Posted Jan 16, '13 at 1:53pm

StormWalker

StormWalker

6,303 posts

Okay I'll try this.
HereIgo.
Element: Fire
Location:I'm at the fire totem
Rank: I don't care. Warrior, I suppose.
Action: Melting your sentry as we speak.

ahkay i'm done now lets see where this goes.

 

Posted Jan 16, '13 at 6:13pm

letsgome_gome

letsgome_gome

804 posts

you need to make this more organized

 

Posted Jan 17, '13 at 5:11am

Nerdsoft

Nerdsoft

1,213 posts

Element: Water
Location: Desert Stronghold
Rank: Architect
Action: laughing as gravity stops your fire before it even leaves the land of the Fire Totem. You can't target anything outside the area you're in. I then set off for the Desert Stronghold. c:
@letsgome_gome Organised how?
Areas:
Totems (each has its own land)
Dead Fields
Rainbow Forest
Mushroom Island
Bunny Village
Storm Island
Desert Stronghold

 

Posted Jan 17, '13 at 5:46am

sourwhatup2

sourwhatup2

3,795 posts

you need to make this more organized


I agree... This is all over the place.
 

Posted Jan 17, '13 at 5:56am

Nerdsoft

Nerdsoft

1,213 posts

How so? Please explain further.

 

Posted Jan 17, '13 at 10:42am

BlazingZelda

BlazingZelda

884 posts

Which totems correspond to which places?

 

Posted Jan 17, '13 at 11:05am

Nerdsoft

Nerdsoft

1,213 posts

No, each Totem has its own area: Water Totem is an area housing the Water Totem.

 
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