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Anthill RPG (IC)

Posted Jul 28, '13 at 1:02pm

OperationNilo

OperationNilo

4,065 posts

(I also would like to point out if were in the stone age and suddenly our enemies get medieval weapons when were suppose to be about the same level of tech is unfair...)


The NPCs' civilizations have been around for quite some time before the PC civs came around. Because of that, they have somewhat better tech. You're supposed to catch up to them. Good luck :P

holy stuff, I just realized I haven't gotten my food for 3 turns, Operation, can I have the food from those 3 turns?


Sorry. I've been kind of distracted lately, so I sometimes forget to add the respective food to people. I'll give it to you in the next turn.
 

Posted Jul 29, '13 at 2:10pm

OperationNilo

OperationNilo

4,065 posts

TURN 6 - Next deadline: August 1, 12:01 PM

"Long live the Wolf spiders!" Echoed the cry throughout the city. Tables were being overturned and burnt, barricades were being erected all through town, and steel clashed on steel as spider and ant crossed blades. The town was engulfed in battle as the brown spiders tried to win their freedom over their ant oppressors through force, instigated by several large and peculiar spiders.

Usku and his companions were the ones leading this violent struggle. Armored in heavy mail and heavy violet capes, and wielding great longswords which matched their force, they destroyed any ant foolish enough to stand in their way.

"Quickly! Raise the drawbridge!" cried a voice from the Keep. Yes, in the center of the city of Stroud, atop the hill that the town had been built on top of, stood an old and proud citadel, linked to the rest of the city by a single drawbridge. Around it was a deep and treacherous moat, on both sides of which was a wall. A stone rampart climbed to the top of the first wall, but to reach the keep on the other side of the moat, one had to cross the heavy wooden drawbridge, or try to swim.

It was, however, pretty obvious to the spiders that they had to find a safer way to enter the keep. There was no time to spare, the chief spiders needed to get to work immediately, and that was not possible with a multitude of ants in a keep in the literal ken ted of their city Yes, the city had fallen to them already, but the keep was going to be a greater challenge.

Or not. What the ants failed to notice, however, is that these fortifications could only defend them against other ants. A Wolf Spider could pounce across the separation of the walls with small difficulty. After resting for a while, the mass of spiders jumped across the wall. Some fell to their deaths in the icy cold water of the moat, but the others reached the other side and fought the ants waiting there. Fierce fighting broke out across the length of the walls as spiders jumped in from most directions, bent on capturing the keep.

After they managed to lower the drawbridge, there wasn't much else to tell.
_______________
The Unnamed Anarchy of Sonic
Race: Honey Bee
Main Hive: Blackpool
Cities under Control: Blackpool
-------
Food: 510
Food Income: 30 per turn
Technology: None
Age: the Age of Stone
-------
Soldiers: 300
Soldier Cost/Recruitment: 300/0
Soldier Weapons/Armor: None/None
Vehicles: 50 grasshoppers
-------
"No, sir, but we shall call upon the wise women back at home to see if they are able to heal this bee"

After a short time, a group of wise women approach from your nest, carrying some herbs and potions. They start tending to the wounds of the wounded bee, and shortly afterwards approach you and speak.

"Our kinsman is afflicted with a strange venom the likes of which we have not seen before, but it is not very strong, we may be able to heal him."

After looking for more clues on what might have happened, you find none, and deduce that there is nothing more of value in the hive but scarce amounts of food, which your soldiers collect.

_______________
The Legion of Stag Beetles
Race: Stag Beetles
Main Lair: Stag Lodge, Sheffield
Cities under Control: Stag Lodge
-------
Food: 390
Food Income: 30 per turn
Technology: None
Age: the Age of Stone
-------
Soldiers: 300
Soldier Cost/Recruitment: 300/0
Soldier Weapons/Armor: None/None
Vehicles: 50 grasshoppers
-------

"Yes sir!" whisper your soldiers, as to not be heard by the strange hairy creatures. They move into their respective positions silently, unnoticed by the black tarantulas, who are busy preparing their meal. The captives have stopped struggling, they have now resigned themselves to their terrible destiny.

After several long minutes, you notice a small hand on the distance, belonging to a fellow Stag. It waves, signaling that your men are in position around the foe's camp. One of your two bodyguards, standing next to you, signals back.

"Sir. Whenever you're ready, we are as well. Ours is to follow."

_______________
The Glorious Empire of Wasp
Race: Common Wasp
Main Nest: Stingza, Cork
Cities under Control: Stingza
-------
Food: 490
Food Income:30
Technology: None
Age: the Age of Stone.
-------
Soldiers: 293
Soldier Cost/Recruitment: 300/0
Soldier Weapons/Armor: None/None
Vehicles:50 grasshoppers
-------

In the middle of the night, whilst the enemy sleeps, a couple of your most brave men march outside and plant the berries in the wood. They return half an hour later, shaking nervously. They signal the fence they have smeared with the berries, and tell you that the job is done.

The next day, the termites walk outside to chew on more wood. Before long, one of your men comes back to report what has happened.

"Sir. Several of the foe have been killed before their vile kin became aware of the substance we have planted on their wood. They appear to be filled with rage, and are mustering outside of their mound. We know not what to do, but we have more berries if you wish to use them, sir."

_______________
Nyan Ant Empire
â¨Race: Honeypot Ants
â¨Main Anthill: Plymouth
â¨Cities under Control: Plymouth
â¨-------
â¨Food: 480
â¨Food Income: 30 per turn
â¨Technology: None
â¨Age: the Age of Stone
â¨-------
â¨Soldiers: 237
â¨Soldier Cost/Recruitment: 300/0
â¨Soldier Weapons/Armor: None/None
â¨Vehicles: 50 grasshoppers
-----------------

"Listen" says the cloaked ant, removing his hood. "I come from the Old Anthill. My children were taken by the leaderâ¦slaughtered! Slaughtered and eaten as the crap the king is! That **** manâ¦I..weâ¦we want him dead. But his men scare most of the ants into submission.

There might be a way to stop the king's madness⦠there is, as you see, another entranceâ¦down by the pond, there is a small stone. Move it out of its place, and you will find a small tunnelâ¦small enough for two or three ants to walk abreast⦠abandoned for yearsâ&brvbarlease kill the ant, I beg of you!"

After this last scream, your bodyguards approach and carry the ant away, thinking him to be some sort of savage.

-Your soldiers are in position-

_______________
The United Federation of Brown Recluse Spiders
Race: Brown Recluse Spiders
Capital: Keep of the Recluse, Eastbourne
Controlled Cities: Keep of the Recluse
-------
Food: 480
Food Income: 30
Technology: None
Age: Age of Stone
-------
Soldiers: 291
Soldier Cost/Recruitment: 300/0
Soldier Weapons/Armor: Pebble (+1)/None
Vehicles:50 Grasshoppers
-------
Keep Defenses: Dirt Wall (Minor) - (clay in 2 turns)

(the first tech is 500 food).

Your soldiers take some pebbles from the ground and start employing them in battle.

The emissary departs, flying the banner of your nation and mounted on a grasshopper, but quickly returns.

"Sirâ¦there are mantisesâ¦attacking the town!"

_______________
The Empire of the Fallen
Race: Fire Ants
Main Anthill: Liverpool
Cities under Control: Liverpool
-------
Food: 530
Food Income: 30 per turn
Technology: None
Age: the Age of Stone
-------
Soldiers: 250
Soldier Cost/Recruitment: 300/0
Soldier Weapons/Armor: None/None
Vehicles: 40 grasshoppers
-------
Anthill Defenses: Dirt Wall (Petty)

"Your wish is our command, sire!" cry your men as they begin collecting dirt to pack it into an early wall, building it to form a small dirt wall around your Anthill.

To be able to commence training soldiers, you need to research the second tech. The first one is 500 food., check the link in the First Post of the thread to get a link to the tech list

 

Posted Jul 29, '13 at 3:13pm

Hectichermit

Hectichermit

1,328 posts

Knight

Nyan Ant Empire
â¨Race: Honeypot Ants
â¨Main Anthill: Plymouth
â¨Cities under Control: Plymouth
â¨-------
â¨Food: 10
â¨Food Income: 50 per turn
â¨Technology: None
â¨Age: the Age of Stone
â¨-------
â¨Soldiers: 237
â¨Soldier Cost/Recruitment: 300/0
â¨Soldier Weapons/Armor: None/None
â¨Vehicles: 50 grasshoppers
-------

(Derp got 500 food spent it on Gathering food per turn boost whoo...now ten more turns till I can advance anything else lol)

Well obviously my cavalry will try and capture the Catapult while the rest of my forces, including the remaining grasshoppers will storm the front of the hill

 

Posted Jul 29, '13 at 3:52pm

OperationNilo

OperationNilo

4,065 posts

Well duh ._. let's see how that turns out.

 

Posted Jul 29, '13 at 4:12pm

sonicheroes95

sonicheroes95

14,072 posts

_______________
The Unnamed Anarchy of Sonic
Race: Honey Bee
Main Hive: Blackpool
Cities under Control: Blackpool
-------
Food: 510
Food Income: 30 per turn
Technology: None
Age: the Age of Stone
-------
Soldiers: 300
Soldier Cost/Recruitment: 300/0
Soldier Weapons/Armor: None/None
Vehicles: 50 grasshoppers
-------


"Well, let's go back home and see if anything else major happens. we can Gather supplies on the way back, and we can probably treat the bee better there..."

(yes, researching gathering now.)

 

Posted Jul 29, '13 at 10:05pm

SectoidMedic

SectoidMedic

192 posts

The Glorious Empire of Wasp
Race: Common Wasp
Main Nest: Stingza, Cork
Cities under Control: Stingza
-------
Food: 490
Food Income:30
Technology: None
Age: the Age of Stone.
-------
Soldiers: 293
Soldier Cost/Recruitment: 300/0
Soldier Weapons/Armor: None/None
Vehicles:50 grasshoppers
-------
think, think... I try to use my crafty mind to figure out way to finish off the termites without pitched battle. Then it hits me, flames the men use them t for heat, if we can use some wood so steal flame, we could light the termite mound on fire, which could kill or mutilate most of them. I send 30 of my stongest men on grasshopper to steal flames from the men, and then ignite the termite mound (at night) My men are also told to be on highest alert.

 

Posted Jul 30, '13 at 2:06am

OperationNilo

OperationNilo

4,065 posts

Sec, your wasps don't know how to use fire yet. There's an actual technology for it, and you can't manipulate fire until you research it. You have an opportunity to change your action, you should use it :P

 

Posted Jul 30, '13 at 10:13am

LupusAureus

LupusAureus

124 posts

The United Federation of Brown Recluse Spiders
Race: Brown Recluse Spiders
Capital: Keep of the Recluse, Eastbourne
Controlled Cities: Keep of the Recluse
-------
Food: 480
Food Income: 30
Technology: None
Age: Age of Stone
-------
Soldiers: 291
Soldier Cost/Recruitment: 300/0
Soldier Weapons/Armor: Pebble (+1)/None
Vehicles: 50 Grasshoppers
-------
Keep Defenses: Dirt Wall (Minor) {Upgrading to Clay Wall (X)}

I send 100 of the soldiers go in from North and another hundred from the south to flank the attacking mantises. After this attack ends, I station small hidden outposts to guard the ways into the Keep of Recluse, all of the guards stationed here are scouts or runners, so the alert could be given out fast. I try to speed up the process of the clay walls, so if possible it could be done in the next turn. Any news of the ants in the west?

 

Posted Jul 30, '13 at 10:16am

LupusAureus

LupusAureus

124 posts

The United Federation of Brown Recluse Spiders
Race: Brown Recluse Spiders
Capital: Keep of the Recluse, Eastbourne
Controlled Cities: Keep of the Recluse
-------
Food: 480
Food Income: 30
Technology: None
Age: Age of Stone
-------
Soldiers: 291
Soldier Cost/Recruitment: 300/0
Soldier Weapons/Armor: Pebble (+1)/None
Vehicles: 50 Grasshoppers
-------
Keep Defenses: Dirt Wall (Minor) {Upgrading to Clay Wall (X)}

I send 100 of the soldiers go in from North and another hundred from the south to flank the attacking mantises. After this attack ends, I station small hidden outposts to guard the ways into the Keep of Recluse, all of the guards stationed here are scouts or runners, so the alert could be given out fast. I try to speed up the process of the clay walls, so if possible it could be done in the next turn. Any news of the ants in the west?

 

Posted Jul 30, '13 at 10:17am

LupusAureus

LupusAureus

124 posts

The United Federation of Brown Recluse Spiders
Race: Brown Recluse Spiders
Capital: Keep of the Recluse, Eastbourne
Controlled Cities: Keep of the Recluse
-------
Food: 480
Food Income: 30
Technology: None
Age: Age of Stone
-------
Soldiers: 291
Soldier Cost/Recruitment: 300/0
Soldier Weapons/Armor: Pebble (+1)/None
Vehicles: 50 Grasshoppers
-------
Keep Defenses: Dirt Wall (Minor) {Upgrading to Clay Wall (X)}

I send 100 of the soldiers go in from North and another hundred from the south to flank the attacking mantises. After this attack ends, I station small hidden outposts to guard the ways into the Keep of Recluse, all of the guards stationed here are scouts or runners, so the alert could be given out fast. I try to speed up the process of the clay walls, so if possible it could be done in the next turn. Any news of the ants in the west?

 
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