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Bluydee
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Bluydee
3,426 posts
Nomad

In the year 2013, super-powered humans rule the day to day life. Every day you can find people fighting each other in the cities, fighting over anything from a crime to a misunderstanding. These superhumans gave birth to a rise in crime and vigilantes, yet none have the destiny you have.

Name:
Alter-Ego: (leave blank unless giving good reason)
Biography:
Powers: (leave blank. at the start you have no powers.)
Alignment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Divide up 14 points
Strength: 10 (increases melee damage, chances to smash things and lift things.)
Constitution: 10 (increases health and toughness.)
Dexterity: 10 (increases dodge chances and finesse such as lockpicking and stealth.)
Intelligence: 10 (increases hacking and figuring things out scores.)
Charisma: (increases diplomacy with people.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:
(leave blank...for now.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: (will be determined by me based on starting rolls, biography, and constitution.)
Attacks:
Punch: 1-3

This will not be multiplayer unless you really want it to.

Prior knowledge of D&D would be helpful but not mandatory.

I will take 3-4 people.

  • 65 Replies
Bluydee
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Bluydee
3,426 posts
Nomad

there should be a 10 for charisma

Bluydee
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Bluydee
3,426 posts
Nomad

Name:
Alter-Ego: (leave blank unless giving good reason)
Biography:
Powers: (leave blank. at the start you have no powers.)
Alignment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Divide up 20 points
Strength: 10 (increases melee damage, chances to smash things and lift things.)
Constitution: 10 (increases health and toughness.)
Dexterity: 10 (increases dodge chances and finesse such as lockpicking and stealth.)
Intelligence: 10 (increases hacking and figuring things out scores.)
Charisma: 10 (increases diplomacy with people.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:
(leave blank...for now.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: (will be determined by me based on starting rolls, biography, and constitution.)
Attacks:
Punch: 1d3+(Strength modifier)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

I made a mistake. Split up 20 points, not 14. Please use this sheet.

anewbeginning
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anewbeginning
379 posts
Nomad

Name:
Alter-Ego: (leave blank unless giving good reason)
Biography:
Powers: (leave blank. at the start you have no powers.)
Alignment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Divide up 20 points
Strength: 30 (increases melee damage, chances to smash things and lift things.)
Constitution: 20 (increases health and toughness.)
Dexterity: 10 (increases dodge chances and finesse such as lockpicking and stealth.)
Intelligence: 10 (increases hacking and figuring things out scores.)
Charisma: 10 (increases diplomacy with people.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:
(leave blank...for now.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: (will be determined by me based on starting rolls, biography, and constitution.)
Attacks:
Punch: 1d3+(Strength modifier)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

I prefer single player as multi-player gets too complicated.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: David Jones
Age: (Figured you just forgot) 18
Alter-Ego: (leave blank unless giving good reason)
Biography: Raised by an average family, he should have turned out to be a completely normal child. However he was born with a unique mental illness that no amount of therapy could help, and had to be sent away. However, during an extremely bad power outage he managed to escape the asylum into the city and began a life as a scavenger. One day after spending the little money he saved after several years of eating trash on a scam magic show, David twisted so much that he had the demented dream of creating a world where all entertainment comes at a price. How he will achieve this dream is as of yet unknown, even to himself.
Powers: (leave blank. at the start you have no powers.)
Alignment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strength: 20 (increases melee damage, chances to smash things and lift things.)
Constitution: 10 (increases health and toughness.)
Dexterity: 20 (increases dodge chances and finesse such as lockpicking and stealth.)
Intelligence: 20(increases hacking and figuring things out scores.)
Charisma: 10 (increases diplomacy with people.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:
(leave blank...for now.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: (will be determined by me based on starting rolls, biography, and constitution.)
Attacks:
Punch: 1d3+(Strength modifier)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

Sorry I made some mistakes.

Bluydee
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Bluydee
3,426 posts
Nomad

I am pretty sure it is 20 points to split up, not 30 as you did to your stats.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: David Jones
Age: (Figured you just forgot) 18
Alter-Ego: (leave blank unless giving good reason)
Biography: Raised by an average family, he should have turned out to be a completely normal child. However he was born with a unique mental illness that no amount of therapy could help, and had to be sent away. However, during an extremely bad power outage he managed to escape the asylum into the city and began a life as a scavenger. One day after spending the little money he saved after several years of eating trash on a scam magic show, David twisted so much that he had the demented dream of creating a world where all entertainment comes at a price. How he will achieve this dream is as of yet unknown, even to himself.
Powers: (leave blank. at the start you have no powers.)
Alignment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strength: 15 (increases melee damage, chances to smash things and lift things.)
Constitution: 10 (increases health and toughness.)
Dexterity: 20 (increases dodge chances and finesse such as lockpicking and stealth.)
Intelligence: 15(increases hacking and figuring things out scores.)
Charisma: 10 (increases diplomacy with people.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:
(leave blank...for now.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: (will be determined by me based on starting rolls, biography, and constitution.)
Attacks:
Punch: 1d3+(Strength modifier)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

Sorry

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: David Jones
Age: 18
Alter-Ego:
Biography: Raised by an average family, he should have turned out to be a completely normal child. However he was born with a unique mental illness that no amount of therapy could help, and had to be sent away. However, during an extremely bad power outage he managed to escape the asylum into the city and began a life as a scavenger. One day after spending the little money he saved after several years of eating trash on a scam magic show, David twisted so much that he had the demented dream of creating a world where all entertainment comes at a price. How he will achieve this dream is as of yet unknown, even to himself.
Powers:
Alignment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strength: 15
Constitution: 10
Dexterity: 20
Intelligence: 15
Charisma: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: 10
Attacks:
Punch: 1d3+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

You wake up in the little abandoned shack-like apartment you found in the slums. The area is such a wasteland that even the lowest criminals refuse to venture in there, due to the destruction caused by Elon the Terrible. You feel the slow corruption he has, yet have no differences yet.

What do you do?

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: David Jones
Age: 18
Alter-Ego:
Biography: Raised by an average family, he should have turned out to be a completely normal child. However he was born with a unique mental illness that no amount of therapy could help, and had to be sent away. However, during an extremely bad power outage he managed to escape the asylum into the city and began a life as a scavenger. One day after spending the little money he saved after several years of eating trash on a scam magic show, David twisted so much that he had the demented dream of creating a world where all entertainment comes at a price. How he will achieve this dream is as of yet unknown, even to himself.
Powers:
Alignment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strength: 15
Constitution: 10
Dexterity: 20
Intelligence: 15
Charisma: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: 10
Attacks:
Punch: 1d3+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

*

You feel the slow corruption he has, yet have no differences yet.
Do you mean to say that he has the power to slowly turn me evil?*

I go out and scavenge through trash cans for anything that could be worth cash, and for food.
Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: David Jones
Age: 18
Alter-Ego:
Biography: Raised by an average family, he should have turned out to be a completely normal child. However he was born with a unique mental illness that no amount of therapy could help, and had to be sent away. However, during an extremely bad power outage he managed to escape the asylum into the city and began a life as a scavenger. One day after spending the little money he saved after several years of eating trash on a scam magic show, David twisted so much that he had the demented dream of creating a world where all entertainment comes at a price. How he will achieve this dream is as of yet unknown, even to himself.
Powers:
Alignment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strength: 15
Constitution: 10
Dexterity: 20
Intelligence: 15
Charisma: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: 10
Attacks:
Punch: 1d3+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

Yes

As you search, you find a sharp piece of metal and some rotten pieces of unidentifiable food. While scavenging, you see a man in a black suit of spandex and armor holding a vacuum like device walking around, looking for something. He seems to be looking for spots of waste left from Elon's power.

(If you have any powers in particular that you want, message me on my profile)

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: David Jones
Age: 18
Alter-Ego:
Biography: Raised by an average family, he should have turned out to be a completely normal child. However he was born with a unique mental illness that no amount of therapy could help, and had to be sent away. However, during an extremely bad power outage he managed to escape the asylum into the city and began a life as a scavenger. One day after spending the little money he saved after several years of eating trash on a scam magic show, David twisted so much that he had the demented dream of creating a world where all entertainment comes at a price. How he will achieve this dream is as of yet unknown, even to himself.
Powers:
Alignment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strength: 15
Constitution: 10
Dexterity: 20
Intelligence: 15
Charisma: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: 10
Attacks:
Punch: 1d3+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

I shout out to the man 'Stop! What are thou doing in my territory, mortal!' I keep my voice as straight as I can whiling saying this, watching closely to see how he'd react to such an oddly phrased question.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: David Jones
Age: 18
Alter-Ego:
Biography: Raised by an average family, he should have turned out to be a completely normal child. However he was born with a unique mental illness that no amount of therapy could help, and had to be sent away. However, during an extremely bad power outage he managed to escape the asylum into the city and began a life as a scavenger. One day after spending the little money he saved after several years of eating trash on a scam magic show, David twisted so much that he had the demented dream of creating a world where all entertainment comes at a price. How he will achieve this dream is as of yet unknown, even to himself.
Powers:
Alignment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strength: 15
Constitution: 10
Dexterity: 20
Intelligence: 15
Charisma: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: 10
Attacks:
Punch: 1d3+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

The man looks at you, then raises a hand to his ear and presses his device.

"Unknown entity located. Permission to engage?"

anewbeginning
offline
anewbeginning
379 posts
Nomad

Name: David Jones
Age: 18
Alter-Ego:
Biography: Raised by an average family, he should have turned out to be a completely normal child. However he was born with a unique mental illness that no amount of therapy could help, and had to be sent away. However, during an extremely bad power outage he managed to escape the asylum into the city and began a life as a scavenger. One day after spending the little money he saved after several years of eating trash on a scam magic show, David twisted so much that he had the demented dream of creating a world where all entertainment comes at a price. How he will achieve this dream is as of yet unknown, even to himself.
Powers:
Alignment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strength: 15
Constitution: 10
Dexterity: 20
Intelligence: 15
Charisma: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: 10
Attacks:
Punch: 1d3+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

I shout at him 'First identify the entity, then attack!'.

spikeabc
offline
spikeabc
1,666 posts
Jester

Name: Spike Archiac
Alter-Ego:
Biography: young, likes adventure, level headed and annoying. can be brave. prefers swords over brains.
Powers:
Alignment: neutral
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Divide up 14 points
Strength: 20
Constitution: 14
Dexterity: 10
Intelligence: 10
Charisma:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health:
Attacks:
Punch: 1-3

i dont know how to fill out attacks, and i believe i added 14 statpoints correctly. so will you be rolling D20 for this game?

StormDragon
offline
StormDragon
4,584 posts
Peasant

Name: Storm Keket Dragon
Alter-Ego: (leave blank unless giving good reason)
Biography: Storm was born to a rich family that earned everything they have by breaking the law and not being caught. Because of this she was trained all of her childhood to take up the family job and no one in the family will stand for someone who will just set back and tell others what to do. However Storm knows that what her family does is wrong. This has lead her to thinking of how to rebel ever since she was a teen. She is now 21 and no one in the family, except her dad, knows that she plans to break away from the family. It's okay that her dad knows cause Storm has always been her dad's favorite and he is now regretting what the family does. Unfortunately he doesn't see a way out for himself and isn't willing to risk trying to get any of Storm's sibs out before they are full grown. Storm is the oldest of eight kids.
Powers: (leave blank. at the start you have no powers.)
Alignment: NG
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Divide up 20 points
Strength: 15 (increases melee damage, chances to smash things and lift things.)
Constitution: 15 (increases health and toughness.)
Dexterity: 15 (increases dodge chances and finesse such as lockpicking and stealth.)
Intelligence: 15 (increases hacking and figuring things out scores.)
Charisma: 10 (increases diplomacy with people.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:
(leave blank...for now.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: (will be determined by me based on starting rolls, biography, and constitution.)
Attacks:
Punch: 1d3+(Strength modifier)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

Single player is just fine with me. Besides I prefer it.

Bluydee
offline
Bluydee
3,426 posts
Nomad

FOR ALL OF YOU, IF YOU REQUEST A POWER ON MY PROFILE I WILL GIVE IT TO YOU.


Name: Spike Archiac
Alter-Ego:
Biography: young, likes adventure, level headed and annoying. can be brave. prefers swords over brains.
Powers:
Alignment: neutral
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Divide up 14 points
Strength: 20
Constitution: 14
Dexterity: 10
Intelligence: 10
Charisma:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health:
Attacks:
Punch: 1d3

If you scroll down, you can see I changed the points to split up to 20 because I miscounted after taking out Wisdom.

Attacks currently only have punch, which I shall update to the correct dice.

Yes, I will be rolling, because it would be easier that way.

Also, because I have absolutely no idea about your backstory, I'll probably say you are living in a random apartment. I suggest you write a backstory.

Name: Storm Keket Dragon
Alter-Ego: (leave blank unless giving good reason)
Biography: Storm was born to a rich family that earned everything they have by breaking the law and not being caught. Because of this she was trained all of her childhood to take up the family job and no one in the family will stand for someone who will just set back and tell others what to do. However Storm knows that what her family does is wrong. This has lead her to thinking of how to rebel ever since she was a teen. She is now 21 and no one in the family, except her dad, knows that she plans to break away from the family. It's okay that her dad knows cause Storm has always been her dad's favorite and he is now regretting what the family does. Unfortunately he doesn't see a way out for himself and isn't willing to risk trying to get any of Storm's sibs out before they are full grown. Storm is the oldest of eight kids.
Powers: (leave blank. at the start you have no powers.)
Alignment: NG
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strength: 15 (increases melee damage, chances to smash things and lift things.)
Constitution: 15 (increases health and toughness.)
Dexterity: 15 (increases dodge chances and finesse such as lockpicking and stealth.)
Intelligence: 15 (increases hacking and figuring things out scores.)
Charisma: 10 (increases diplomacy with people.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
None
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:
(leave blank...for now.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: 11
Attacks:
Punch: 1d3+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

You wake up in your mansion, filled with ill-begotten goods taken from those who need it. The rest of your family has already gotten up, plotting another robbery, this time of a charity for orphans. The butler and maids beckon to you the second you wake.

Name: David Jones
Age: 18
Alter-Ego:
Biography: Raised by an average family, he should have turned out to be a completely normal child. However he was born with a unique mental illness that no amount of therapy could help, and had to be sent away. However, during an extremely bad power outage he managed to escape the asylum into the city and began a life as a scavenger. One day after spending the little money he saved after several years of eating trash on a scam magic show, David twisted so much that he had the demented dream of creating a world where all entertainment comes at a price. How he will achieve this dream is as of yet unknown, even to himself.
Powers:
Alignment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Strength: 15
Constitution: 10
Dexterity: 20
Intelligence: 15
Charisma: 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inventory:
Sharp piece of metal
Rotten food
Equipment:
Casual Clothes: No Defense
Money: 0$
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Feats:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Health: 10
Attacks:
Punch: 1d3+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
Experience: 0/1000

"Permission given, preparing to battle."

The man takes out a combat knife, readying into a stance.

Do you use your sharp piece of metal to fight with?

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