ForumsGamesCTC2PP: Custom Castle Contest

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Ernie15
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Ernie15
13,351 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
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RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
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Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
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That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
CourtJester
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CourtJester
6,158 posts
Peasant

Deathly Hallows Cave
Yeah, I remember that thing - I think it took me 26 shots to beat it! The fire lob was the hardest!
CourtJester
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CourtJester
6,158 posts
Peasant

https://c1.staticflickr.com/1/461/18041313654_382947b36f_z.jpg

Apparently, I have become a better shot! By the way, I was 2 shots in before the fire lob!

Arm_Candy
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Arm_Candy
716 posts
Bard

But I did use the same trick you used in Deathly Hallows Cave, which I built in 2012.

My first castle to use it was Potion Factory. You posted your level in this thread on page 17 as an example, so I could have subconsciously taken the trick from there originally. I probably also got the idea for the king's death in Cabinet Maker's Mansion from this level. I remembered the trick but I did not remember where I had gotten it. That happens often.
Ernie15
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Ernie15
13,351 posts
Bard

Not much has been done in the way of what the castle is made of, so that would be my suggestion. Judging by this year's past rounds, you guys love to build with stone, so it'll really be interesting to see a round where stone is not allowed at all. We're talking no arches or doors or anything.

If I am wanted on the judging panel after this round, I will gladly resume my post. I do prefer judging to building.

CourtJester
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CourtJester
6,158 posts
Peasant

@Ernie15 - I was only humbly keeping your thread alive. You sire, now have the com and I will continue to be a judge. I would suggest that you also include @UnleashedUponMankind @SSTG and @FishPreferred as judges if they so desire. I am out of town and won't be back until Wednesday and the sooner you get the Round going again, the better!

Ernie15
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Ernie15
13,351 posts
Bard

The theme is No Stone Allowed and the deadline is set for Wednesday, June 17. Results for the past round will be in when the judges post their ratings.

Stone, arches, doors, ramparts, columns and gargoyles are not to be used.

BigJoeTheMighty
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BigJoeTheMighty
40 posts
Jester

Royal Bungalow My entry for the NO STONE ALLOWED competition

DrElmer
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DrElmer
552 posts
Shepherd

Aloha Means Goodbye
Tall spear on the left side of the left tower. Burn those rotten tourists!

CourtJester
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CourtJester
6,158 posts
Peasant

I still don't have all the votes in from the round table - I will post the results on Tuesday nite.

CourtJester
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CourtJester
6,158 posts
Peasant

The Results are in and, with a major comeback and the ONLY castle that could only be beaten in only one order of shots, is Ernie15 who will now retire and run this Castle Competition!

1. 4-Alarm by Ernie15
2. Sorcery for Dummies by GeoffreyXVI
3. University of Concretia by DrElmer
4. The Goldberg Code by Arm_Candy
5. THE ICEMAN COMETH by DeathstormKnight
6. Elemental Cave Stronghold by BigJoeTheMighty
7. Thinly Disguised! by ObieOdie

You have flabbergasted the judges with these entries and I found that they could not handle the intricacies of your creations so, hopefully, Ernie15 has rounded up his steady crew for the panel for the next round!

I await the rest of the contestants entries for Wednesday!

Arm_Candy
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Arm_Candy
716 posts
Bard

Congratulations to @Ernie15 on his first win! Haha.

Streichholz Schloss

"Streichholz" is the German word for match, as in the kind you light. "Schloss" is a German word for palace. So it is what it is, a palace with a match on it.

ObieOdie
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ObieOdie
134 posts
Nomad

Oddly Fish Preferred
A one shot level - 3 given for noobs!

BigJoeTheMighty
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BigJoeTheMighty
40 posts
Jester

20 seconds Hey guys! This is not an official entry to anything I just wanted to post this here and get your feedback on this level I made...it may be a bit difficult but it can be done. Any feedback...even negative...is welcome. Thanks!

Arm_Candy
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Arm_Candy
716 posts
Bard

@BigJoeTheMighty It seems hard at first, but once I figured out the trick, I only had to reset once or twice more because the bomb would stop in the tunnel on the way to the tower. My timing was immaculate every time but my marksmanship was average as usual.

In the future, this is the thread to post castles in outside of the contest. Feedback can be given there too if requested.

BigJoeTheMighty
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BigJoeTheMighty
40 posts
Jester

Thanks Arm_Candy...I've been wanting to do a level like this for a long time and it took me a while to make something that was difficult yet easy in a way...if you catch my drift. Did it take 20 seconds for you from the time the fire hit to the time the wood began to be destroyed? I tested it several times to make sure that it was exactly 20 seconds.

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