Okay, so I've heard that V1.0.16 apparently makes bloodbound unamplifiable and "fixes" venom shrines.
What's funny is that neither of these were broken in the first place, nor was anything else, IIRC.
A list of everything that happened to kill the game: - V1.0.7: Wizard level capped at 10k. - V1.0.10: Gem enhancement shrines no longer given by sparks (possibly) - V1.0.12: Shadows called to the field by the Chasing Shadows trait may now be held off until the player is in endurance mode - V1.0.14: Shrines of Venom and Blades max power decreased and limited to 50% of target hp - V1.0.16 (supposedly): Bloodbound no longer amplifiable (killed the game)
Can't you see? These nerfs caused the game to slowly decrease in popularity to the point where even the pros don't want to play. Lemme tell you something: If neither the beginners NOR the pros want to play, you've killed your game with something you did. It's pretty obvious what killed the game here. Just undo all the nerfs and figure out new ways to add difficulty. Nerfing things, as seen here, will not get you too far.
I agree. I remember the shrine/spell spark, and how OP that was (and I never really used it in conjunction with enhance shrine, but I could see how THAT would be particularly OP...)