ForumsGamesGemCraft CS: Let's talk about nerfs... (Peter, read this)

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ThomasSpeedrunner
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ThomasSpeedrunner
155 posts
Nomad

Okay, so I've heard that V1.0.16 apparently makes bloodbound unamplifiable and "fixes" venom shrines.

What's funny is that neither of these were broken in the first place, nor was anything else, IIRC.

A list of everything that happened to kill the game:
- V1.0.7: Wizard level capped at 10k.
- V1.0.10: Gem enhancement shrines no longer given by sparks (possibly)
- V1.0.12: Shadows called to the field by the Chasing Shadows trait may now be held off until the player is in endurance mode
- V1.0.14: Shrines of Venom and Blades max power decreased and limited to 50% of target hp
- V1.0.16 (supposedly): Bloodbound no longer amplifiable (killed the game)

Can't you see? These nerfs caused the game to slowly decrease in popularity to the point where even the pros don't want to play. Lemme tell you something: If neither the beginners NOR the pros want to play, you've killed your game with something you did. It's pretty obvious what killed the game here. Just undo all the nerfs and figure out new ways to add difficulty. Nerfing things, as seen here, will not get you too far.

  • 109 Replies
ThomasSpeedrunner
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ThomasSpeedrunner
155 posts
Nomad

There are a few fields which have gem enhancement shrines to start with. IIRC, they've simply stopped coming from scrolls.

InThrees
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InThrees
84 posts
Peasant

Which is really disappointing, to me. I really liked the gem enhancement shrine. Was there some sort of exploit or something?

psorek
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psorek
447 posts
Jester

after sparks nerf (no lowering reload speed of spells and shrines) there is no exploit afaik. It should be restored for me.

InThrees
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InThrees
84 posts
Peasant

I agree. I remember the shrine/spell spark, and how OP that was (and I never really used it in conjunction with enhance shrine, but I could see how THAT would be particularly OP...)

I want it back. =(

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