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Mordex
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Mordex
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A year has pass since the Inquisitor's victory against Corypheus, the chaos is beginning to slow under the watch of Divine Victoria and Inquisitor Trevelyan who now poses as her righteous arm but while the situation on the surface has just begun to settle, a fear now envelops the minds of Thedas. While Corypheus's dragon may have not been a true Arch Demon, it has instilled fear into people's hearts still recovering after the last blight only a little more than a decade ago. In light of the rising powers in Thedas, a joint operation has been authorized to locate the last remaining old dragon gods of tevinter, Razikale and Lusacan, to stop future blights from ever occuring. You have been selected for this dangerous mission and its success could mean a new era of peace and safety for Thedas without the looming threat of darkspawn deep underground.

Welcome to Dragon Age: Expedition, this RPG is inspired by a recent playthrough of Dragon Age: Inquisition as you might be able to tell so whatever my ending for the game was will impact how this story goes.

Character Sheet:
Name:
Race: (Elf, Human, Dwarf, or Enlightened Darkspawn)
Age: (19+)
Background:
Organization: (Inquisition, Templars, Mage's College, Wardens, Orlesian Army, Dalish, etc.)
Class:
Lvl: 0
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Stats (Allocate 50 points)
Strength: (Warrior Attack Damge, power)
Constitution: (+5 health for every point, endurance)
Cunning: (Crit. Chance and Ranged Defense, street smarts)
Willpower: (Magic Defense, general Intellect)
Magic: (Mage damage, arcane arts)
Dexterity Rogue damage, agility and quick hands)
Perks:
Abilities:
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Health: 100/100
Armor: 0/100
Barrier: 0/100
Stamina/Magic: 100/100
EXP: 0/100
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Inventory:
Armor:
Helm:
Weapon
Ring(s):
Necklace:
Belt:
Potions: 8/8 Healing

Equipment will be given depending on your initial character, stats will be based off of starting stats in the DA: Inquistion. I will give each character a starting perk based off of race selection. Any Ideas are welcome.

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