ForumsForum Games[necro] Create Your Own Colony Everything

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Welcome to create your own Colony...thing.
You can create governments, buildings, units, etc.

Use this format:

(Name of thing)

If it's a government:

Resources every 5 seconds: ? Money ? Manpower ? Energy
Bonus: (What it's better at than the other governments)

If it's a building:

Building type: (resource, defense, unit deployment, misc)
Resource gain: (example: 3 money per 6 seconds)
Tier: (1, 2 or 3)
Upgradeable into:

If it's a unit:

Health:
Armor type: (Chronite, titanium, infantry)
Damage:
Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc)
Fire Rate: (How fast the unit fires)
Production Cost: (how much resources)
Production Time: (As quick as a marine, as slow as a black queen)

Have fun!
Be as detailed as you'd like!

  • 294 Replies
obscuredemon
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obscuredemon
1,426 posts
Nomad

Daimuko - Class Powered Armour

Type: Ground
Armor: Special
Health: 3x Gladiator
Builds From: Death Sanctum
Fire Type: Supressor x5, 'Kamehameha' Beam
Damage: A-27 Pride, 4x Missile over 3 seconds
Fire Rate: A-27 Pride, once per 30 seconds
Range: A-27 Pride, Sniper
Speed: 2x Scout
Cost: $50, 50M, 50E, 20I, requires Reactor
Production Time: Hover Tank
Appearance: http://i28.photobucket.com/albums/c240/bigugly07/SDCC/CIMG1382.jpg

Virtually indestructible, with incredible firepower, this unit is not to mess with.
The Kamehameha beam has large splash, which will destroy large groups of units with ease. To mop up, it's equipped with FIVE supressor blasters. Nukes will scratch the paint, so multiple Gladiators backed up with Snipers is your only option.


Reactor

Type: Resource
Upgrades from Armoury.
Cost: $100
Produces 1000 energy, then explodes

RJMaster
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RJMaster
2 posts
Nomad

Health:As much as a Black Queen.
Armor type:Titaniun
Damage:As much as 2x Gladiator.
Fire Type:2x Machine Guns and 1x Anti Air Cannon.
Fire Rate:Machine guns as fast as Grodez and anti air cannon as fast a sakata anti air cannon.
Production Cost:$60 45M 35E
Production Time:Bit slower than a Hover tank.

RJMaster
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RJMaster
2 posts
Nomad

http://alumni.uvm.edu/vq/spring2007/images/notebook1.jpg
Name:C-360
Health:As much as a Black Queen.
Type:Ground
Armor type:Titaniun
Damage:As much as 2x Gladiator.
Fire Type:2x Machine Guns and 1x Anti Air Cannon.
Fire Rate:Machine guns as fast as Grodez and anti air cannon as fast a sakata anti air cannon.
Production Cost:$60 45M 35E
Production Time:Bit slower than a Hover tank.
Deploys from:Arsenal
Range:As much as a Grodzez

Alpha791
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Alpha791
3,896 posts
Peasant

obscure, yours made me laugh soooo hard from the pic. It has movie cams and people n the background. LOL

obscuredemon
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obscuredemon
1,426 posts
Nomad

Huh. I don't care, it still looks awesome.

Fox

Armor: Titanium
Health: 3x Marine
Builds From: Bank, Treasury
Fire Type: EarthQuake9000 Blaster
Damage: Enough to kill a hover in 2 shots
Fire Rate: Sakata to ground
Range: Sniper
Speed: 2x Scout
Cost: 65I
Production Time: Hover Tank

Quick and powerful, but with low health. Good for EQ.

Gunner

Armor: Infantry
Health: 2x Marine
Builds From: Barracks
Fire Type: Shock Minigun
Damage: 0.5x Marine
Fire Rate: 2x Groditz
Range: Groditz to ground
Speed: 0.5x Marine
Cost: 9M
Production Time: 2.5x Marine

Mass produced, these can be a real menace

Gunner Mk II

Armor: Infantry
Health: 2x Marine
Builds From: Barracks
Fire Type: Shock Minigun
Damage: 0.5x Marine
Fire Rate: 2x Groditz
Range: Groditz to air
Speed: 0.5x Marine
Cost: 9M
Production Time: 2.5x Marine

The same? No, they shoot to air.

RJmaster - Nice work, kiddo.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Behemoth

Type: Air
Armor: Chronite + Sakata Immunity
Health: 2x Black Queen
Builds From: Processor
Fire Type: Pulse Laser x20, Missiles
Damage: A-25 Ronan to air, Black Queen to Ground
Fire Rate: A-25 Ronan, Black Queen
Range: A-25 Ronan, Black Queen
Speed: Groditz
Cost: $80, 60E, 40M
Production Time: Barracks

Samael

Type: Ground Walker
Armor: Special
Health: Modified Phantom
Builds From: Death Sanctum
Fire Type: 2x Air Minigun, 2x Ground Minigun, Long Range Pulse Laser
Damage: 0.5x Marine, 0.5x Marine, Pulse Laser
Fire Rate: 8x Marine, 8x Matine, 0.5x Pulse Laser
Range: 1.5x Marine to ground, 1.5x Marine to air, 1.1x Sniper
Speed: 1.5x Scout/3x Scout
Cost: $50, 10M, 10E
Production Time: Outpost

In italics are the stats for the modified version, which costs 80I.

obscuredemon
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obscuredemon
1,426 posts
Nomad

NORAD - II Class Battlecruiser

Type: Superiority Air Cruiser
Armor: Special + Sakata Resistance
Health: Black Queen + Hover Tank health regenerating shield
Builds From: Super Base
Fire Type: Twin AA Laser Cannons, Twin Laser Cannons, Yamato Gun
Damage: 5x Scout to air, 5x Scout to ground, 3x Missile to Air and Ground
Fire Rate: 0.75x Scout, 0.75x Scout, Once per 40 Seconds
Range: Scout, Scout, 99% of field
Speed: Saint
Cost: $80, 80 Energy, 50 Manpower
Production Time: Gladiator

Anyone who's played Starcraft will know this. Powerful against air and ground, it's laser batteries do enough damage to oneshot a chronite tank, but with zero splash it can take a while to destroy a swarm with a single battlecruiser. To counteract this, the Battlecruiser is armed with an immensly powerful Yamato Gun, which does huge damage to anything, with large splash damage. The down side is that it cannot target the base, and has a very long reload time.
On the subject of armor, the Battlecruiser has reasonable health, but it is equipped with a regenerating energy shield that absorbs the power of Sakata Spider blasts, rendering them as ineffective as a missileon special armor.
Immensely powerful, the Battlecruiser will take on any unit and win.

http://i80.photobucket.com/albums/j164/magmacran/starcraft%202%20units/battlecruiser.jpg

Super Base

Tier: 4
Type: Hybrid
Abilities:
-Build Battlecruiser [$80, 80 Energy, 50 Manpower]
-Power up anti ground cannon to Gladiator level [$100]
-Power up anti air cannon to Sakata MkII level multiplied by 3 [100 Energy]
-Double Base Health [100 Manpower]
-Build Archon [200 Energy]
Cost: $400, 200 Energy

Archon

Type: Ground
Armor: Energy
Health: Marine
Builds From: Super Base
Fire Type: Pulse Laser
Damage: Pulse Laser
Fire Rate: 400x Phantom to ground
Range: Chronite Tank
Speed: 5x Scout
Cost: 200 Energy

This baby shoots high energy lasers at a ridiculous speed. Only air units and Snipers stand a chance.

http://i106.photobucket.com/albums/m247/samwrai/Starcraft/ProtossArchon.jpg

PLEASE LEAVE A COMMENT! I REALLY SPENT AGES ON THIS!
Production Time: Outpost

lalala12
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lalala12
2,165 posts
Nomad

Nuke

Production time: 120 seconds
Builds from armory

Damage: Enough to 1shot anything but a battlecruiser, kills your own units too.
Splash: Half the screen, doesn't attack base.

Once a battlecruiser is hit by a nuke, it is instantly killed by any attack, even a marine or a scout.

Can b ecalled down anywhere

obscuredemon
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obscuredemon
1,426 posts
Nomad

Yes! Nice!

Siege tank

Type: Ground
Armor: Chronite
Health: 2x Chronite Tank
Builds From: Super Base
Fire Type: Shockwave Cannon
Damage: 2x Chronite Tank
Fire Rate: A little faster than a Chronite Tank
Range: Chronite Tank / A bit further than a Sniper
Speed: Groditz / Immovable
Cost: 50 Energy, $50, 30 Manpower

Can transform into siege mode, massively increasing its range.

lalala12
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lalala12
2,165 posts
Nomad

Crucio siege tank

Type: Ground
Armor: Chronite
Builds from: Whever the ST comes from
Fire type: Same as the ST
Damage: 2.1x CT
FR: a little faster than the ST
Range: 1 more than ST in both modes
Speed: Same as ST
Cost: 100 energy, $100, 100 manpower

Carrier

Does 0 damage, floods opponent's screen with little dots that shoot stuff. Each dot thingy does the damage of 1/10 of a scout. Sends out 40 dot thingies, more thingies come out each second. Dot thingies can be shot down, in one hit by anything, so sakatas are very good against them. THe carrier itself mvoes at BQ speed and has the hp of a BQ.

Cost: 900 energy

Hey, why doesn't colony has spellcasters? Will it come when Krin's done with all the other games and will focus on colony?

obscuredemon
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obscuredemon
1,426 posts
Nomad

Maybe. That would be cool though.

Colossus

Type: Ground
Armor: Chronite
Health: 2x Hover Tank
Builds From: Processor (Tier 4 Forge)
Fire Type: Plasma Lance x3
Damage: 2x Hover Tank over 3 seconds
Fire Rate: 3 seconds, then a 2 second recharge
Range: Groditz
Speed: Sakata
Cost: $50, 60E

Armed with three plasma lances, then Colossus will fry anything in it's way. It works well in a team with Sakata Mk IIs, as it can't shoot at air targets

http://i259.photobucket.com/albums/hh281/Shadowz984/Starcraft/Colossus.png

Haku1234567890
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Haku1234567890
1,720 posts
Nomad

I REALLY SPENT AGES ON THIS!


dude, why...its not your topic, no need to spend too much time on post that could be simple
obscuredemon
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obscuredemon
1,426 posts
Nomad

Mmmm... Check the last couple of pages. THIS TOPIC IS MINE. MINE. MIIIIIIIINE!!!!

kacboy
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kacboy
1,846 posts
Nomad

Bait

Type: Ground
Armor: None
Health: 1 HP
Builds From: Hospital
Fire Type: None
Damage: None
Fire Rate: 0
Range: 0
Speed: Chronite Tank
Cost: 1M

Lol, it's just a streaker, good for intercepting missiles from hitting the base.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Nice. Useful too.

Maurauder

Type: Ground
Armor: Infantry
Health: 2x Ronan
Builds From: Barracks
Fire Type: Concussion Rocket
Damage: 1/2 Sakata Spider, tripled against titanium or special armor
Fire Rate: Ronan
Range: Chronite Tank
Speed: Marine
Cost: 13M, $8
Production Time: 2x Sniper

Excellent in massed numbers against Ronans, Sakatas, Hover Tanks, and other units with titanium or special armor

http://i346.photobucket.com/albums/p437/loewe88/marine.jpg

Mothership

Type: Ultimate Air Unit
Armor: Special + Shield
Health: 10x Black Queen + 10x Hover Tank Regenerating Shield
Builds From: Ancient Temple
Fire Type: Homing Psionic Bursts
Damage: 2x Chronite Tank
Fire Rate: 10 per 7 seconds
Range: Sniper
Speed: Chronite Tank
Cost: $1000, 1000 Manpower, 1000 Energy, 100 Influence
Production Time: 10x Gladiator
Special A: Planet Cracker - Instantly destroys all units directly beneath it, but lowers it's shields for 20 seconds. [Cost: 400 Energy]
Special B: Temporal Shield - Protects all friendly units in a wide area from damage for a short period of time. [Cost: 400 Manpower]
Special C: Point Singularity Burst - Creates a black hole, destroying all units on the field, but lowers shields permenantly. [Cost - $400]

Forget about the Battlecruiser - this is the ultimate weapon. It is built from the Ancient Temple [Cost: - $200], and is the last relic of the civilisation that one controlled Minerva. It has a regenerating shield which absorbs Sakata Mk II blasts, rendering them useless. It's primary weapon array is Homing Psionic Bursts, powerful weapons that fire in clusters. They're especially good against large armies, because their large splashes cover each over. They have long range, too. The cost is astronomical, making it a tiebreaker in a stagnated match. It's most defining feature, however, is it's three specials, activated form the same panel as 'Charge' and 'Hold' etc. The first, the Planet Cracker, is devastating against ground troops, but leaves the Mothership weak to aerial assaults. The second, Temporal Shield, is a defensive spell. The third, the fearsome Black Hole, destroys all units on the field, be they friendly or enemy. Overall, the Mothership is the most powerful unit on the field, with it's only weakness being it's build cost and time.

http://i209.photobucket.com/albums/bb121/jigsaw241/ss48.jpg

Comments appreciated.

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