ForumsForum Games[necro] Create Your Own Colony Everything

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Welcome to create your own Colony...thing.
You can create governments, buildings, units, etc.

Use this format:

(Name of thing)

If it's a government:

Resources every 5 seconds: ? Money ? Manpower ? Energy
Bonus: (What it's better at than the other governments)

If it's a building:

Building type: (resource, defense, unit deployment, misc)
Resource gain: (example: 3 money per 6 seconds)
Tier: (1, 2 or 3)
Upgradeable into:

If it's a unit:

Health:
Armor type: (Chronite, titanium, infantry)
Damage:
Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc)
Fire Rate: (How fast the unit fires)
Production Cost: (how much resources)
Production Time: (As quick as a marine, as slow as a black queen)

Have fun!
Be as detailed as you'd like!

  • 294 Replies
lalala12
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lalala12
2,165 posts
Nomad

Hey...you forgot the spell >_>

Yamato! Upgrades from vault.

Gives the hyperion a yamato gun (or defensive matrix/missile pods if you wanna have it in the sequel), which instant kills anything, ANYTHING, that it strikes. Also does really really high damage in minor splash...
...
you can choose where to fire, fires once a minute.

And err, you can't have 2 hyperions (that'd be weird)

P.S. obscure, do you have multiplayer starcwaft?

obscuredemon
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obscuredemon
1,426 posts
Nomad

Gwaah? I don't play starcraft...

I don't think an aimable, oneshotting gun would be balanced, even with a massive reload time. You could just park it outside the base and guard it, using the gun to take care of any nasty surprises...

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Modified Groditz

Armor: Special*
Health: 2x Groditz
Builds From: Treasury
Fire Type: 2x Miniguns**, Homing Rockets***
Damage: 0.5x Groditz MG for each Minigun, Shock Rocket for Homing Rocket.
Heal: Self heal at 40% of Saint
Rate: 8x Groditz MG for Minigun, 5 per 10 seconds for Homing Rockets, 80% of Saint for healing
Range: 0.9x Groditz for Miniguns, 0.6667x Field for Homing Rockets
Speed: Sakata
Build Time: 1.5x Groditz
Cost: $6, 15M, 75I
Appearance:****


*Missile Resistant
** Fires really fast non-splash bullets
***Shock Rockets with enormous splash that home in on 5 random targets every 10 seconds.
****This:

[img]http://i263.photobucket.com/albums/ii127/SpartanTau/Tau%20Empire/IMG_3517.jpg[/img

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Attempt 2:

Groditz Shi'ar Battlesuit
And God said,'Let us layeth the smackdown'

Armor: Special*
Health: 2x Groditz
Builds From: Vault
Fire Type: 2x Miniguns**, Homing Rockets***
Damage: 0.5x Groditz MG for each Minigun,  Shock Rocket for Homing Rocket.
Heal: Self heal at 40% of Saint
Rate: 8x Groditz MG for Minigun, 5 per 10 seconds for Homing Rockets, 80% of Saint for healing
Range: 0.9x Groditz for Miniguns, 0.6667x Field for Homing Rockets
Speed: Sakata
Build Time: 1.5x Groditz
Cost: $6, 15M, 75I
Appearance:****

*Missile Resistant
** Fires really fast non-splash bullets
***Shock Rockets with enormous splash that home in on 5 random targets every 10 seconds.
****This:

Armor: Special*
Health: 2x Groditz
Builds From: Treasury
Fire Type: 2x Miniguns**, Homing Rockets***
Damage: 0.5x Groditz MG for each Minigun,  Shock Rocket for Homing Rocket.
Heal: Self heal at 40% of Saint
Rate: 8x Groditz MG for Minigun, 5 per 10 seconds for Homing Rockets, 80% of Saint for healing
Range: 0.9x Groditz for Miniguns, 0.6667x Field for Homing Rockets
Speed: Sakata
Build Time: 1.5x Groditz
Cost: $6, 15M, 75I
Appearance:****

*Missile Resistant
** Fires really fast non-splash bullets
***Shock Rockets with enormous splash that home in on 5 random targets every 10 seconds.
****This:

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Attempt 3:

Groditz Shi'ar Battlesuit
And God said,'Let us layeth the smackdown'

Armor: Special*
Health: 2x Groditz
Builds From: Vault
Fire Type: 2x Miniguns**, Homing Rockets***
Damage: 0.5x Groditz MG for each Minigun,à Shock Rocket for Homing Rocket.
Heal: Self heal at 40% of Saint
Rate: 8x Groditz MG for Minigun, 5 per 10 seconds for Homing Rockets, 80% of Saint for healing
Range: 0.9x Groditz for Miniguns, 0.6667x Field for Homing Rockets
Speed: Sakata[i]
Build Time: 1.5x Groditz
Cost: $6, 15M, 75I
Appearance:****

*Missile Resistant
** Fires really fast non-splash bullets
***Shock Rockets with enormous splash that home in on 5 random targets every 10 seconds.
****This:

http://i263.photobucket.com/albums/ii127/SpartanTau/Tau%20Empire/IMG_3517.jpg

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Swarmfighter

Armor: Infantry
Health: Marine
Builds From: Forge
Fire Type: Plasmic Burst*
Damage: 0.75x Marine
Rate: Marine
Range: Marine
Speed: 8x Sakata Mk II
Build Time: 0.2 seconds
Cost: 2E + 1I for every 10 units produced
Type: Air
Appearance: **

*Low damage, splash equal to 0.8x Chronite Tank.
**This:

[img]http://i10.photobucket.com/albums/a114/BlackHalo0/The%20Last%20Starfighter/b0253b4b.jpg[img]

DaemonQ
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DaemonQ
7 posts
Nomad

Flood

Type: Ground
Armor: - - -
Health: Depends on host
Builds from: Vault
Fire type: Infect
Effect: Converts all enemy unit into a friendly on contact. These units cannot attack the enemy base
Speed: Depends on host
Production time: Instant
Production Cost: 99.99999999% of current base health
Appearance:

http://i909.photobucket.com/albums/ac295/grandultima/BestiarumFlood.jpg

Spartan

Type: Ground
Armor: Special: Anti Missile
Health: A-28 Gladiator
Builds From: Death Sanctum
Fire Type: Supressor Mk2, Energy Blade
Damage: Supressor Mk2: 33% of A-27 Pride/Energy Blade, 500x Shock Rifle
Rate: Supressor Mk2: 350% of A-27 Pride/Energy Blade, 1 per 20 seconds
Range: Suppressor Mk2: A-28 Gladiator/Energy Blade: Melee
Speed: Sniper
Build Time: Hover Tank
Cost: 50M, $50, 45E, 4I
Appearance:

http://i562.photobucket.com/albums/ss65/pipersalley/Dress%20up%20and%20Join%20the%20FUN/GAME%20ON/GAMEON006.jpg

jdoggparty
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jdoggparty
5,860 posts
Nomad

http://i46.tinypic.com/jz8nea.jpg

Gull
Health: Like a phantom
Armor type: Heavy titanium
Damage: x2 Chronites for explosive shells, Romans Pulse Rifles
Fire Type: Explosive Shells at land, and Pulse Rifles at air
Fire Rate: Explosive SHells: Like scouts Pulse Rifles: Like Phantoms
Speed: Scouts
Production Cost: $15 5M 10 E
Production Time: Like Hovers
Deployed from: Forge Tier 2

Bloodwolf
Health: Gladiator
Armor type: Infantry
Damage: Sakata Spiders
Fire Type: Sakata Spiders
Fire Rate: As fast as prides
Production Cost: $15 0M 20E
Production Time: Quick as romans
Deployed from: Forge Tier 3
Shoots at: Air and Ground

Harbor
Building type: Unit Deployment (deploys water units, water would be at bottom of screen. Units take money more than others)
Resource gain: 1 money 3 seconds
Tier: 1
Cost: $50 10M 20E
Upgradeable into: Battleship

Assault Harbor
Building Type: Unit Deployment (deploys stronger water units, units take money more than others)
Resource gain: 1 money 3 seconds
Tier: 2
Cost: 60M 20E
Upgrades into: Battleship

Battleship
Type: Unit Deployment (sends water units, units take money more than other resources, building is equipped with lasers (half the damage of central base)
Resource Gain: 1 Money 2 seconds
Tier: 3
Cost: 70M 15M

DaemonQ
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DaemonQ
7 posts
Nomad

USS Enterprise NCC-1701

Type: Orbital
Armor: Shields
Health: Black Queen
Builds From: Death Sanctum
Fire Type: Phaser Cannons, Photon Torpedoes
Damage: Phaser Cannons: Sakata Spider; Photon Torpedoes, Black Queen
Rate: Phaser Cannons: 10/15 seconds; Photon Torpedoes: 2/30 seconds
Range: Phaser Cannon: Whole Field; Photon Torpedoes, Whole Field
Speed: None
Build Time: Gladiator x4
Cost: 130E, 100I
Appearance:

http://i193.photobucket.com/albums/z137/Pixel_Pete/Enterprise.jpg

Orbital Units appear in the background, and will fire at units unless they are attacked by another Orbital Unit. Phaser Cannons can damage ground and air, and have very little splash. Photon Torpedoes do the damage of a Black Queen Air - Ground rocket to ground units with huge splash. Orbital units cannot attack bases.

Death Sanctum

Tier 4 Unit Deployment Structure.
Upgrades from Mechanics Terminal/Arsenal when there is a War Sanctum present. Costs: 90E, 90$, 10I
Deploys: Gladiator, Black Queen, Hover Tank, Sakata Mk II, Sakata Mk I, Spartan, USS Enterprise.
Special: Salvage, Recruit

Vault

Tier 0 Unit deployment structure.
Upgrades from central base for 100I.
Produces powerful units which change every time a building is demolished.

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Hover Destroyer

Type: Ground
Armor: Special
Health: 1.5x Hover Tank
Builds From: Treasury
Fire Type: Anti Chronite Pulse Blasts*
Damage: 0.75x Hover Tank
Rate: 2x Hover Tank
Range: Hover Tank
Speed: 1.5x Chronite Tank
Build Time: 2x Hover Tank
Cost: $80, 20M

*Hover Tank, shoots and ground and air.

Saviour

Type: Air
Armor: Sakata (Self Heal)
Health: 2x Saint
Builds From: War Sanctum
Fire Type: Repeater Rifle, Defence Shields
Heal Type: Self Heal
Damage: Repeater Rifle, soaks up Chronite Tank's health in damage over friendly.
Healing: 2x Sakata to self
Fire Rate: Repeater Rifle, Chronite Tank.
Heal Rate: 0.75x Sakata
Range: Sniper
Speed: Chronite Tank
Cost: 100I, 60M
Production Time: 2x Saint
Special: Deploys 10 meds over 15 seconds

obscuredemon
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obscuredemon
1,426 posts
Nomad

Hummingbird L5

Type: Air
Armor: Gold-Titanium*
Health: 1.25x Scout
Builds From: Biosphere
Fire Type: Shock Minigun
Damage: 0.25x Marine to air, 0.3x Marine to ground
Fire Rate: 8x Marine to air, 4x Marine to ground
Range: Hover Tank
Speed: 1.2x Scout
Cost: 11M, 5E
Production Time: 0.8x Groditz

*Energy Weapons do 1/2 damage, all others do 2.5x damage

Biodome

Tier 1 Unit Deployment Structure
Deploys: Biological/Mechanical units
Upgrades into: Biosphere, Biolab.

lalala12
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lalala12
2,165 posts
Nomad

Bob the Blob
Type: Ground
Armor: ...uhh...special
Health: CTank
Builds from: Plops on the ground randomly for a random team.
Attack: It squishes things and assimilates it...so it's bigger. During squishing--kills a CTank in 5 seconds, time decreases as it grows bigger. When it gets shot, the size goes down.

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Rakamat

Type: Ground
Armor: Infantry
Health: 20x Marine
Builds From: Biosphere
Fire Type: Plasma Cannon
Damage: Hover Tank to ground
Fire Rate: 1.5x Hover Tank
Range: 0.75x Hover Tank
Speed: 0.5x Chronite Tank
Cost: $16, 40M

Harpie

Type: Air
Armor: Chronite
Health: Scout
Builds From: Biolab
Fire Type: Sonic Pulse
Damage: 73073079628x Marine to Medics, Marines, and Snipers.
Fire Rate: Once in range, then constant
Range: A-25 Ronan
Speed: Scout
Cost: 20I
Production Time: Instant, then 73737374888x Black Queen for more.
Special: Immune to sniper fire and rockets.

Production Time: 0.8x Groditz

lalala12
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lalala12
2,165 posts
Nomad

So...you can only have one Harpie?

And is it 0.8x Groditz speed or instant? Or a really big number after?

obscuredemon
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obscuredemon
1,426 posts
Nomad

The bottom text was a typo.
The first one you build is instant, then it's takes ages to build a new one.
And technically, it's not impossible to build another one. Just leave your computer on... for about eighteen thousand years.

Space Marine

Type: Ground
Armor: Special (Splash Resistant)
Health: Scout, regenerates
Builds From: Biodome
Fire Type: Shock Minigun
Damage: 0.25x Marine to air, 0.3x Marine to ground
Fire Rate: 8x Marine to air, 4x Marine to ground
Range: Marine
Speed: Marine
Cost: 8M, 2E
Production Time: 2x Marine

Squadron

Cost: 40I
Instantly deploys 2 Space Marines and 8 Marines

Legion

Cost: 100I
Instantly deploys 5 Marines, a Space Marine, 5 Medics, 5 Ronans, a Groditz, 2 Snipers, 2 Scouts, and an A27 Ronan.

Armada

Cost: 100I, $100

Instantly deploys 5 Space Marines, a Gladiator, 10 Medics, 5 Snipers, a Hover Tank, 2 Sakata Mk IIs, 2 Phantoms, and a Black Queen.

Invasion

Cost: $100, 100M, 100E, 100I

Instantly deploys 20 Space Marines, 4 A-27 Ronans, 10 Medics, 20 Snipers, 4 Hover Tanks, 8 Sakata Mk IIs, 8 Phantoms, and a USS Enterprise NCC 1701.


*Energy Weapons do 1/2 damage, all others do 2.5x damage

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