ForumsForum Games[necro] Create Your Own Colony Everything

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Welcome to create your own Colony...thing.
You can create governments, buildings, units, etc.

Use this format:

(Name of thing)

If it's a government:

Resources every 5 seconds: ? Money ? Manpower ? Energy
Bonus: (What it's better at than the other governments)

If it's a building:

Building type: (resource, defense, unit deployment, misc)
Resource gain: (example: 3 money per 6 seconds)
Tier: (1, 2 or 3)
Upgradeable into:

If it's a unit:

Health:
Armor type: (Chronite, titanium, infantry)
Damage:
Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc)
Fire Rate: (How fast the unit fires)
Production Cost: (how much resources)
Production Time: (As quick as a marine, as slow as a black queen)

Have fun!
Be as detailed as you'd like!

  • 294 Replies
obscuredemon
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obscuredemon
1,426 posts
Nomad

Enormity

Health: x100 Black Queen
Armor type: Titanium
Damage: 0 to units, .5 per second to base
Fire Type: Slow Shell ( See above)
Fire Rate: Once per second
Production Cost: $250, 250 Energy, 250 Manpower
Production Time: 10x Black Queen

jdoggparty
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jdoggparty
5,860 posts
Nomad

obscuredemon can you get on Beatrix duetsch zimmer?

obscuredemon
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obscuredemon
1,426 posts
Nomad

Gah?

lalala12
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lalala12
2,165 posts
Nomad

Hmph, that's why I couldn't find this threadie...
Glastondale Cannon
HP: 1hit by everything...
CD: 12 seconds
Damage: Uhh...destroys ANYTHING, except base in 1 hit, has huge splash.
Production speed: Gladiator speed...
Speed: Err, hover tank
Also shoots air, has seperate cooldown for air.
Range: Snipah

Guess what it's based on

obscuredemon
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obscuredemon
1,426 posts
Nomad

Building
Name: Pulse Laser Tower
Type: Base Defence
Weapon: Pulse Laser/Machine Pulse Laser/Hyper Pulse Laser
Upgrades To: Machine Pulse Laser Tower - Hyper Pulse Laser Tower
Range: 1.5x Central Base

Building
Name: Anti Ground Tower
Type: Base Defence
Weapon: Supressor Blaster (Gladiator Gun)/Mega Supressor Blaster/Ultimate Supressor Blaster
Upgrades to: Super Anti Ground Tower, Mega Anti Ground Tower.
Range: 1.75x Central Base

The Base Defence buildings use half a space and so cannot share a space except with other same type towers.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Unit

Name: Sakata Wasp
Type: Flying
Armament: Same as Gröditz, but reversed.
Health: Gröditz
Production time: Gröditz
Cost: Gröditz
Armor: Gröditz

So it's a flying Gröditz. With air machine guns and land RPGs. Instead of the other way round.

Unit

Name: Airship
Type: Flying
Armament: Central Base x2
Health: 0.5x Central Base
Production Time: 8x Gladiator
Builds from: Central Base
Armor: Titanium
Cost: 0

Replaces your Base.

cyler63
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cyler63
19 posts
Nomad

Air Port

Building type: Unit Deployment

Resourse: None

Tier: 1

Upgadeble into: Air Base.

Haku1234567890
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Haku1234567890
1,720 posts
Nomad

Bio-Unit

Armor type: Poison and radiation resinstant
Damage: 5 damage per second
Fire Type: spliting Nuclear-Poison cells
Fire Rate: Onice 40 seconds/ Radius 1-50 units (in 3 metters)
Production Cost: $2000, 1000 Energy, 5 Manpower
Production Time: 5 minutes

obscuredemon
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obscuredemon
1,426 posts
Nomad

Name: Vault
Upgrades From: Armoury
Type: Hybrid
Resource: All
Tier:2

Name: X7X 'Beatrix' Assasin Class
Health: A-25 Pride
Armor type: Titanium
Damage: Infinite to Marines, 20 to others
Fire Type: Energy Katana
Fire Rate: When it reaches the enemy
Production Cost: $30, 0 Manpower, 30 Energy, 5 Influence
Production Time: A-25 Pride
Speed: 2x Scout
Special: Can dodge pulse blasts, shells and air to ground with ease.
Builds From - Vault


This is fantastic against massed marines, as it can take them out with ease. It can't attack bases though. A couple of these could break the old Sakata + Phantom combo, when sent with Scouts.

Name: Sakata Mk IV
Health: Sakata Spider x5
Armor type: Chronite
Damage: 0
Fire Type: Heals air and ground units, and deploys energy shields that soak up 20 damage on units.
Fire Rate: Shields - 1 per 4 seconds, Heals - Medic Rate
Production Cost: 60 Power, 5 Influence
Production Time: Sakata Mk2 x2
Speed - .5x Gröditz
Builds From - Vault

Name: Excalibur WWDG -14
Health: 1.5x Gröditz
Armor type: Chronite
Damage: 80x Sniper to Black Queens and Gladiators, 10 to others
Fire Type: Beam Laser
Fire Rate: 1 every 5 seconds
Production Cost: 33.33... Influence, 50 Energy
Production Time: Ronan
Speed: .5x Gröditz
Builds From - Vault

This looks like... A beetle with pulse lasers on it's back.

Name: Narada-Class Destroyer
Health: 2x Black Queen - 50 Damage Energy Shield
Armor type: Self Repairing Neutronium
Damage: 25 from Missiles, 20 from Disruptors
Fire Type: Splitter Missiles - Air to ground. Splits into 5 missiles. Disruptors Beam - Air to Ground, Air to Air.
Fire Rate: Missiles - Once every 4 seconds. Disruptors - Once every .75 Seconds
Production Cost: $200, 100 Manpower, 200 Energy, 100 Influence
Production Time: 7x Black Queen
Speed: .8 Chronite Tank
Builds From: Vault

This is the most powerful thing EVER. It's missiles OWN ground units, and Neutronium isn't weak to anything. Precise timing is needed - Deploy Sakatas when the missiles are reloading. It's Disruptors will kill just about anything quickly and efficiently, but they don't fire if the ship health is below 60%. It has self repair though... Appearance -
http://i57.photobucket.com/albums/g223/mudshark58/trekXI/narada.jpg<br>

obscuredemon
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obscuredemon
1,426 posts
Nomad

Bunker

A special type of unit that can be placed in the center of the battlefield for 100 Influence. When your units reach it, they hide inside it, not firing but not taking damage. When ordered to advance or fire, the units range and damage is increased by 25% for 2 seconds. Builds from Vault. It has 5 upgrade slots.

Anti Air Upgrade

Type: Bunker Upgrade
Effect: Adds an anti air cannon to the bunker.
Power: 0.5x Sakata Spider to air units.
Rate: 1.5x Sakata Spider
Cost: 32 Influence, 40 Energy

Anti Ground Upgrade

Type: Bunker Upgrade
Effect: Adds an anti ground machine gun to the bunker.
Power: 1.5x Phantom to ground units
Rate: .5x Phantom
Costs: 64 Influence, 50 Energy

Missile Upgrade

Type: Bunker Upgrade
Effect: Adds a missile launcher to the bunker
Power: .75 SO missile to all units
Rate: Costs 45 Energy and $10 to fire, or vice versa.
Cost: 100 Influence, $50, 16 Energy

Healing Station

Type: Bunker Upgrade
Effect: Slowly heals units in bunker. Weakens the unit by 50% when they leave the bunker for 1 second
Power: Heals until unit is at 66.6667% of their total health.
Cost: 40 Influence, $20, 20 Energy, 20 Manpower

~~~~~----------------------------------------------------------------------------------~~~~~

Note: When you click on the bunker, a box appears showing all the units stored in it. You then click and box select normally.
Rate: 20% of medic

balerion07
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balerion07
2,837 posts
Peasant

Is it too late to join???

obscuredemon
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obscuredemon
1,426 posts
Nomad

Groditz Mk 44D2 - 'The Rhino'

Type: Ground
Health: 2x Groditz
Fire Type: High intensity hadron bursts, Plasma Rockets
Damage: Hadron Bursts: .667x Phantom to air and ground. Plasma Rockets do Marine Rocket, but weaken the unit's range and speed.
.Rate: Hadron Burst: .667x Phantom, Plasma Rocket: Black Queen x2
Builds From: Tier 3 Forge, Requires an Armoury.
Cost: $18, 15 manpower, 12 Energy.
Speed: 1.5x Groditz

Enforcer

Type: Air Unit
Armour: Anti - Anti - Air
Health: 3x Scout
Builds From: Mechnics Terminal
Fire Type: Rapid Pulse Lasers
Damage: Scout
Rate: 4x Scout
Range: .6 Scout
Speed: Scout
Cost: $33, 33 Energy, Requires Armoury

This upgraded version of a Scout has armor that is resistant to Anti Air and Missiles, and fires rapid anti chronite pulse lasers. It will very quickly deal with any opposition as it has no real weakness apart from it's rather short range and it's high cost. Snipers are good against this.


Elite Trooper

Unit Type: Ground
Armour: Heavy + Anti Ground - Air + Anti Missile + Anti Splash
Health: 50x Marine
Builds From: Tier 4 Outpost (Death Sanctum)
Fire Type: Heavy Long Range Supressor Fire x3
Damage: 2x Gladiator
Rate: Gladiator
Range: 1.5x Gladiator
Speed: .4x Chronite Tank
Cost: 150 Manpower, 40 Energy
Build Time: 2.5x Black Queen

Clad in the Stark Class heavy battle armor, a battle hardened marine becomes an Elite Marine. Able to take on three units at once, it's Supressor Blasters cover one third of the battlefield, allowing units to be destryroyed without them getting a shot off. On top of this amazing power, Missiles and Air to Ground do 20% of their original damage, and it has enormous health. It can also be used to protect other units, as it absorbs splash damage. It's weaknesses are Speed, and cost.

Death Sanctum

obscuredemon
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obscuredemon
1,426 posts
Nomad

Sakata Mk MMIX

Unit Type: Ground
Armor: Sakata
Health: 2x Sakata
Builds From: Vault
Fire Type: Homing Missile
Damage: 4x Shock Rocket
Rate: 5 every 10 seconds
Range: 0.5x Battlefield
Speed: Sakata
Build Time: Sakata
Cost: $30, 2 Energy, requires Amoury

This doles out five rockets every ten seconds, hitting random targets if Advancing or Rallying, and one unit when Holding.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Elite Forces

Unit Type: Ground/Infantry/Team
Consists of: 3 elites, 2 snipers, 2 medics
Armor: Resistant Light
Health: 25x normal marine, 1.5x sniper, 1.5x medic
Builds From: Spec Ops
Fire Type: Splash Rockets Clustered (3), Long Rage Rapid Machine Gun, Chronite Piercing Rifles, First Aid Kits
Damage: 3x shock rocket, 1.5x marine machine gun, 1.2x sniper
Heal: 1.5x medic
Rate: Rockets - 3 every 2 seconds, machine gun - 3 a second, rifles - 1 every 2 seconds - medic, 2 every second
Range: Rockets - 1/3 field, machine gun - 1/4 field, sniper rifle 1/2 field, medic - 1/5 field
Speed: Gladiator
Build Time: Immediate
Cost: 90I, 35MP

obscuredemon
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obscuredemon
1,426 posts
Nomad

Hyperion Battlecruiser

Armor: Shields, then heavy
Health: 20x Marine for Shields, 10x Chronite Tank for armor.
Builds From: Vault
Fire Type: Heavy hadron bursts and chain air to ground nukes.
Damage: 5x Pulse Laser for Hadron Bursts, Black Queen Nuke x 0.5 for nukes.
Heal: Slowly heals shields.
Rate: Hadron bursts, 2x Pulse Lasers, Nukes, once every 25 seconds
Range: Hadron Bursts, 4/10 Field, Nukes, 7/10 Field
Speed: Chronite Tank
Build Time: 10x Black Queen
Cost: $250, 50 Manpower, 70 Energy, 45 Influence
Special: Drops Elite Forces once every 100 seconds. Weapon power and speed decrease when shields are down.

Notes:

Hadron Bursts fire large red blasts of energy at the field, and have minor splash.

Chain Nukes produce one nuke for every 2 enemies they hit, until the blast wave hits the range limit. They cannot damage bases, and do 1/3 normal damage to friendlies.

Shield healing only repairs the shields: It doesn't restore the hull.




Build Time:

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