ForumsProgramming ForumFlash game test - BIG PROJECT

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plasmafish
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plasmafish
256 posts
60

I worked on this game for quite some time. Probably a good 20-30 days of work on it. This is my first ever large scale game and has a functioning high score system by rankz.armorbot. (went down long time ago)

I didn't perfect everything yet but I am working on it so criticism is welcome. I am more worried right now about coding problems and glitches than making the jumping and collision detection perfect.

The game can be found here:
Super Mitchio

I also used a template from flashvillage.com to create a little movie about the making of the flash game and what goes into creating something like this.

The movie explaining the making of the game can be found here:
Making of Super Mitchio

If you get to check it out, let me know what you think.

  • 178 Replies
plasmafish
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plasmafish
256 posts
60

BB code for links fixed in this post.


The game can be found here:
Super Mitchio

The movie explaining the making of the game can be found here:
Making of Super Mitchio

The updated high scores can be found here:
Updated High Scores


I had double posted this thread, moderator please delete the other one.

plasmafish
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plasmafish
256 posts
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rytherix, This was my first real game as I don't make games, I make websites in flash.

After using the tutorial from kirupa.com for the game engine I coded everything else from scratch except for the high score system. The thread is named "BIG PROJECT" because I spent a lot of time coding the game from scratch after using the initial engine. The game features many things that are left out on early stages of development for other peoples games and that is why I felt it was appropriate to name it "BIG PROJECT".

This game is not complete at all. It is still in a work in progress and my first experience coding a flash game.

TheCheeseMaker
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TheCheeseMaker
360 posts
85

not good sorry but really
music could use some work
graphics are bad but i guess it could pass
gameplay is a bit bad(what is my goal?)
down to shoot is a bit hard
6/10

15Master1
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15Master1
49 posts
50

Not realy good:
This is not your idea - 3
The graphics are not yours - 3
The music is not yours - 1
Mario looks a bit worser - 1
Atleast you tried - + 2
and total is: 4/10

plasmafish
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plasmafish
256 posts
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Not realy good:
This is not your idea - 3
The graphics are not yours - 3
The music is not yours - 1
Mario looks a bit worser - 1
Atleast you tried - + 2
and total is: 4/10


Why is it not my idea? Last I remembered you jump on enemies in Super Mario, which is not the game I designed.

The graphics were photoshopped by me, they are not original but I put the work into them.

Most people don't use original music in a flash game that is just a learning project. I am not a sound engineer.

Mario isn't supposed to look better..... Who ever said that?



Please be more constructive in the comments. It is obvious when someone comments on the game and they show they do not know how to program in flash.


And if you don't make it to the second level in my game, please don't even leave a comment because you obviously did not check the game out.
rytherix
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rytherix
69 posts
120

howabout this, your game is a good start!
but far from good

jaza_m
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jaza_m
1,359 posts
270

I acctully loved the game, i gives it a 8 outs a ten.

And id like to see you guys make a flash T_T

plasmafish
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plasmafish
256 posts
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rytherix, sounds good. I can't appease everyone.

jaza, thanks a lot!! Yeah, it isn't easy to make a game with some depth.

tegan190
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tegan190
790 posts
265

i liked it allot but my only problem was that i couldnt really find out what the point of the game is in the first level. was i supposed to go left was i supposed to go right i was a little confused but all in all a great start to a flash game. i would give it a 8/10 great job!

plasmafish
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plasmafish
256 posts
60

tegan, thanks!! The instructions are all that are needed to play the game, other than that it is just going for the high score that counts.

ilovemoney249
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ilovemoney249
817 posts
270

I thought it was pretty good. Maybe replace the characters into something better, instead of someone looking like Mario. But for your first big project, it was pretty good.

Darkroot
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Darkroot
2,799 posts
1,120

First of all not your idea, not very good sprites, not your music. Also the animation seems very bad especially when you break a block then the it kind just uses one of flash exploding animation presents.
The hit detection is also poor for the koopa since it goes like +100% off the character. I think it was a nice experiment for you but you should really trying making your own game not copying what someone already made.

plasmafish
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plasmafish
256 posts
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ilovemoney, thanks!! In the third level I experimented with changing the character to Mario riding Yoshi and that was my first attempt at making a character animation from sprites. You can right click on the game and click play to skip the level and go to the next one while forfeiting your level bonus. Level 3 is very incomplete and is just a preview for now. In Level 3 I also added the option to spend score to gain "supermush" power to gain speed and jump to reach places that are unreachable without it. You can also pick up the powerups in the third level and they are automatically activated.

darkroot, sorry the animation for the brick was made by ME. Not a flash exploding animation preset, sorry.... The bricks were just a concept, not a real part of the game. The hit detection is poor because the hitTest function is quite old and I was using programming skill-sets from Flash 5 and MX. Not flash 8 or CS. I do not make games in Flash, I make websites. But I will say it again, this project was not meant to have original sprites or music, hence the DISCLAIMER in the beginning of the game. The original work is in the programming and the layout of the game along with all the concepts that go into it. I was pretty sure that in Mario you jumped on enemies and did not shoot them with a rifle? I know there's a ton of Mario games out there, but please show me the place where you think I ripped off my idea for Super Mitchio and I will agree with you that it is not my idea. At that rate I can claim that all homemade Flash games that are ripped off of something else because they basically are.

rytherix posted in this thread and from darkroots logic, Soviet Silo Defense is a rip off of missile command for the Atari. Please do not use this logic as it is not correct. Me and rytherix both put substantial amounts of time into creating our games and because we used concepts that were originated in the 80's does not mean we "copied" the concepts from the original game.

waynaul
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waynaul
74 posts
30

I got to the third level and found no game-breaking bugs.

I did find minor bugs such as walking to the left side of a green pipe will stop you due to collision, but you can walk through the pipe from the right side. Sometimes when I land from a jump, the character will land slightly inside the floor triggering code to break the bricks if the floor is breakable. Also I can enter the fortress for level two without fighting the two boss jets.

I think the falling jump is an interesting idea.

Programpro
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Programpro
567 posts
185

looooooooooooooooooooooooong load time...

now, back to the game, it's..owait, still loading :P

Kk, I got to level 3 also, ranking doesn't work.

It's good for a first game! I assume that, if you complete it you're gonna swap out the graphics. You really should.

Problems:
1) Animation. All of it seems un-finished
2) Confusion. I couldn't figure it out for a while, and the whole health system is waaaaay too unforgiving
3) Why does it seem like you've spent more time on ur "making of" than on the game itself?!?

It's okay, but needs lots of work

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